The shots are direct out of MAX, in the final animation I'm using a color filter to add more contrast and a little more blue look. Wait for the second animation preview.
Cool. Other than the colour, all these shots really do look spot on. I especially like the shot from inside the control booth, as I can't recall seeing anyone replicate that in 3D before, and it looks exactly like the shot in the movie.
The only thing odd about that Miranda model is those shuttlebay doors on the rear. The way they are lit with a blue glow around the edges just screams CG to me. Apart from that and the already mentioned blue tint that is missing from the interior shots, it looks excellent. :cool:
The only thing odd about that Miranda model is those shuttlebay doors on the rear. The way they are lit with a blue glow around the edges just screams CG to me. Apart from that and the already mentioned blue tint that is missing from the interior shots, it looks excellent. :cool:
Thanks,
because there were some requests to the blue tint of the ships, I want them looking a little more natural.
If you compare the Dock inside shot of ST III and the End of ST IV, you can notice the difference. In ST IV the dock and Ships are more grey,
in ST III all is looking extremely blue. I think this shots in ST III has some color errors or they used another lighting setup
Excellent work, the Mutara Nebula battle sequence is one of my favourite Star Trek space battle sequences, and you've done more than do it justice here, very nice work.
Yes, I worked a lot of time on the spec maps and the lighting, but this mesh don't work well with such closeup shots. But I'll try to match this with some post work.
Looking better, darkening it so most of the detail is lost and you read the form more in the lighting seems to work much better, perhaps you'll just have to design your close up shots of the asset like this to mask the failing in detail at that range.
Looking better, darkening it so most of the detail is lost and you read the form more in the lighting seems to work much better, perhaps you'll just have to design your close up shots of the asset like this to mask the failing in detail at that range.
Yes, I think I 'll probably have to find a compromise for these shots
Something with the conversion to 3ds really messed with the grid lines in the Starbase, the original Max version of the model doesn't seem to present these geometry issues...
Something with the conversion to 3ds really messed with the grid lines in the Starbase, the original Max version of the model doesn't seem to present these geometry issues...
Yes it's unfortunate, there are some poly faults in the mesh, but so far I could fake it with the lighting setup.
I started with the second part, for the battle sequences I need a Klingon Screen.
Using footage of ST VI, rendering a CG Enterprise inside the footage and composed it with several layers in Premiere. Result: I have my own screen, which is looking like movie footage
For this dialog scene I used a computer generated voice
Two questions
1. Because english is not my first language, is the articulation correct ?
2. Is the sound of the voice enough natural or can you recognize immediately that's a generated voice ?
As far as computer synthesized voices go, it's not bad at all...Having said that, you can pick it as artificial pretty well immediately. It trips over "Admiral" - "ad-mir-al" whereas most would pronounce it "ad-miral". And it also has some trouble with "Klingon" - maybe try different phonetic phrases and see what sounds best - try telling it to say "cling on" or "king-on" instead of "klingon" - it might sound more natural that way. Also, it speaks too quickly around the phrase "vessel in our area". Not sure what you can do to improve this. You could try adding some commas. Eg - "vessel, in our area". Not sure how natural that would come out though.
Also, I'm not entirely sure but I think she says "it's one of ours". It's hard to understand. Given it sounds like an alien/non-english speaker, I'd use the phrase "it is one of ours" instead.
Given you can't see the subject speaking, you could explain it away as an alien voice. Even more so if you were able to add some sort of distortion to the voice...
the sound of the voice is pretty natural, sounds like a slight foreign accent but it would work fine for the multicultural world of trek
however there's an instant giveaway that it's computer generated, because of the speeds at which some of the words and syllables are spoken, they sound un-natural at the moment, I think if the timing could be tweaked you could get it sounding good
Also, I'm not entirely sure but I think she says "it's one of ours". It's hard to understand. Given it sounds like an alien/non-english speaker, I'd use the phrase "it is one of ours" instead.
Actually, it sounds like she's saying, "It's not of ours." It's certainly an interesting if archaic manner of delivery. Technically, it works; and if you are trying to make her sound alien, then it's dead on. But since it sounds like you are trying to mask the artificial nature of her voice, you might want to put the "one" back in after the "not". "It's not one of ours." Simply negate the dialog Saavik had in TWOK.
I agree about tweaking the delivery speed and breaking up "Klingon" into it's syllabic parts (cling on, Cling-on), though you'll probably have to play with it to get it just right.
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Thanks
Now todays last shot
Cool. Other than the colour, all these shots really do look spot on. I especially like the shot from inside the control booth, as I can't recall seeing anyone replicate that in 3D before, and it looks exactly like the shot in the movie.
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The only thing odd about that Miranda model is those shuttlebay doors on the rear. The way they are lit with a blue glow around the edges just screams CG to me. Apart from that and the already mentioned blue tint that is missing from the interior shots, it looks excellent. :cool:
Thanks,
because there were some requests to the blue tint of the ships, I want them looking a little more natural.
If you compare the Dock inside shot of ST III and the End of ST IV, you can notice the difference. In ST IV the dock and Ships are more grey,
in ST III all is looking extremely blue. I think this shots in ST III has some color errors or they used another lighting setup
"Ahead one quarter impulse"
NEXT SCENE
Enterprise shown flying backwards lol
so I think it's ok
Done
Working again on the lighting, what about this one ?
Yes, I think I 'll probably have to find a compromise for these shots
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240GB SSD, 500GB SSD, 1TB HDD, 4TB external HDD
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Windows 11 Pro
Yes it's unfortunate, there are some poly faults in the mesh, but so far I could fake it with the lighting setup.
Using footage of ST VI, rendering a CG Enterprise inside the footage and composed it with several layers in Premiere. Result: I have my own screen, which is looking like movie footage
Two questions
1. Because english is not my first language, is the articulation correct ?
2. Is the sound of the voice enough natural or can you recognize immediately that's a generated voice ?
Thanks
Also, I'm not entirely sure but I think she says "it's one of ours". It's hard to understand. Given it sounds like an alien/non-english speaker, I'd use the phrase "it is one of ours" instead.
Given you can't see the subject speaking, you could explain it away as an alien voice. Even more so if you were able to add some sort of distortion to the voice...
however there's an instant giveaway that it's computer generated, because of the speeds at which some of the words and syllables are spoken, they sound un-natural at the moment, I think if the timing could be tweaked you could get it sounding good
Actually, it sounds like she's saying, "It's not of ours." It's certainly an interesting if archaic manner of delivery. Technically, it works; and if you are trying to make her sound alien, then it's dead on. But since it sounds like you are trying to mask the artificial nature of her voice, you might want to put the "one" back in after the "not". "It's not one of ours." Simply negate the dialog Saavik had in TWOK.
I agree about tweaking the delivery speed and breaking up "Klingon" into it's syllabic parts (cling on, Cling-on), though you'll probably have to play with it to get it just right.