Modeled in Blender. Rendered in Cycles.
Here's a project I've been dabling with for a few months now. Since I'm wrapping up the Federation
I figured I'd give you a sneak peak. This is based on Matt Jeffries' original shuttle design before he moved in a more cost-conscious direction and gave us the Galileo that we all know and adore.
I've attempted this ship before and was never really happy with it. When I went back to it this time I realized how much more like conventional aircraft some (not all) of his original sketches were.
Actually this is kind of cheating since I've decided to scap the current mesh and try and get something a lot cleaner.
Here's the progress so far:
I redid the base mesh with bsurfaces. And boy howdy am I loving B-mesh! Between that and vertex slide I got this far MUCH faster than I would have the last time. It makes adding control loops and moving stuff around SO much easier. So far it's still all quads.