I think all I have left is to do room boxes and work out an animation for the shuttle bay door and animate the blinkies and a final scouring of the Christie's photos for a last detail pass!
Thanks!
I added some lights for the rear nacelle registries. I have no idea where they put the lights on the filming model, and some of the lighting isn't exactly plausible as seen on screen, like the secondary hull forward pennants. I put lights in the front of the nacelles pointing down, but on screen it looks like a straight-on spotlight which is what Dennis Bailey's model does.
Thanks!
I added some lights for the rear nacelle registries. I have no idea where they put the lights on the filming model, and some of the lighting isn't exactly plausible as seen on screen, like the secondary hull forward pennants. I put lights in the front of the nacelles pointing down, but on screen it looks like a straight-on spotlight which is what Dennis Bailey's model does.
If I remember right there were a lot of impossible floating lights to get the spotlights the way they wanted on the model with no real source for the lights. The secondary hull pennants are the biggest culprit
This is really lovely. It looks accurate enough but it also looks like yours, which is a great place to be.
thanks! I think if I wanted to get really accurate, I could, but it would take a very long time. Also it's Lexington, not Enterprise so I can easily justify and differences 😁
I wanted to get this to a point where I could make some nice pictures and push myself a bit, and I think I've done that!
100% accuracy is really overrated. At the end of the day, it's yours and you can say that proudly. What you've done looks fantastic. I really like those interiors, they make the model really look alive.
I didn't do any sort of real detail on the interiors! I just have materials for walls, floors, and lights. The rest is just loop cuts and sometimes extrusions with materials on faces. Most of the saucer rim rooms are just 5 sided boxes. The most detailed is the lounge with all the glorious orange 70s couches.
At any scale where you normally see the ship, you'll never see if I did the Enterprise lineage plaques in the rec deck 😊
Thanks!
I added some lights for the rear nacelle registries. I have no idea where they put the lights on the filming model, and some of the lighting isn't exactly plausible as seen on screen, like the secondary hull forward pennants. I put lights in the front of the nacelles pointing down, but on screen it looks like a straight-on spotlight which is what Dennis Bailey's model does.
According to Viper, most of the lights are actually dental mirrors off screen aimed to give that "perfect" look. So nothing you saw on screen is accurate from TMP, however they dropped that in later movies, so with the exception of reused stock footage in TWOK, you should be able to use that movie onwards for screen accurate registry lighting.
When converting text to mesh you end up with horrible triangles, and getting it to shrinkwrap onto the hull usually doesn't end up well. I figured out after looking up some tutorials that adding a solidify and a remesh modifier I can turn it all into quads! Makes shrinkwrapping look so much better! Also subdivided the curve I wrap the text on so it makes a smoother fit. Also, also, extruded the grid lines in.
when I made the saucer I made sure the spin resolution had a multiple of the grid lines, does that make sense? So I had an edge along each of the radial lines and a loop on each of the concentric lines. For the irregular grid on the bottom I added more loops where needed, after I applied the subd so I didn't mess the shape up. I added all the relevant edges to a vertex group in case I needed to select them again (which I did) then for a while I just had a 1 segment bevel with a darker material. Then today I selected those grid lines and inset slightly since I thought they were a bit too wide and extruded down a little bit,then beveled the edges.
when I made the saucer I made sure the spin resolution had a multiple of the grid lines, does that make sense? So I had an edge along each of the radial lines and a loop on each of the concentric lines. For the irregular grid on the bottom I added more loops where needed, after I applied the subd so I didn't mess the shape up. I added all the relevant edges to a vertex group in case I needed to select them again (which I did) then for a while I just had a 1 segment bevel with a darker material. Then today I selected those grid lines and inset slightly since I thought they were a bit too wide and extruded down a little bit,then beveled the edges.
when I made the saucer I made sure the spin resolution had a multiple of the grid lines, does that make sense? So I had an edge along each of the radial lines and a loop on each of the concentric lines. For the irregular grid on the bottom I added more loops where needed, after I applied the subd so I didn't mess the shape up. I added all the relevant edges to a vertex group in case I needed to select them again (which I did) then for a while I just had a 1 segment bevel with a darker material. Then today I selected those grid lines and inset slightly since I thought they were a bit too wide and extruded down a little bit,then beveled the edges.
Cool, thanks for the explanation. I was curious because I was doing some grid line work the other day using the Inset Faces tool. It's always nice to see other methods of doing things.
Most of today was spent on organizing objects into collections and renaming. No more random Cube.086 or random duplicate materials. Still gotta make some neat pictures though!
Most of today was spent on organizing objects into collections and renaming. No more random Cube.086 or random duplicate materials. Still gotta make some neat pictures though!
I'm sitting here in my den, reading through various posts and podcasts and came across your lovely renders. That second (lower) render (x583ddbxetw6.jpg) is ABSOLUTELY BEAUTIFUL! Wow!
Posts
my current phone background
some dual monitor wallpapers
and working on interiors
I added some lights for the rear nacelle registries. I have no idea where they put the lights on the filming model, and some of the lighting isn't exactly plausible as seen on screen, like the secondary hull forward pennants. I put lights in the front of the nacelles pointing down, but on screen it looks like a straight-on spotlight which is what Dennis Bailey's model does.
If I remember right there were a lot of impossible floating lights to get the spotlights the way they wanted on the model with no real source for the lights. The secondary hull pennants are the biggest culprit
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
I wanted to get this to a point where I could make some nice pictures and push myself a bit, and I think I've done that!
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
At any scale where you normally see the ship, you'll never see if I did the Enterprise lineage plaques in the rec deck 😊
Which I haven't 😁
Also, and updated link to my aztec shader.
According to Viper, most of the lights are actually dental mirrors off screen aimed to give that "perfect" look. So nothing you saw on screen is accurate from TMP, however they dropped that in later movies, so with the exception of reused stock footage in TWOK, you should be able to use that movie onwards for screen accurate registry lighting.
Current Projects:
Ambassador Class
Simple tricks and nonsense.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
So what you're saying is... Witchcraft?
Cool, thanks for the explanation. I was curious because I was doing some grid line work the other day using the Inset Faces tool. It's always nice to see other methods of doing things.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle