Sorry about the lack of updates, I managed to catch a rather nasty cold and been sidelined the last couple days, hopefully I'll get better soon so I can get back to it.
Alright, I'm starting to feel better, so while I'm going to be taking it slow for a while longer, the flow of updates should recommence. Been working on the front of the command tower:
Much appreciated guys, although if I'm coming even close to the rather high bar set by Fractal, I have him to thank for it. I've glanced at his ISD model a couple times to see what he does, and to incorporate some of the ISD look into this design.
Anyway, more work on the front of the command tower. The plating isn't working for me as is, so I'm going to rework that before next update.
Ugh, this cold just keeps lingering, and trying to maintain what most people would consider a normal sleep schedule to get it to go away is really cutting into my productivity.
Thanks guys. I don't feel sick anymore really, I just have a nagging cough. The area on the side above the wings (not sure what else to call them...) still need more work btw, that area and the wings themselves will likely be the next update.
Alright, got the "wings" done, which are actually something like an observation deck/fire control center. Which means all that's left for the command tower is the back. Underside of the thing is kind of basic, but you really have to go out of your way to see it, so... enjoy your one render of it, you probably won't see much of it again. Also redid my lighting to be better, helps when I do renders earlier than 2am so I have time to fiddle with it.
Wow!:o That's really coming along great, keep it up:thumb:
These ships are all nice and I'm a big fan of KoTOR, I've played them through several times, and wow:D
Anyway, nice work and can't wait to finish them.
Nice greeble work. You have captured the impracticality of star wars very well. It looks like it will be a pain to texture though. I can't wait to see more.
Regarding textures on this baby, I haven't particularly been designing it with those in mind. My usual method of texturing would prove impractical with something this detailed, and I'd rather leave it untextured than texture it poorly, so whether it progresses much beyond procedural stuff remains to be seen. (If anyone has experience texturing a ship like this I'd love to hear any advice.)
And yes this is KoToR's equivalent of the Star Destroyer, but during the course of the game its the main ship of the Sith navy, not Republic.
Thanks guys, I look forward to seeing what the final model will look like too, as I sort of tend to be making up a lot of it as I go, even if I pretend like I know what I'm doing
Just finished up my non-trench turbolaser turret. I probably went a bit more detailed than necessary for most renders, but a certain part of me kept saying turbolasers are worth a few extra polys, so, here you have it:
These would probably be somewhere in the medium range for an ISD, but they'll be the biggest guns on this ship. Armament is probably where I'm going to stray most from the canon info. The official numbers don't seem to match up with what KoToR shows, and KoToR shows only the broadside trench turrets, which would still leave rather considerable blindspots, so that's where these turrets come in.
Just watch the poly count of the individual greebles, scaled over an entire ship they can get to be overwhelming really fast. I'd also say the panel depth could be toned down a bit, but in full hull shots it'll be fine as is.
Posts
Sorry about the lack of updates, I managed to catch a rather nasty cold and been sidelined the last couple days, hopefully I'll get better soon so I can get back to it.
Meantime, if you haven't seen the new Star Wars: Old Republic trailer, its pretty much a must see. Grievous needs to take notes, this is how you sack Coruscant:
This is the Star Wars: The Old Republic trailer you're looking for
And before anyone asks, I'll be sticking to the KoToR series for the foreseeable future.
amazing, simply amazing.
And yes the ToR trailer is AWESOME. I can't wait for the game to come out... hopefully sometime this decade
Anyway, more work on the front of the command tower. The plating isn't working for me as is, so I'm going to rework that before next update.
Ugh, this cold just keeps lingering, and trying to maintain what most people would consider a normal sleep schedule to get it to go away is really cutting into my productivity.
Update on the side of the bridge:
Rob
These ships are all nice and I'm a big fan of KoTOR, I've played them through several times, and wow:D
Anyway, nice work and can't wait to finish them.
Regarding textures on this baby, I haven't particularly been designing it with those in mind. My usual method of texturing would prove impractical with something this detailed, and I'd rather leave it untextured than texture it poorly, so whether it progresses much beyond procedural stuff remains to be seen. (If anyone has experience texturing a ship like this I'd love to hear any advice.)
And yes this is KoToR's equivalent of the Star Destroyer, but during the course of the game its the main ship of the Sith navy, not Republic.
Next up is the surrounding terracing, which may or may not include a gun emplacement or two...
Just finished up my non-trench turbolaser turret. I probably went a bit more detailed than necessary for most renders, but a certain part of me kept saying turbolasers are worth a few extra polys, so, here you have it:
These would probably be somewhere in the medium range for an ISD, but they'll be the biggest guns on this ship. Armament is probably where I'm going to stray most from the canon info. The official numbers don't seem to match up with what KoToR shows, and KoToR shows only the broadside trench turrets, which would still leave rather considerable blindspots, so that's where these turrets come in.
Now to turn this one into a full battery.
I am a fan.
Just watch the poly count of the individual greebles, scaled over an entire ship they can get to be overwhelming really fast. I'd also say the panel depth could be toned down a bit, but in full hull shots it'll be fine as is.
Some sound advice as well, I'm going to try to shave some polys off those turrets without compromising things too much.
edit: Just cut the poly count in half without changing anything noticeable visually, so now I feel better about it.