nice and a fun game of spot the wobbly lines.... took me a little while you should leave it and put it down to subspace turbulence ..... yea definetly subspace turbulence... definetly not romulan ale.....
Wow I am in love with this starship design. Love all things movie era, amazed you are able to fuse the beauty and interesting design elements/icons of the movie era with the ring ship design so well.
This ship design strikes a cord with me as a couple months ago I was asked to write a paper on how we could build a real starship today and I wrote this paper, "Combined Pulsed Deuterium Fusion And Axion Ramjets for Manned Deep Space Missions" (Link https://documentcloud.adobe.com/link/review?uri=urn:aaid:scds:US:a22de904-ce2e-4cd1-b81c-b7c6d2e6a5a1) and the ship looks similar to what I had pictured in my head (the nav deflector instead being a hole through the ship), the impulse engines replaced with an Orion pusher plate and probably a larger ring with crew habitats that can rotate (the ship spins when not thrusting at the destination) to provide artificial gravity.
The concept is that the starship would start the mission as a pulsed orion that uses magnetic fields (generated probably by a ring of spinning electrons) to pull pre-positioned pre-accelerated fusion devices through the ship where they are detonated behind the craft that it doesn't need any propellant on board. When >0.2c the devices would have to be staged.
At > 0.5c you are speeding through enough of the leading candidate for dark matter, the axion, that your ramjet would switch to axion ramjet mode for propulsion and you are off. Using fusion devices in contained water filled spheres to generate power you could then propel yourself at 1g to get anywhere in the galaxy (and possibly the known universe) within a lifetime due to relativistic effects. When you get close you switch to Bussard Ramjet mode to slow down (and refuel with deuterium to make more fusion explosives). That was my best bet using today's technology to enable interstellar flight and your image inspires me to keep pushing that design.
I couldn't resist, so I decided to do a quick video of the Arges going to warp...never done a warp shot before so I'm sure there's definately room for improvement.
oooh that's nice. I'd be tempted to leave the 'back' a bit longer before it snaps forward, so you get a longer warp trail effectively. Looks awesome though!
that little meeting room looks perfect, especially if the norm is not this close. Those little figures give a great sense for scale, maybe toss the monster maroon colors on them to get them to fit in for more than just scaling. Your shuttle bay looks really good too btw, Im loving it. Great design work Japetus!
Thanks guys, and yeah usually I imagine the shuttlebay would be closed before warp and this is gonna be, I think, the end of a flyby shot so you can see it in all it's glory... :-D A question I had for those who have done shots like this before, right now I'm doing *most* of it in 3D, with animating the motion blur length and pulling the camera away really fast, but I imagine it could just as easily hold on the last frame and directional blur off somewhere. I dunno if people have had better luck certain ways...
Thanks to some tips from Lewisniven's amazing Galaxy class model here, I finally decided to start making some baked interiors. Although you technically never really see windows in the hallways, it was fun to make. I'll make some quarters, couple labs, etc as well. Still not sure if I'm gonna cut in the windows or just opacity map them...I always hate blowing up my mesh like that!
Thanks guys, and yeah usually I imagine the shuttlebay would be closed before warp and this is gonna be, I think, the end of a flyby shot so you can see it in all it's glory... :-D A question I had for those who have done shots like this before, right now I'm doing *most* of it in 3D, with animating the motion blur length and pulling the camera away really fast, but I imagine it could just as easily hold on the last frame and directional blur off somewhere. I dunno if people have had better luck certain ways...
I dont know what program youre in (I use Maya), but if I was going for the TNG stretch/jump effect, Id use a lattice and animate the control points. In max, the same effect is the FFD modifier. Grab the front control points and animate them stretching out into the distance and then a few frames later, grab the rear points and animate them 'snapping" forward into the distance. Essentially youre animating scale, but this way you can stretch the front and then stretch the rear to catch up.
I'm using 3ds Max, I don't think using a FFD will work with all the hundreds of objects, but i can definately do something similar, could even do a puppet warp probably in AE.
You can add a FFD modifier to several objects at the same time.
Well, yes I know that. Just that I had over 900 objects that I would have had to apply an FFD to, but looks like my new computer was able to handle it...rendering now, should be an intresting effect! Here are a few more interiors I did, I might need one more, like a lounge and/or larger crew quarters. These are pretty fun to make!
Edit to my edit: Ah thankfully it was user error, had my lights hidden when I applied FFD...so now vray lights are getting warp with the geo.
The video is very cool, but even slowed down to half speed it's hard to make out much of it. It definitely needs to be slowed down at the start, only getting up to the full (current) speed in the last milliseconds before the flash. The whole effect should really be close to two seconds, IMO, plus at least a couple of seconds of normal motion and increasing engine glow before it starts to take off. Personally, I'd also add a bit of camera tracking and have the camera fail to keep up in the last quarter second but keep panning a half second after the flash (that would then fade into the next scene in an actual full movie).
That is MUCH better. Excellent work. Only thing I can think to tweak would be to have that streak-to-flash part accelerate as the ship move away. I'm thinking something like exponential easing (or one of the other similar options as in this Blender screenshot: https://i.stack.imgur.com/grUVX.png).
Posts
Noooooooo!
It definitely looks great.
This ship design strikes a cord with me as a couple months ago I was asked to write a paper on how we could build a real starship today and I wrote this paper, "Combined Pulsed Deuterium Fusion And Axion Ramjets for Manned Deep Space Missions" (Link https://documentcloud.adobe.com/link/review?uri=urn:aaid:scds:US:a22de904-ce2e-4cd1-b81c-b7c6d2e6a5a1) and the ship looks similar to what I had pictured in my head (the nav deflector instead being a hole through the ship), the impulse engines replaced with an Orion pusher plate and probably a larger ring with crew habitats that can rotate (the ship spins when not thrusting at the destination) to provide artificial gravity.
The concept is that the starship would start the mission as a pulsed orion that uses magnetic fields (generated probably by a ring of spinning electrons) to pull pre-positioned pre-accelerated fusion devices through the ship where they are detonated behind the craft that it doesn't need any propellant on board. When >0.2c the devices would have to be staged.
At > 0.5c you are speeding through enough of the leading candidate for dark matter, the axion, that your ramjet would switch to axion ramjet mode for propulsion and you are off. Using fusion devices in contained water filled spheres to generate power you could then propel yourself at 1g to get anywhere in the galaxy (and possibly the known universe) within a lifetime due to relativistic effects. When you get close you switch to Bussard Ramjet mode to slow down (and refuel with deuterium to make more fusion explosives). That was my best bet using today's technology to enable interstellar flight and your image inspires me to keep pushing that design.
@CmdBremmon : That's quite a first post on this forum. I think we'd all like to see you succeed.
I dont know what program youre in (I use Maya), but if I was going for the TNG stretch/jump effect, Id use a lattice and animate the control points. In max, the same effect is the FFD modifier. Grab the front control points and animate them stretching out into the distance and then a few frames later, grab the rear points and animate them 'snapping" forward into the distance. Essentially youre animating scale, but this way you can stretch the front and then stretch the rear to catch up.
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Well, yes I know that. Just that I had over 900 objects that I would have had to apply an FFD to, but looks like my new computer was able to handle it...rendering now, should be an intresting effect! Here are a few more interiors I did, I might need one more, like a lounge and/or larger crew quarters. These are pretty fun to make!
Edit to my edit: Ah thankfully it was user error, had my lights hidden when I applied FFD...so now vray lights are getting warp with the geo.
Love the rooms too.
Are you planning on going full motion picture with the warp effect?? I think she deserves it..