Hi, guys. It's been a while!
Here are some things I've been working on.
[Edit] can I change the title? Thought I'd turn it into a more focused thread.
Changing the title again!
First up is my 1701.
And my try at a Galaxy Class
And finally I want to show off my recent work on my 1701 Refit
I couldn't find any tutorials on how to make this effect
for the pearlescent hull. Turns out its as easy as taking a procedural brick texture and using it for base color variation, and through a color ramp set to full rainbow for the specular tint, and roughness to control where the shiny colors show up! You could change the brick texture to any texture and use a separate map for the specular tints, but for this build I want to do it all with procedural shaders.
and the result: