Hm, that's fascinating to say the least.
I like the voice-overplay, as if all were spoken by Richardo Montalban (how did you synthesise his voice so perfectly? I doub't you're blessed with such a great voice, please forgive me if I am wrong...).
Hm, that's fascinating to say the least.
I like the voice-overplay, as if all were spoken by Richardo Montalban (how did you synthesise his voice so perfectly? I doub't you're blessed with such a great voice, please forgive me if I am wrong...).
I'll be looking forward for that.
This is the original sound of the cinematic trailer of ST II. I cutted the sound by myself to the length of the clip and deleted the spoken words "the wrath of khan" by the narrator and replaced it with the right part of the soundtrack. It was a little bit tricky but the resilt was not bad.
It takes a while for the ship to veer off, but the hit was, apart from being a direct hit to the torpedo-launcher filled with explosives, directly above the impulse engines, so the loss of a steady course would've been faster.
Also, why is it that everytime you hit a ship, it dives downwards, even if the momentum would be counteractive to that?
Think of it: What would happen if in total 0g, you'd hit a miniature car on the upper back roof? It's propelled forward, but do backflip sommersaults. Because the inertial momentum for the forwards speed continues, but the hits own force is directed towards the bottom aft of the car.
If you strike the right mudguard with a hit from right, it'll spin clockwise towards the left and so forth.
It takes a while for the ship to veer off, but the hit was, apart from being a direct hit to the torpedo-launcher filled with explosives, directly above the impulse engines, so the loss of a steady course would've been faster.
Also, why is it that everytime you hit a ship, it dives downwards, even if the momentum would be counteractive to that?
Think of it: What would happen if in total 0g, you'd hit a miniature car on the upper back roof? It's propelled forward, but do backflip sommersaults. Because the inertial momentum for the forwards speed continues, but the hits own force is directed towards the bottom aft of the car.
If you strike the right mudguard with a hit from right, it'll spin clockwise towards the left and so forth.
You're complete right, if you're consider the physics. There are no explosions like this and no gravity.
I create it like space scenes in movies and there all is a little bit different
But we can talk about the movement of the Reliant, I check the render and saw a little acceleration which is not so good for this shot, I'll fix this.
Something I remembered from long ago. I think Starlog did a ST II special that used some FX stills that were not actually in the movie. One of these showed an initial Enterprise phaser strike on the torpedo pod before it was hit with Enterprises torp. Also, there was an alternate still of the phaser hit on Enterprise's torpedo hit from Reliant. Lastly--on the cover itself, the Reliant was streming a bloodlike plasma from the nacelle stump instead of the sparkles we see in the movie.
But so help me--I swear I saw the Enterprise phaser hit reliants roll bar when watching the movie in theatres--with kirk yelling 'fire' a time or two more. Bad memories again I suppose...
I'm new to this site, your work is very impressive. What software do you use to create models and animate?
Thanks buddy
I'm just an animator, using finished model of some great mesh builders like Dennis Bailey and Raul Mamoru. I'm working with 3DS MAX, Premiere and After Effects CS5.
A few days ago I started a bigger project and call it "Attack of the Klingons". The video will be also a combination of CG and movie elements like my last one the Mutara Battle.
First part is the leaving spacedock sequence known as "Stealing the Enterprise" of Star Trek III, second part is a battle with a Klingon Bird of Prey and some footage of Star Trek V.
All the Spacedock shots look pretty good, but the tone is a little grey (well, quite grey). Maybe brighten things just a little and add more of a blue tint? I don't know how much you're trying to match the look of the movies, but I think the heavy blue tint they used in TSfS's shots breathed a lot of life and airiness into what could have been quite a claustrophobic place. The way it was lit later on may have looked more realistic, but it was rather sullen.
All the Spacedock shots look pretty good, but the tone is a little grey (well, quite grey). Maybe brighten things just a little and add more of a blue tint? I don't know how much you're trying to match the look of the movies, but I think the heavy blue tint they used in TSfS's shots breathed a lot of life and airiness into what could have been quite a claustrophobic place. The way it was lit later on may have looked more realistic, but it was rather sullen.
The shots are direct out of MAX, in the final animation I'm using a color filter to add more contrast and a little more blue look. Wait for the second animation preview.
Posts
Enjoyed that a lot.
I like the voice-overplay, as if all were spoken by Richardo Montalban (how did you synthesise his voice so perfectly? I doub't you're blessed with such a great voice, please forgive me if I am wrong...).
I'll be looking forward for that.
This is the original sound of the cinematic trailer of ST II. I cutted the sound by myself to the length of the clip and deleted the spoken words "the wrath of khan" by the narrator and replaced it with the right part of the soundtrack. It was a little bit tricky but the resilt was not bad.
After some tests I decided to work with several stock explosion combined with layered alpha channel bitmap instead of using particle systems.
First shot you can see here
Thanks, that was two hard days of work for 5 seconds video
5 seconds of really cool video.
It takes a while for the ship to veer off, but the hit was, apart from being a direct hit to the torpedo-launcher filled with explosives, directly above the impulse engines, so the loss of a steady course would've been faster.
Also, why is it that everytime you hit a ship, it dives downwards, even if the momentum would be counteractive to that?
Think of it: What would happen if in total 0g, you'd hit a miniature car on the upper back roof? It's propelled forward, but do backflip sommersaults. Because the inertial momentum for the forwards speed continues, but the hits own force is directed towards the bottom aft of the car.
If you strike the right mudguard with a hit from right, it'll spin clockwise towards the left and so forth.
I know. That's why I don't animate much.
You're complete right, if you're consider the physics. There are no explosions like this and no gravity.
I create it like space scenes in movies and there all is a little bit different
But we can talk about the movement of the Reliant, I check the render and saw a little acceleration which is not so good for this shot, I'll fix this.
But so help me--I swear I saw the Enterprise phaser hit reliants roll bar when watching the movie in theatres--with kirk yelling 'fire' a time or two more. Bad memories again I suppose...
http://www.scifi-meshes.com/forums/showthread.php?78459-Star-Trek-The-Mutara-Battle
Thanks buddy
I'm just an animator, using finished model of some great mesh builders like Dennis Bailey and Raul Mamoru. I'm working with 3DS MAX, Premiere and After Effects CS5.
First part is the leaving spacedock sequence known as "Stealing the Enterprise" of Star Trek III, second part is a battle with a Klingon Bird of Prey and some footage of Star Trek V.
A preview of the opening you can watch here:
Just in case the plug in isnt worked, here is the link
http://www.youtube.com/watch?v=EUTPKbe17AU
The shots are direct out of MAX, in the final animation I'm using a color filter to add more contrast and a little more blue look. Wait for the second animation preview.