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3Dbackstept's Shipyards - Various WIPs

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Posts

  • evil_genius_180evil_genius_1802813 Posts: 10,406Member
    Looks great.

    Every time I've done this kind of hull, I've gone to great lengths and personal pain to make it all one tidy piece. Upon reflection, I was like "why did I do that? I could have just stuck a piece back there that's flush to the hull and nobody would have been the wiser." :lol:
    backstept
  • backsteptbackstept1048 Posts: 770Member
    Thanks!
    I did it this way because I knew I needed most of the saucer on the bottom side, but over a third of the top would be obscured, and I'd rather not have a whole saucer under there.
    gfx48zre6tjv.png
    evil_genius_180JESStarCruiserwibbleLizzy777
  • JESJES234 Posts: 126Member
    Funny enough, I’ve restarted the Galaxy’s saucer section, because I’ve realized that the deflector grid isn’t uniform, and the curve going down the Y-axis is not the same as across port/starboard. I tried fixing it. I gave up after 4 hours!

    Even the deflector grid doesn’t match dorsal to central, so if I can get away with making the dorsal, ventral, and side different objects, that’s what I might as well do.
  • evil_genius_180evil_genius_1802813 Posts: 10,406Member
    JES wrote: »
    Funny enough, I’ve restarted the Galaxy’s saucer section, because I’ve realized that the deflector grid isn’t uniform, and the curve going down the Y-axis is not the same as across port/starboard. I tried fixing it. I gave up after 4 hours!

    Even the deflector grid doesn’t match dorsal to central, so if I can get away with making the dorsal, ventral, and side different objects, that’s what I might as well do.

    In Object mode, select the object. In the 3D viewport, go to the Object menu, Apply sub-menu and select "Scale." A dialog box will appear with some check boxes. You don't have to do anything with that box, but once you go back to Edit mode, your grid will be uniform. I forgot to do this on a part I was building yesterday and was having that same issue. Then I remembered it and it was easy after that. :lol:
    JES
  • backsteptbackstept1048 Posts: 770Member
    JES wrote: »
    Funny enough, I’ve restarted the Galaxy’s saucer section, because I’ve realized that the deflector grid isn’t uniform, and the curve going down the Y-axis is not the same as across port/starboard. I tried fixing it. I gave up after 4 hours!

    Even the deflector grid doesn’t match dorsal to central, so if I can get away with making the dorsal, ventral, and side different objects, that’s what I might as well do.

    Yeah when I was building mine I noticed that if I extrude a circle from the rim of the saucer to the top following the oval grid lines, the radial lines didn't match up at all.
    JES
  • backsteptbackstept1048 Posts: 770Member
    I decided I would go a little more retro than TMP era and more of an AdmiralBuck's Tycho shipyards direction.

    gxu30a8pbpdm.png
    8t1si0vnrrny.png
    [84twm5ummpl7.png

    trekkievil_genius_180ashleytingerJEScaveat_imperatorStarCruiserLizzy777Mustang13Camaro68srspicer
  • trekkitrekki819 Posts: 1,298Member
    Nice ship, good start.
  • JESJES234 Posts: 126Member
    JES wrote: »
    Funny enough, I’ve restarted the Galaxy’s saucer section, because I’ve realized that the deflector grid isn’t uniform, and the curve going down the Y-axis is not the same as across port/starboard. I tried fixing it. I gave up after 4 hours!

    Even the deflector grid doesn’t match dorsal to central, so if I can get away with making the dorsal, ventral, and side different objects, that’s what I might as well do.

    In Object mode, select the object. In the 3D viewport, go to the Object menu, Apply sub-menu and select "Scale." A dialog box will appear with some check boxes. You don't have to do anything with that box, but once you go back to Edit mode, your grid will be uniform. I forgot to do this on a part I was building yesterday and was having that same issue. Then I remembered it and it was easy after that. :lol:
    backstept wrote: »
    JES wrote: »
    Funny enough, I’ve restarted the Galaxy’s saucer section, because I’ve realized that the deflector grid isn’t uniform, and the curve going down the Y-axis is not the same as across port/starboard. I tried fixing it. I gave up after 4 hours!

    Even the deflector grid doesn’t match dorsal to central, so if I can get away with making the dorsal, ventral, and side different objects, that’s what I might as well do.

    Yeah when I was building mine I noticed that if I extrude a circle from the rim of the saucer to the top following the oval grid lines, the radial lines didn't match up at all.


    Good advice guys...if the grid lines were proportional, and matched each other dorsal and ventral. Look at these images of the saucer section. r4ef8mzvmn0n.jpg
    w3ni9l1691i1.jpg

    See how the deflector grid doesn't quite match the outline of the edge of the hull proportionally? And many of the grid sections are not the same size as the rest, especially the dorsal/starboard hull sections towards the X-axis center. Those are much thinner hull sections than the ones closer to the bow and aft. So if I want the model to be accurate, I have to factor that in. And the length and width of the hull panels aren't all the same on the fore half of the saucer as the hull sections towards the aft. It's a very ununiform arrangement.

    And the edge of the grids where the meet the edge of the hull don't do so in the same place on the dorsal and ventral, but unless (and even if) you view it from the side, let alone try to model one using orthos, you'd never notice.
    StarCruiser
  • evil_genius_180evil_genius_1802813 Posts: 10,406Member
    Ah, the enlarged saucer from the crash scene in Generations. One thing to note about model references is that things are never the same from model to model. There are always differences.
    Mustang13Camaro68JES
  • backsteptbackstept1048 Posts: 770Member
    Gettin some greebles on cqpge4hdqn9m.png
    rojrenStarCruiservfxartevil_genius_180JESLizzy777wibble
  • JESJES234 Posts: 126Member
    Ah, the enlarged saucer from the crash scene in Generations. One thing to note about model references is that things are never the same from model to model. There are always differences.

    Yeah, well, I'm using Marc Bell's model as references. And I want to make it as accurate as possible, to avoid confusion later on, rather than scratching my head, wonder why almost nothing is matching up.

    By the way, I've been trying to divide the Galaxy class into different objects, like the Miranda pictures above. The neck, for example, needs a bunch of tightly grouped vertices for the forward edge of the neck. But tightly grouped vertices don't work for the battle-bridge section's semicircle, so I started that over, and made it a separate object.

    But I'm wondering how to get all of these sections lined up neatly, like on the Miranda's engineering section, and the top, bottom, and sides of the saucer section?

    And I've also noticed how the sensor strips are a separate object as well.

    And the progress on the Excelsior class is amazing. Not to sound like a broken record, but I'm in awe. I would be hard-pressed just to get the outline of the shapes done, let alone have time for the teal hull markings, not to mention details like the aft torpedo assembly.
  • backsteptbackstept1048 Posts: 770Member
    edited March 13 #193
    Use a combination of shift-D to duplicate and P to separate a selection and if you're making new geometry, vertex snapping to ensure no gaps between objects.

    [edit] not ctrl-P, just P . . . ctrl-p makes selected objects children of the active object
    Post edited by backstept on
    JESevil_genius_180
  • backsteptbackstept1048 Posts: 770Member
    Something a little different.
    Split this of from the other project. k96t06jdfgvq.png
    ashleytingerStarCruiserrojrenevil_genius_180srspicerLizzy777JEScaveat_imperator
  • evil_genius_180evil_genius_1802813 Posts: 10,406Member
    I like it. It looks like it could be your own Star Trek universe, or it could flex into either the Kelvin universe or the retconned TOS look. Though, more so the Kelvin universe because it's smoother than the retconned TOS look.
  • srspicersrspicer359 Posts: 314Member
    Looks good! Belknap class is my favorite non-canon design.
  • backsteptbackstept1048 Posts: 770Member
    Giving my favorite Bill Krause design a try.

    62yqpi2akzyw.png
    hv4rmui6er84.png
    Lizzy777ashleytingerevil_genius_180StarCruiserJEScaveat_imperatorRekkert
  • JESJES234 Posts: 126Member
    I've been wanting to do a try at the Essex class. (Including a refit version)

    It's already a great design, and also a bit of a challenge to model I imagine.
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