this could just be my dislike of mechs talking but that mech looks very easy to take out with a shoulder fired rocket or even a firearm with armor piercing rounds just hit the cockpit and game over man game over. if i may make a suggestion perhaps an internal cockpit with several cameras around the mech that give the pilot a HUD otherwise i can see infantry tearing that thing apart
I`m sorry, was away from 3D-modelling and missed your reply somehow. I`ve sent another email, if it won`t be delivered again, I`ll try to think something out on this matter.
this could just be my dislike of mechs talking but that mech looks very easy to take out with a shoulder fired rocket or even a firearm with armor piercing rounds just hit the cockpit and game over man game over. if i may make a suggestion perhaps an internal cockpit with several cameras around the mech that give the pilot a HUD otherwise i can see infantry tearing that thing apart
It surely can be downed with RPG round, just like any tank or IFV (Its basicly a one-man IFV). Anti-tank rifle from a lucky angle could possibly kill the pilot. Generator assembly or actuators could be damaged with heavy machinegun fire with some luck. Small-arms fire won`t do. Cockpit is fully enclosed in a sloped armor, from 60vv to 60mm+50mm in layers. What you mistaked for viewports, are the visual ports for secondary sensors. They`ve got no connection with internal volume of the cockpit.
In one word - strange. And very demanding to CPU. It managed to heat up my i7 to 85 degrees. Im still not sure how it works with lights and textures, but judging from what I see - kerkythea seems a better choice for now.
In one word - strange. And very demanding to CPU. It managed to heat up my i7 to 85 degrees. Im still not sure how it works with lights and textures, but judging from what I see - kerkythea seems a better choice for now.
or try my tutorial in my signature, then you can export to blender where you can render animations as well as stills. kerkythea is used in the export process.
Kerkythea renders more then ok by itself. It got some specific problems, but nothing serious. Currently, I want to try octane render, but it will wait, till I get some spare cash (the price bites).
Thank you for kind words, Cavebear. Now I just have to find some strength in me, to continue this "upgrade" on the rest of the frigate
Nope. It will still remain "Battle frigate". HRE have its own ship designation rules, where "battlefrigate" is roughly analogue of "destroyer" or even "cruiser" in US. Workhorse of naval combat.
There is a second "flywheel" used to counter gyroscope effect. It is smaller, unmanned (there is some machinery inside, but no habitable space) and spins faster, to be in synch with main centrifuge. Its on the same axis as main centrifuge, but covered by hull completely.
Habitat itself is unmanned in combat situations, where high thrust values are anticipated. Cruise acceleration of 0.1-0.2G do not pose any dangerous or disturbing effects on people in centrifuge.
Theoretically, you can use difference in speed of flywheel and habitat ring to pitch the ship. However, it isn`t the actual purpose of the design. Set of maneuvering thrusters is used for orientation instead. You can see their ports on key locations of the ship.
Ah yeah, I saw the thrusters and what not, was just curious that say in an emergency or combat scenario, would flywheel and habring be utilized to quickly pitch them ship or such, disbarring its actual purpose.
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Sorry, I`ve lost contact with him long ago.
It surely can be downed with RPG round, just like any tank or IFV (Its basicly a one-man IFV). Anti-tank rifle from a lucky angle could possibly kill the pilot. Generator assembly or actuators could be damaged with heavy machinegun fire with some luck. Small-arms fire won`t do. Cockpit is fully enclosed in a sloped armor, from 60vv to 60mm+50mm in layers. What you mistaked for viewports, are the visual ports for secondary sensors. They`ve got no connection with internal volume of the cockpit.
Are you going to continue your work now?
Testing Raylecton render, while trying to match current level of details of Bbzw2. Just on missile hardpoint for now.
http://via.wikia.com/wiki/Stremitelniy-class_Battle_Frigate
Thank you for kind words, Cavebear. Now I just have to find some strength in me, to continue this "upgrade" on the rest of the frigate
Go for it.
Materials are temporary choice, thou I want to use this one for the main hull.
Habitat itself is unmanned in combat situations, where high thrust values are anticipated. Cruise acceleration of 0.1-0.2G do not pose any dangerous or disturbing effects on people in centrifuge.
no reentry at all, why are some of the fighters aerodynamic? very nice modelling and detail, you've done a good job of making the ship look menacing.