Looks great Tobias!! Congrats on finshing her!!! only crit is the bussards.. needs to be a bit more opague, or frosty and the glowing inside bits a bit more forward.. .. small crit.. but..
Looks great Tobias!! Congrats on finshing her!!! only crit is the bussards.. needs to be a bit more opague, or frosty and the glowing inside bits a bit more forward.. .. small crit..
I agree.
But yes, the model is splendid.
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... a 22meter long rendering to be featured as the main artwork on a show booth at the upcoming GamesCom.
I wish I could be there to see that poster. This looks amazing. Smooth and seamless. I would make the transporter projection panels a lighter and less saturated color. Also I think the nacelle grills need to be a richer electric blue. Thanks for sharing the hardcore goodness.:)
Earlier this week I finally finished her, finalizing the textures and the lights in order to produce a 22meter long rendering to be featured as the main artwork on a show booth at the upcoming GamesCom.
HereAâs a first rendering of the final model - more to come when I have the time...
:notworthy: absolutely amazing tobias! this is how the old bird should have looked; i love the texturing details. Unfortunately, its too good to be mistaken for the physical model
Beautiful work, Tobias. I'm not gonna harp on the bussards since it was already brought up, but I can't find fault with any of the rest of it. Bar none the best Galaxy out there. :thumb:
I tweaked the bussards a bit and some other details and tried to make a rendering (including a bit of postwork - glows and color correction) close to the vfx of "Farpoint".
I tweaked the bussards a bit and some other details and tried to make a rendering (including a bit of postwork - glows and color correction) close to the vfx of "Farpoint".
if you could make a hi-res for my wallpaper, it would be greatly appreciated! :drools:
To me, the deflector looks pretty close, but the inner band looks just a squidge more square than the original, perhaps it's my imagination. I think what really differentiates between the two is the amazing level of detail in your design. I bet if you were to apply some techniques to make it look as though a real camera shot your image, it would go a long way toward giving the impression of realism. That is, if you're looking for that.
The deflector looks "off" or "wider" because the vfx from the original screen cap are fuzzy and distorting the shape a bit.
Absolutely outstanding work. I went to school for modeling and animation and fell through to graphic design. My college buddy and I are getting back into it tomorrow and threads like this are an inspiration for me.
Would love a render without the VFX comparison :cool:
Thanks for the comments. I switched to linear rendering for a more realistic light - I think there is a slight improvement. This time without the comparison pic. If anyone wants a bigger version - just add more stars around the ship
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I'll agree with that. The original is so cool but they fracked it up royally with the 3rd nacelle and extra weaponry.
as always.. an insperation for (maya) modelers!
I agree.
But yes, the model is splendid.
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I wish I could be there to see that poster. This looks amazing. Smooth and seamless. I would make the transporter projection panels a lighter and less saturated color. Also I think the nacelle grills need to be a richer electric blue. Thanks for sharing the hardcore goodness.:)
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
:notworthy: absolutely amazing tobias! this is how the old bird should have looked; i love the texturing details. Unfortunately, its too good to be mistaken for the physical model
I tweaked the bussards a bit and some other details and tried to make a rendering (including a bit of postwork - glows and color correction) close to the vfx of "Farpoint".
if you could make a hi-res for my wallpaper, it would be greatly appreciated! :drools:
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1080p isn't high enough for you?!
nope. 2000x1500 preferred
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The bussards are better than before, but your 3D software doesn't have a way to diffuse objects or blur them, like Prologic9 did with their bussards?
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Absolutely outstanding work. I went to school for modeling and animation and fell through to graphic design. My college buddy and I are getting back into it tomorrow and threads like this are an inspiration for me.
Would love a render without the VFX comparison :cool:
I have a 4:3 aspect ratio screen, so it kinda get's cut off, when set to Fill in Windows...
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I don't like the black bars...
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There's just no pleasing some people.
Or at least a nice dramatic set up.