AnimationMylex' Star Trek projects
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Here I will show you some new projects in the future.
First I go to create a photon torpedo effect, this is easy to realise with the Finalflare plugin.
Some additional lights and a light animated torpedo bay gives a good realistic output.
Post edited by mylex on
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I'm glad you opened a WIP thread, so that we can have a peek at what you're working on. Your animations are awesome, it will be fun to watch them progress.
No I like to create something new, and use some special effects, like torpedo blast and explosions.
Someone using BOTH launcher-tubes.
So often I've ssen animations were two shots were fired from the same tube/ramp, way too fast to be possible.
Finally someone had the brains to make use of both ramps.
This animation is nice, but in my opinion the torpedos don't cast quite enough light on the hull. That's just me though, I tend to go overboard on the lighting
Now in HD resolution.
I like it non spectacular like this
The trail effect was generated with the Kytrail plugin in MAX
Flying stars using a blizzard particle system, warp trail with the kytrail plugin
I'm absolutely loving the warp by shot. It reminds me of an improved shot from Star Trek 6.
Try to add a stock explosion with AE into the scene and....hey....this looks pretty cool :cool: Thanks for this hint.
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It tweeted that he wears a rug.
Real men don't look at explosions, they just walk away.
Yes it was a little too big, checked out another explosion and made a litte sound adjustment
But the best thing is the re-worked warp animation. It looks better than anything i've seen in all 11 movies. Got myself a sammy s23a700D monitor, currently using the 'in warp' render posted above as my wallpaper & using the 2d->3d converter with it
Going forward, do you see the possibility of producing more rendered stills, or sharing a collection of them some point in the future?
Yes it's Kytrail, and the warp tunnel are some superspray particle emitter
The front wall is modeled, the doors are texture maps, put some better trees inside, the bottom and the ceiling are also texture maps.
I love the warp-effect, but agree that the tunnel particles should be more blurred.