oof keep spinning these and keep changing my mind. Made the cutters a lum mat as they were a bit hard to see. I am thinking all the windows between the lifeboats are going to go. They have em on the sov like this but it seems to cluttered. Almost tempted to have all the saucer windows horz vs vertical too.
I always am... bemused (?) when I get something close to done and when I post it someone comments something like: "It looks like a duck." And when I go and look at it... yep that's a duck alright.
That reminds me of the story John Eaves told about designing the Enterprise-E. He had what he thought was going to be his final design. He showed to art director Herman Zimmerman, who said "It looks like a turkey." Once he said that, Eaves saw it too and went back to the drawing board.
Inset, ugh remodeled the bloody thing multiple times cause first I realized the hull rim blocked the view, granted most ppl standing in there would look at what is below the ship vs what is in front so moved it then moved it again FFFF. I am also looking at spacing on the lower window cutters and the gaps between are a bit tight. Was sick all yesterday so I was just over focusing on the polygon spacing. I was manually spinning the dumb things about so that lowest ring might have to be auto spun be decimated that way to get a similar "jamb" between groups.
More windows spun. Outer ones in the groove will be done like the ones on the top inner area. Or that is the plan. I dunno if I will add more than I have here or not.
Extruded in the lifeboat troughs and worked on those eyebrow like windows. What a pain. Still not what I want either. Plan is to make one then detach it and spin and patch them into the hull. HOWEVER I doubt the one in this sample will remain as I doubt anyone wants a view of a right of way bulb, or the rcs.
Ok spun and populated with cutters. I think these are better locations. The end of the ring inset will have to be looked at later in how I want to "end" it. I might just loop it down the neck into the secondary hull.
I firmly believe that the crews on starships call those areas close to the ramscoops, where your cabin is inundated with overpowering red light “red light districts”…
Decided to rip off the stepped strut detail. Also made a tonne of smaller changes some of which I sorta regret as I will loose the preformed wires to create the shoulder seams on the struts. SO , new paintover.
What the clearance like on those escape pods on the dorsal of the secondary hull? I like the rest of what you've got going on. Feel that the deflector needs the Superman S on there though.
There is plenty of clearance. The real issue is placing them to look good and have proper access inside the hull. Unlike the ones on the lower hull these are tilted some to retain a flow on the outside but because of this they cross decks or req split decks near them. So, they might just go away to avoid the headache and resulting wonk with surrounding panels and windows. Of note all the lifeboats I have made sure can eject in a linear path and have their own flightpath away from the ship. No crossing paths etc. One thing I kinda kick myself for is not just continuing the rotated pods style done on the dorsal of the saucer across the entire ship instead of those unknown trapezoid things between.
Forward facing large lounge installed, I was originally going to make 3 rooms off these windows but decided not to. I however might wall it off partially as part of the rooms layout using screens or something I dunno. I might also rework the cut out for these windows as the upper area is chamfered off it still looks like a hard edge in render. In the past I cheated by basically having a lip here and rounding the snot out of it. This allowed for a more rounded opening without the PITA of unequal rounding percents long the length of the cutout itself. I am also still fenced on vertical windows down here. Almost tempted to go all horizontal on all windows that are not some unique shape.
In render you can see a start on the deflector this will likely get redone from scratch vs using elements extruded off the main hull subdiv cage. Gray bits should be translucent glass elements just colored gray for now to see the intersections and form.
Some more detail bits and changed the cutout near the registry. Rounded it to match the other stepped in window and increased the cutter sizes over what was there.
I should look at getting a proper name onto this thing.
Posts
render sans the windows near the lifeboats.
That reminds me of the story John Eaves told about designing the Enterprise-E. He had what he thought was going to be his final design. He showed to art director Herman Zimmerman, who said "It looks like a turkey." Once he said that, Eaves saw it too and went back to the drawing board.
Those central objects in the cutout are voyager like windows.
Forward facing large lounge installed, I was originally going to make 3 rooms off these windows but decided not to. I however might wall it off partially as part of the rooms layout using screens or something I dunno. I might also rework the cut out for these windows as the upper area is chamfered off it still looks like a hard edge in render. In the past I cheated by basically having a lip here and rounding the snot out of it. This allowed for a more rounded opening without the PITA of unequal rounding percents long the length of the cutout itself. I am also still fenced on vertical windows down here. Almost tempted to go all horizontal on all windows that are not some unique shape.
In render you can see a start on the deflector this will likely get redone from scratch vs using elements extruded off the main hull subdiv cage. Gray bits should be translucent glass elements just colored gray for now to see the intersections and form.
I should look at getting a proper name onto this thing.