I'm glad you opened a WIP thread, so that we can have a peek at what you're working on. Your animations are awesome, it will be fun to watch them progress.
Someone using BOTH launcher-tubes.
So often I've ssen animations were two shots were fired from the same tube/ramp, way too fast to be possible.
Finally someone had the brains to make use of both ramps.
Well, I've used both tubes in previous animations. Unfortunately the camera has always been too far from the launcher to clearly see it...
This animation is nice, but in my opinion the torpedos don't cast quite enough light on the hull. That's just me though, I tend to go overboard on the lighting
That video is cool, the animation and effects are very well executed. I like the idea for the warp shot. It's similar to what has been done before but not the same. :thumb:
Very nice, with the right explosion, a scene can look drastically different, and more realistic, at least in the realm of scifi, we both know an explosion like this wouldn't happen in space, but in terms of realistic explosions, this works great.
That asteroid could've headed towards a habitated planet (judging by the size of the explosion it was quite big), or it was a converted spy-station look-alike...
That asteroid could've headed towards a habitated planet (judging by the size of the explosion it was quite big), or it was a converted spy-station look-alike...
Yes it was a little too big, checked out another explosion and made a litte sound adjustment
I liked the animation. always great to see recreations, but it's always harder to make something completely original (figuring out angle of the shots etc)
But the best thing is the re-worked warp animation. It looks better than anything i've seen in all 11 movies. Got myself a sammy s23a700D monitor, currently using the 'in warp' render posted above as my wallpaper & using the 2d->3d converter with it
Going forward, do you see the possibility of producing more rendered stills, or sharing a collection of them some point in the future?
Really love the classic pass and the warp effect. However in my opinion the tunnel particles should be longer and blurier (is that a word?). Anyway just a minor observation, your work is great as always.
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I hope you didn't take my observation about the explosion as a dislike. I found the big explosion quite good. I mean they really need a reason to use torpedoes, they could've also phasered the asteriod if it weren't a bigger danger...
I love the warp-effect, but agree that the tunnel particles should be more blurred.
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I'm glad you opened a WIP thread, so that we can have a peek at what you're working on. Your animations are awesome, it will be fun to watch them progress.
No I like to create something new, and use some special effects, like torpedo blast and explosions.
Someone using BOTH launcher-tubes.
So often I've ssen animations were two shots were fired from the same tube/ramp, way too fast to be possible.
Finally someone had the brains to make use of both ramps.
This animation is nice, but in my opinion the torpedos don't cast quite enough light on the hull. That's just me though, I tend to go overboard on the lighting
Now in HD resolution.
I like it non spectacular like this
The trail effect was generated with the Kytrail plugin in MAX
Flying stars using a blizzard particle system, warp trail with the kytrail plugin
I'm absolutely loving the warp by shot. It reminds me of an improved shot from Star Trek 6.
http://www.scifi-meshes.com/forums/showthread.php?78267-Star-Trek-Asteroid&p=537810#post537810
Try to add a stock explosion with AE into the scene and....hey....this looks pretty cool :cool: Thanks for this hint.
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Real men don't look at explosions, they just walk away.
Yes it was a little too big, checked out another explosion and made a litte sound adjustment
But the best thing is the re-worked warp animation. It looks better than anything i've seen in all 11 movies. Got myself a sammy s23a700D monitor, currently using the 'in warp' render posted above as my wallpaper & using the 2d->3d converter with it
Going forward, do you see the possibility of producing more rendered stills, or sharing a collection of them some point in the future?
Yes it's Kytrail, and the warp tunnel are some superspray particle emitter
The front wall is modeled, the doors are texture maps, put some better trees inside, the bottom and the ceiling are also texture maps.
I love the warp-effect, but agree that the tunnel particles should be more blurred.