Best Recent Content

  • Ashley's Star Trek WIP Thread

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    While not entirely exact (they did modify this set nearly every season for the show's 7 year run) it will definitely suit most people's purposes.

    Built in Blender from blueprints, screenshots, some excellent references and advice from about 25 different people I love and respect. Thank you for the assist!
    StarCruiserlennier1MadKoiFishwibblerojrenLizzy777
  • The Milan Maru (Ebon Hawk Redesign)

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    rojrenStarCruiserLizzy777
  • Burke Class Frigate, Star Trek TOS Blender project.

    Did some more experiments with the lights and added some 'weathering' on the ship to bring out some of the details. Real happy with how it's come out so far.

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    StarCruiserCptBenSiskoLizzy777
  • Burke Class Frigate, Star Trek TOS Blender project.

    Yesterday I decided to take a break from playing with the ship and tried my hand at making a Captain's chair, Started yesterday, this is where I'm at today. Pretty happy with how it came out.
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    publiusrStarCruiserCptBenSiskoLizzy777
  • Robots

    Back at it.

    Started on the hands.
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    Lizzy777
  • Rescuing The Oberth Starship Animation WiP

    Work in progress.



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    wibbleStarCruiserLizzy777BolianAdmiralraztovbackstept
  • Burke Class Frigate, Star Trek TOS Blender project.

    Initial results are promising... Still toying with settings and such, but it does look good so far.

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    wibbleLizzy777ashleytingerCptBenSisko
  • backstept's Shipyards - Various WIPs

    here's a new one
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    StarCruisersrspicerLizzy777Rory1707raztovxiaorobear
  • Pen and ink ships since I can't model

    I decided to try and visualize the layout of this cockpit a little more clearly. If you remember this...
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    Here's how I was thinking the layout would be.

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    Like the previous design, the green would be a video wall for the pilot rather than a window, with a hads-up display to give the pilot any vital information. The ship has no windows, instead you get a continuous line of video throughout the ship giving you an external view (or any view you might like).

    The pink is a shorthand from that bridge design from last week, but in this case I want it to be analog switches, I just didn't want to draw them (it's like 2am here).

    Since the idea of sitting and being surrounded by a giant screen evokes being in a movie theater, the steps (and railing) felt like natural fits. The railing visually separates the cockpit, and It also gives another actor something to lean on.

    I wasn't sure what I wanted to do for the walls just yet, I didn't want to do the ripple tiles, I wanted a more mechanical look but not super-detailed. And while I didn't intend for it, the "fusebox" (an excuse to have lit switches somewhere) wound up looking like a laptop fan so I could see that kind of design mentality continuing. Feels like a natural fit, now that I think about it.

    The handlebars and the chair are still escaping me. Realistically the regular racer chair is the most likely, but I feel like a more interesting idea is possible. The handlebars I should probably reference some 80s scooters and concept cars. I want all the key functionality to be right there.
    StarCruiserLizzy777Coolhand
  • Burke Class Frigate, Star Trek TOS Blender project.

    Been busy this week, but managed to squeeze some time into lighting the impulse engines and adding the markings. Amazing how much different the ship looks when it's all striped up with a name.

    Found a tutorial on how to do the nacelle domes and lights... might decide to give that a go... Stay tuned. LOL

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    Lizzy777StarCruiserLoopholesrspicerashleytinger