Agreed on the windows and overall everything looks better with each iteration! Those angled stripes going down the "neck" seem a bit weird, but it might just be the angle.
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I'd say it's definitely not **the** model, simply because most pics I've seen that are that clear of the real thing are in its Star Trek VI paint, because they were taken well after the movie series concluded.
As for the Enterprise studio model, I really like the look from Star Trek VI. Bill George was the Art Director on that film and oversaw the restoration of the filming model. With him, I suspect it was more than just a job, but also a labor of love. You can see a lot of work that went into that paint job in those last two photos you posted.
Looks awesome!
I did prefer the warp crystals on the outside of the ring, but still looks nice. If I were making this a physical model, I would fill that space above the shuttle bay observation windows with the impulse engines for a nice lighting effect.
And yes, this would make a great display model!
Looks awesome!
I did prefer the warp crystals on the outside of the ring, but still looks nice. If I were making this a physical model, I would fill that space above the shuttle bay observation windows with the impulse engines for a nice lighting effect.
And yes, this would make a great display model!
I agree, The warp core on the side does just add some nice detail, I moved it back and sized up the impulse engine. Think it's looking even better!
lol...well fixing the ring material..i realized Trace Reflections was off on my saucer and other materials...that would explain a great many things that have been going on the whole time. Who knows how that happened....suddenly things look even better!
Got some more time to work on it...now that reflections are turned on things are working right lol. Might it be too colorful? I can't decide, that era was a bit colorful, especially the Excelsior. Added the diffuse just to show
Worked on grunging up the saucer map a bit, I found an old how-to by Tobias Richter in my files of how he did it, so I augmented that a little with more modern tools and looked at some of the closeup renders from the newer JJ movies, just to give it some more life. ALso started texturing the bridge as well!
Can't really add anything constructive other than this ship looks lovely... can't wait to see her at warp... unless of course, she blows up.... and that's why this design was never continued...........
Getting close on finishing texturing I think. Here's a view of the front and the bridge, cuz you are all sick of the back probably, I ended up texture mapping the bridge windows, i'll probably put a "window photo" in there at some point...
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Yeah, I know, here were some other ones I used as well, not the closeup, lots of interesting things going on.
Here's the latest, getting closer, overall I like it:
As for the Enterprise studio model, I really like the look from Star Trek VI. Bill George was the Art Director on that film and oversaw the restoration of the filming model. With him, I suspect it was more than just a job, but also a labor of love. You can see a lot of work that went into that paint job in those last two photos you posted.
I did prefer the warp crystals on the outside of the ring, but still looks nice. If I were making this a physical model, I would fill that space above the shuttle bay observation windows with the impulse engines for a nice lighting effect.
And yes, this would make a great display model!
I agree, The warp core on the side does just add some nice detail, I moved it back and sized up the impulse engine. Think it's looking even better!
All Vulcan with one really emotional human on board
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This is one gorgeous Ship!