So I had to Redo the teardrop front end yet another time. The original was not shaped correctly. Here is a bottom view. Also re-posted the top view above.
Great job. I started a D-7 a long time ago. The detail work takes a great deal of patience. I still have some great reference pics of the original model. Let me know if you need them.
Thank-you both.
Anarion: I'm always interested in good reference pics. I have quite a few good ones of the Undiscovered Country model shot in a parking lot and some in a very dark room (warm / yellow lighting). I also have the black-and-white set of the Motion picture model and a few color images of the same. Do you have other photos beyond those?
Starship: I'm trying. Lately I've been telling myself, I am going to have to start at the nose of this thing and take care of finalizing the details, systematically moving from front to back. The teardrop front is almost ready. There was no point to cutting things in until it was shaped correctly.
Yeah, I built some of this thinking that it is a small part of the ship that won't be looked at that closely. I may replace some of the structures later.
I've been working on the complicated curve of the top of the "wing" of main hull. It twists and it took a while to figure out what was the best way to segment it without doing a gazillion polygons. The plating is free of Lightwave artifacts (I think).
Yeah, that part is tricky, looking great!! Just wait until the photon torpedo launcher...DUH DUH DUUUUH. That's where I'm glad Max has many conform tools...
You must mean the one on the forward teardrop section. I have cut that one in before on previous inaccurate meshes with success but haven't tackled it yet due to still considering the accuracy of the shape of the current teardrop. It isn't exactly like the model yet, but I am not sure if it is an optical illusion or not. I am also not sure if I actually like the shape of the real model. Decisions, decisions
The teardrop forward piece is difficult to do. Thought you all would get a laugh out of how I did it. It is pieced together from 4 pieces of geometry. 1) A Sphere (the front, and top half of the middle section) 2) The lower half of a Lightwave "Disk" that was added on to the bottom middle section 3) The bottom portion of a box with rounded corners that was spliced onto the rest for the bottom of the aft section and finally, 4) A hand done spline draw (that started as a disk) for the angled windows just above the neck. Of course these pieces had to be stretched and manipulated. In this instance Lightwave's smoothing function came in handy
In max, I would do it using a sphere (or geosphere), and later use a ffd modifier and move verts and edges.
Doing the joins as you did is far beyond my skills, and I believe that max wonAât give me a so smoothed object in the end.
Your hard work turned out very good sir! :thumb:
Doing the joins as you did is far beyond my skills, and I believe that max wonAât give me a so smoothed object in the end.
Max does a pretty outstanding job of making my slop look smooth. This is how I've achieved some of my smoothest shapes, although it takes a fair amount of time to get it all prettied up.
Posts
Reworked the neck. Reworked the teardrop front so I could taper the neck.
Hard to see but I did a little interior work on the bridge.
Brian
[email protected]
Anarion: I'm always interested in good reference pics. I have quite a few good ones of the Undiscovered Country model shot in a parking lot and some in a very dark room (warm / yellow lighting). I also have the black-and-white set of the Motion picture model and a few color images of the same. Do you have other photos beyond those?
Starship: I'm trying. Lately I've been telling myself, I am going to have to start at the nose of this thing and take care of finalizing the details, systematically moving from front to back. The teardrop front is almost ready. There was no point to cutting things in until it was shaped correctly.
108,367 Polys BTW
all jokes aside...your doing a great job and i would like to see details......artist discretion
Best regards
M.
Here is detail on the front of the hull.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Yeah, I built some of this thinking that it is a small part of the ship that won't be looked at that closely. I may replace some of the structures later.
"Thank Goodness" ???
Hey, there are 3 (oops 4) DS-9 stations on the forum right now. Go for it. Love to see what you do.
Thank goodness because "it is a small part of the ship that won't be looked at that closely".
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
You must mean the one on the forward teardrop section. I have cut that one in before on previous inaccurate meshes with success but haven't tackled it yet due to still considering the accuracy of the shape of the current teardrop. It isn't exactly like the model yet, but I am not sure if it is an optical illusion or not. I am also not sure if I actually like the shape of the real model. Decisions, decisions
Doing the joins as you did is far beyond my skills, and I believe that max wonAât give me a so smoothed object in the end.
Your hard work turned out very good sir! :thumb:
I've tried this and it worked quite well, but...
Max does a pretty outstanding job of making my slop look smooth. This is how I've achieved some of my smoothest shapes, although it takes a fair amount of time to get it all prettied up.
YouAâre right. Well said!