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3Dbackstept's Shipyards - Various WIPs

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Posts

  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    Man, that's gorgeous. You're a wizard with those shader nodes.
    wibble
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    edited June 11 #483
    I have to admit that the whole "node" approach to surface texturing is still a bit of a mystery to me. You see demos on it and it's like everyone knows something about node texturing and how to layer them and how to join what to what and I missed the special class that makes it all obvious.

    Hey I just became one of 9 people with the 2K posting badge on this forum. But then there's @evil_genius_180 who's left us all in the distant dust. I bow to you EG
    Post edited by Brandenberg on
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    I have to admit that the whole "node" approach to surface texturing is still a bit of a mystery to me. You see demos on it and it's like everyone knows something about node texturing and how to layer them and how to join what to what and I missed the special class that makes it all obvious.

    I missed that class too.
  • backsteptbackstept2248 Posts: 950Member
    I've learned LOTS of good stuff on youtube.
    https://www.youtube.com/@RyanKingArt
    https://www.youtube.com/@grabbitt
    https://www.youtube.com/@Polyfjord
    https://www.youtube.com/@CGMatter
    https://www.youtube.com/@DefaultCube
    so many more channels out there . . . any time I have a blender question I just do a youtube search :)
    Excalibor
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    edited June 11 #486
    Do you think Blender tutorials on Nodes cross over to Lightwave nodes well? I've always wondered if there was a universality to node texturing or if it was software specific.

    Thanks though. I'll check those out.
    Post edited by Brandenberg on
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    Do you think Blender tutorials on Nodes cross over to Lightwave nodes well? I've always wondered if there was a universality to node texturing or if it was software specific.

    Thanks though. I'll check those out.

    Having messed with nodes in both programs, I find they do work very similarly. So, it's possible, but there of course will be some conversion.
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    That's encouraging to know.
  • TallguyTallguy351 Posts: 468Member
    backstept wrote: »
    I've learned LOTS of good stuff on youtube.
    https://www.youtube.com/@RyanKingArt
    https://www.youtube.com/@grabbitt
    https://www.youtube.com/@Polyfjord
    https://www.youtube.com/@CGMatter
    https://www.youtube.com/@DefaultCube
    so many more channels out there . . . any time I have a blender question I just do a youtube search :)

    Add to the list.
    https://www.youtube.com/@jtornhill
    backstept
    Bill "Tallguy" Thomas All I ask is a tall ship...
    Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    Hey it's Tallguy. Very cool.
  • backsteptbackstept2248 Posts: 950Member
    wc0uithevbsw.png
    3ywzqhrqdkby.png
    0hwncmtgt8ci.png
    evil_genius_180StarCruiserLizzy777lennier1wibble
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    I don't know why, but I find the render where it looks like a toy very satisfying.
    backsteptLizzy777
  • backsteptbackstept2248 Posts: 950Member
    I don't know why, but I find the render where it looks like a toy very satisfying.

    Yeah! It gave me an excuse to make the cutting mat procedural shader. Still no image textures! (except the porsche logos and the desk and lamp from Blenderkit)
    evil_genius_180
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    Yeah, I try to avoid image textures too. Fortunately, that's pretty easy since Blender has such a robust toolkit. I've barely even scratched the surface of what you can do with procedurals, where you've definitely gone much deeper into that. But, I also only look up how to do something on an as needed basis.
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    The other subtle thing that makes it look like a toy is the rubber of the tires is not bulging at the bottom where it meets the ground.
    StarCruiser
  • eagledocf15eagledocf15363 Houston Texas Posts: 48Member
    backstept wrote: »
    9gfx4ltismqi.png

    I would love to see more of this with the Refit Secondary hull!
    LoopholeBrandenbergStarCruiserRory1707Excaliborpubliusr
  • backsteptbackstept2248 Posts: 950Member
    been rebuilding this guy
    9dn3irzxvsdw.png
    evil_genius_180StarCruiserBrandenbergRory1707Lizzy777Excalibor
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    Ooh, nice. I love me some Battlestar. :D
    backstept
  • backsteptbackstept2248 Posts: 950Member
    21s6vvcvrfr8.png
    BrandenbergRory1707evil_genius_180Lizzy777StarCruiser
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    Nice.
  • backsteptbackstept2248 Posts: 950Member
    w269hmo2qmsq.png
    evil_genius_180Rory1707StarCruiserExcaliborBrandenberg
  • BrandenbergBrandenberg1913 CaliforniaPosts: 2,066Member
    edited June 22 #502
    One of the best CGI shots I've ever seen was when the Battlestar dropped into the atmosphere of a planet with the Cylons, flaming all the way, launched vipers and then FTL jumped away, leaving swirling smoke. My son and I went nuts over that one. It was just such a great story idea.
    Post edited by Brandenberg on
    evil_genius_180backstept
  • evil_genius_180evil_genius_1804547 Posts: 11,169Member
    edited June 22 #503
    One of the best CGI shots I've ever seen was when the Battlestar dropped into the atmosphere of a planet with the Cylons, flaming all the way, launched vipers and then FTL jumped away, leaving swirling smoke. My son and I went nuts over that one. It was just such a great story idea.

    Yeah, for sure. Battlestar had great CGI in general. In fact, the series won three Primetime Emmy awards, two were for special effects in 2007 and 2008, and they were nominated for a whole lot more, including special effects in 2006 and 2009. If you go to IMDB and take a look at the list of CG artists and supervisors, I bet you'll see a lot of familiar names.

    It honestly makes me wonder sometimes where a lot of big budget big screen movies go wrong when a Sci-Fi Channel (back when it was spelled correctly) series from almost 20 years ago has better VFX than a lot of them do.
    Post edited by evil_genius_180 on
    backsteptBrandenberg
  • BlueNeumannBlueNeumann681 Posts: 1,328Member
    I'm sure Galactica thought out its use of VFX early on. They knew which episodes were going to have the BIG moments, and what they would demand, so they were able to give the artists time to get it right. That's usually what it comes down to. The Avatar movies use the same vendors as a bunch of other movies, the difference is they get the time to get it right (yes, there are other factors involved, but time and prep makes a massive difference).
    evil_genius_180backsteptBrandenberg
  • publiusrpubliusr555 Posts: 1,753Member
    backstept wrote: »
    9gfx4ltismqi.png

    I would love to see more of this with the Refit Secondary hull!

    Agreed!

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