Here are two quick shots of the artwork I created for the Gameforge booth at the GamesCom 2011 - the outside art is about 22meter long, the inside slightly less. Unfortunately, the print and the light settings at the booth are slightly suboptimal, so itAâs not as bright and distinct as it was in the original artwork. I may post that in a few days once I get permission.
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
You're from Germany and yet you're still caught off guard by bureaucracy?
With most contract work it depends on the wording of the actual contract and which rights are conceded once all payment obligations have been fulfilled
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
the guy who pays the cheque decides what to do with their work
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
You'd be surprised...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
Welcome to the wonderful world of working on commission. Commission means you make it for someone else and for money. The payment is basically your agreement that you hand the rights over the party who commissioned the work. So, the party who commissions the work is the decision maker, not the artist.
Welcome to the wonderful world of working on commission. Commission means you make it for someone else and for money. The payment is basically your agreement that you hand the rights over the party who commissioned the work. So, the party who commissions the work is the decision maker, not the artist.
Yup, in most cases it's ok to post work after completion and checking with the client. But it will be in your contract and it's good to make sure you can use it in your portfolio afterward before you sign anything.
Well, I probably could just post it, but if it is stuff I made on comission I always try to make my clients happy and get the ok prior to showing anything on the web. In some cases, itAâs in the contract or an NDA - but even if it is not, itAâs just professional to check back with the client. I never had problems with a client refusing me to show off any work - itAâs mostly just a matter of when IAâm able to do so. So just be a bit patient...
Cool, not sure if it's somehow the angle of the picture that was taken or what, but it seems your galaxy class has been distorted horizontally in that first picture. You can tell by the looks of the deflector dish.
How much does it cost to print a 22m wide picture like that anyways??
Lucky you use Maya, Tobias. Or to look at it another way, lucky not many artists in these parts do - That very fact alone is probably the only thing stopping a barrage of release requests pouring in for this beautiful model. Myself included!
Well, thats true, but on the other hand there are not a lot of models for me to use either - but I tend to only use my own model anyways. And I noticed a trend for more people using Maya...
I have the same problem in trueSpace, I can't find a lot of models that will import into it very well, so I wind up making my own stuff most of the time.
Absolutely stunning work on the model, it's got to be the best 1701-D I've ever seen, aside from the physical studio models. Those orthos look great. :cool:
yeah.. thats the down side for maya.. not many people use it, so say if we want to do a fleet image or animation... we pretty much have to build the fleet ourselves!! ... thou.. Max imports aren't to bad.. just alot of cleanup!! (darn trianglization!!)
Looks Great Tobias!! What's ur next build going to be??
Thank you - unfortunately, I wonAât be releasing this model to the public. I plan to use it in a project - and some other stuff that IAâll let you know when I can talk about it.
Right now, IAâve started the conversion of my TMP Enterprise to the Reliant. IAâll open a Wip thread about that soon.
Maybe, but probably not in the near future. The problem with these high res models is you canAât kitbash them that easily any more
Also, the Nebula's engineering hull is actually a lot different than the one on the Enterprise, at least it was on the physical studio model. It has a slightly altered shape to it and some of the details are different. The CG filming model was, of course, just a kitbash.
Also, the Nebula's engineering hull is actually a lot different than the one on the Enterprise, at least it was on the physical studio model. It has a slightly altered shape to it and some of the details are different. The CG filming model was, of course, just a kitbash.
Yeah, Also the saucer is pretty different; I believe it's supposed to be smaller. You'd have to make the majority of parts from scratch to make a Nebula. Still would be great to see.
Now that the calendar is out will you be posting the Ambassador and the Enterprise D in your High Rez format? Looking at your other ships in such detail is amazing. Thank you for including us in all your work.
Yeah, Also the saucer is pretty different; I believe it's supposed to be smaller. You'd have to make the majority of parts from scratch to make a Nebula. Still would be great to see.
Yeah, it's got a lot less windows. Also, the bridge is different. The Phoenix certainly looked smaller than the Enterprise in the first episode where we saw the design, The Wounded. However, comparing things like window sizes and size and placement of the escape pod hatches, phasers and RCS thrusters of the two ships, I'm not entirely certain it was designed to be smaller, even though it looks that way on screen.
Amazing renders! The texture work alone on the D would have destroyed me! Tobias I always love the painterly quality with which you light your models. They seem alive but it doesn't seem to be CG. It's something I aspire to in my own lighting.
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Well, I still like it.
Yea, reminded me of many episodes of DS9. haha.
The explosions were good though, I wish I could figure out how to do explosions that good... but it always gives me a :shiner:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
you as the creator of the pics have to wait for permission???? where did this rule rule come from? from Absurdistan? i don't get it. usually the original author decides what to do with his work.
With most contract work it depends on the wording of the actual contract and which rights are conceded once all payment obligations have been fulfilled
You'd be surprised...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Welcome to the wonderful world of working on commission. Commission means you make it for someone else and for money. The payment is basically your agreement that you hand the rights over the party who commissioned the work. So, the party who commissions the work is the decision maker, not the artist.
Yup, in most cases it's ok to post work after completion and checking with the client. But it will be in your contract and it's good to make sure you can use it in your portfolio afterward before you sign anything.
How much does it cost to print a 22m wide picture like that anyways??
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Lucky you use Maya, Tobias. Or to look at it another way, lucky not many artists in these parts do - That very fact alone is probably the only thing stopping a barrage of release requests pouring in for this beautiful model. Myself included!
Absolutely stunning work on the model, it's got to be the best 1701-D I've ever seen, aside from the physical studio models. Those orthos look great. :cool:
yeah.. thats the down side for maya.. not many people use it, so say if we want to do a fleet image or animation... we pretty much have to build the fleet ourselves!! ... thou.. Max imports aren't to bad.. just alot of cleanup!! (darn trianglization!!)
Looks Great Tobias!! What's ur next build going to be??
Right now, IAâve started the conversion of my TMP Enterprise to the Reliant. IAâll open a Wip thread about that soon.
Cool! Will you also do a Nebula from this Enterprise?
Also, the Nebula's engineering hull is actually a lot different than the one on the Enterprise, at least it was on the physical studio model. It has a slightly altered shape to it and some of the details are different. The CG filming model was, of course, just a kitbash.
Yeah, Also the saucer is pretty different; I believe it's supposed to be smaller. You'd have to make the majority of parts from scratch to make a Nebula. Still would be great to see.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Steve
Yeah, it's got a lot less windows. Also, the bridge is different. The Phoenix certainly looked smaller than the Enterprise in the first episode where we saw the design, The Wounded. However, comparing things like window sizes and size and placement of the escape pod hatches, phasers and RCS thrusters of the two ships, I'm not entirely certain it was designed to be smaller, even though it looks that way on screen.
http://www.youtube.com/watch?v=pZlUa_araWY