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AnimationMylex' Star Trek projects

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Posts

  • mylexmylex427 Posts: 250Member
    edited January 27 #62
    Next preview, the first torpedo shot

    Post edited by mylex on
  • japetusjapetus2450 SeattlePosts: 1,320Member
    Wow, awesome! Your shots fit right in there and.look great!
  • evil_genius_180evil_genius_1801860 Posts: 9,999Member
    That looks great. :)
  • AresiusAresius354 Posts: 4,163Member
    That's a nice twist. :D
  • mylexmylex427 Posts: 250Member
    I had the idea to create a little teaser of my current project, so here is the result
  • mikalamikala176 Posts: 440Member
    Very nice.
    Enjoyed that a lot.
  • AresiusAresius354 Posts: 4,163Member
    Hm, that's fascinating to say the least.
    I like the voice-overplay, as if all were spoken by Richardo Montalban (how did you synthesise his voice so perfectly? I doub't you're blessed with such a great voice, please forgive me if I am wrong...).

    I'll be looking forward for that.
  • mylexmylex427 Posts: 250Member
    Aresius wrote: »
    Hm, that's fascinating to say the least.
    I like the voice-overplay, as if all were spoken by Richardo Montalban (how did you synthesise his voice so perfectly? I doub't you're blessed with such a great voice, please forgive me if I am wrong...).

    I'll be looking forward for that.

    This is the original sound of the cinematic trailer of ST II. I cutted the sound by myself to the length of the clip and deleted the spoken words "the wrath of khan" by the narrator and replaced it with the right part of the soundtrack. It was a little bit tricky but the resilt was not bad.
    :)
  • AresiusAresius354 Posts: 4,163Member
    Indeed. :)
  • mylexmylex427 Posts: 250Member
    edited January 27 #71
    Now at the end of the animation there are the tricky shots, the destruction of the Reliant.

    After some tests I decided to work with several stock explosion combined with layered alpha channel bitmap instead of using particle systems.

    First shot you can see here

    Post edited by mylex on
  • evil_genius_180evil_genius_1801860 Posts: 9,999Member
    That looks great. :D
  • mylexmylex427 Posts: 250Member
    That looks great. :D

    Thanks, that was two hard days of work for 5 seconds video ;)
  • rojrenrojren1491 Louisville, Kentucky USAPosts: 1,764Member
    mylex wrote: »
    Thanks, that was two hard days of work for 5 seconds video ;)

    5 seconds of really cool video.
    www.CADWrangler.com
  • AresiusAresius354 Posts: 4,163Member
    Nice job, though I have some thoughts on it.

    It takes a while for the ship to veer off, but the hit was, apart from being a direct hit to the torpedo-launcher filled with explosives, directly above the impulse engines, so the loss of a steady course would've been faster.

    Also, why is it that everytime you hit a ship, it dives downwards, even if the momentum would be counteractive to that?
    Think of it: What would happen if in total 0g, you'd hit a miniature car on the upper back roof? It's propelled forward, but do backflip sommersaults. Because the inertial momentum for the forwards speed continues, but the hits own force is directed towards the bottom aft of the car.
    If you strike the right mudguard with a hit from right, it'll spin clockwise towards the left and so forth.
  • evil_genius_180evil_genius_1801860 Posts: 9,999Member
    mylex wrote: »
    Thanks, that was two hard days of work for 5 seconds video ;)

    I know. That's why I don't animate much. :lol:
  • mylexmylex427 Posts: 250Member
    Aresius wrote: »
    Nice job, though I have some thoughts on it.

    It takes a while for the ship to veer off, but the hit was, apart from being a direct hit to the torpedo-launcher filled with explosives, directly above the impulse engines, so the loss of a steady course would've been faster.

    Also, why is it that everytime you hit a ship, it dives downwards, even if the momentum would be counteractive to that?
    Think of it: What would happen if in total 0g, you'd hit a miniature car on the upper back roof? It's propelled forward, but do backflip sommersaults. Because the inertial momentum for the forwards speed continues, but the hits own force is directed towards the bottom aft of the car.
    If you strike the right mudguard with a hit from right, it'll spin clockwise towards the left and so forth.

    You're complete right, if you're consider the physics. There are no explosions like this and no gravity.
    I create it like space scenes in movies and there all is a little bit different :)

    But we can talk about the movement of the Reliant, I check the render and saw a little acceleration which is not so good for this shot, I'll fix this.
  • publiusrpubliusr385 Posts: 1,533Member
    Something I remembered from long ago. I think Starlog did a ST II special that used some FX stills that were not actually in the movie. One of these showed an initial Enterprise phaser strike on the torpedo pod before it was hit with Enterprises torp. Also, there was an alternate still of the phaser hit on Enterprise's torpedo hit from Reliant. Lastly--on the cover itself, the Reliant was streming a bloodlike plasma from the nacelle stump instead of the sparkles we see in the movie.

    But so help me--I swear I saw the Enterprise phaser hit reliants roll bar when watching the movie in theatres--with kirk yelling 'fire' a time or two more. Bad memories again I suppose...
  • MeztliMeztli0 Posts: 0Member
    I'm new to this site, your work is very impressive. What software do you use to create models and animate?
  • mylexmylex427 Posts: 250Member
    Meztli wrote: »
    I'm new to this site, your work is very impressive. What software do you use to create models and animate?

    Thanks buddy

    I'm just an animator, using finished model of some great mesh builders like Dennis Bailey and Raul Mamoru. I'm working with 3DS MAX, Premiere and After Effects CS5.
  • mylexmylex427 Posts: 250Member
    edited January 27 #82
    A few days ago I started a bigger project and call it "Attack of the Klingons". The video will be also a combination of CG and movie elements like my last one the Mutara Battle.

    First part is the leaving spacedock sequence known as "Stealing the Enterprise" of Star Trek III, second part is a battle with a Klingon Bird of Prey and some footage of Star Trek V.

    A preview of the opening you can watch here:

    Post edited by mylex on
  • mylexmylex427 Posts: 250Member
    First shot inside the Dock
    93493.jpg
  • Dr-TimelordDr-Timelord0 Posts: 0Member
    mylex wrote: »
    A preview of the opening you can watch here:

    Just in case the plug in isnt worked, here is the link

    http://www.youtube.com/watch?v=EUTPKbe17AU
  • mylexmylex427 Posts: 250Member
    Another shot from the Dock inside
    93494.jpg
  • BasillBasill172 Posts: 0Member
    Oooo. That's a sweet shot. :D
  • mylexmylex427 Posts: 250Member
    Two more shots of the departure
    93495.jpg93496.jpg
  • PearsePearse0 Posts: 0Member
    All the Spacedock shots look pretty good, but the tone is a little grey (well, quite grey). Maybe brighten things just a little and add more of a blue tint? I don't know how much you're trying to match the look of the movies, but I think the heavy blue tint they used in TSfS's shots breathed a lot of life and airiness into what could have been quite a claustrophobic place. The way it was lit later on may have looked more realistic, but it was rather sullen.
  • mylexmylex427 Posts: 250Member
    Pearse wrote: »
    All the Spacedock shots look pretty good, but the tone is a little grey (well, quite grey). Maybe brighten things just a little and add more of a blue tint? I don't know how much you're trying to match the look of the movies, but I think the heavy blue tint they used in TSfS's shots breathed a lot of life and airiness into what could have been quite a claustrophobic place. The way it was lit later on may have looked more realistic, but it was rather sullen.

    The shots are direct out of MAX, in the final animation I'm using a color filter to add more contrast and a little more blue look. Wait for the second animation preview.
  • mylexmylex427 Posts: 250Member
    Another two shots, second animation preview follows next week
    93497.jpg93498.jpg
  • BasillBasill172 Posts: 0Member
    Gotta say, I love human perspective shots. Just like your other animations, too awesome. :D
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