This is a ship i've been working on on and off for a while now - only been showing it on newtek boards but thought i might put it up here too now that its starting to get there
basically its a 5km long heavy intradictor - designed to trap and hold and destroy hostile fleets by itself or with its task group
sadly my modeling skills aren't up there with the best so to close and the effect breaks down
but i do love the overall design
did design it with a imperial remnant/yuzhan vong story in mind but sadly i doubt i'll ever get around to making that a reality - the thought of texturing this thing gives me nightmares!!
Posts
2: Very nice ship!
That's really neat, I like the design a lot. The modeling looks great to me.
And welcome!:)
Amazing looking ship! It manages to look very classic yet very original, and that's something pretty hard to achieve. :thumb:
for the star wars geeks its armaments include
36 Heavy turbolasers
18 Heavy beam cannons
12 Heavy Ion cannons
112 Turbolasers
12 Heavy anti capital torpedo tubes
16 Proton torpedo batteries
10 fighter squadrons
- 6 tie interceptor MkII (another ship i'm working on)
- 2 tie bombers MkII (and another)
- 2 long range assault fighters ( haven't worked out the specific ships here yet)
i like thinking up the details and story for my ships almost as much as modeling them - that why this ship exists couldn't help but think that the empire would have done a better job against the vong!
Looking forward to your fighters..:)
if you want to see the fighters if you look very carefully there are 2 docked to the corvette wraith squadron style - though i grant you that not easy to spot in that image
Oh, and it's probably better that someone tells you this sooner rather than later: you want inter-, not intra-
Can you show us close ups of the escort cruisers and corvette too.
Well done.
basically its a interceptor with shields and hyperdrive twin concusion missile launcher and even a rear facing turret
it has 2 hyperdrive systems - one suitable only for a small jump to the outer system to be picked up - the other is the pods attached to the outside of the wings - they can be used in combat but they do reduce the crafts manuverability
- basically its an x-wing
Thanks,really great work,please more!
That is truly a VERY original and VERY amazing design!!!
Well done on every aspect of it. Looking forward to more designs from your vision!
Thanks for sharing!
Still love the designs though.
Also picked up that the corvette is actually the size of a patrol craft or gunboat because of the scale of the fighters,a typical corvette is 110m to 250m,yours is no more than 80m.Remember a TIE interceptor is 10m in length.Your fighter is about the same length,but wider than the interceptor(love your version more).
I really love your corvette design,just wish it was a bit bigger,with a TIE rack internally for four plus the two on the side,slightly smaller to scale.
I applaud your original designs,cannot get enough of the smaller vessels as everyone just concentrates on the super stardestroyers and not the escorts.Thanks again for your great effort.
Excellent ships. Keep posting updates.
the corvette well i always thought of it as a light corvette/patrol craft and i really didn't ever think of it as a carrier however i thought to myself that using the wraith squadron style fighters docked on the outside would increase the crafts combat effectiveness - certainly i never wanted fighters carrier internally in it - frankly i envisaged these ships being docked with the star destroyer for half the time - so yeah i'm happy with that ship just needs some detailing in places and some texture maps (that one is small enough that i might actually texture it sometime)
fracalsponge in my thread looking at your star destroyers always makes me feel inadequate - thats some serious modeling skill you have - think your models have been an inspiration to many people like myself who wanted to bring our own ideas to life
your right too that the destroyer could use another layer of detailing but i'm starting to reach my limits, both in skill and computer power - i'm using an all in one computer and frankly the graphics in it are lacking - combined with lightwave modeler which hasn't seen an update since about version 7 (so despite being one of the first to sign up for the hardcore program- what a disappointment that was - could have cried when they canceled core when it was just starting to show real promise too, this time i didn't upgrade and i wont until newtek finally does something about modeler) and well the poly count on this thing is really making my computer crawl - i'll be lucky to get the detail in for the bits i haven't done yet
but if you have any suggestions for how you think i could improve it without adding to much extra to the poly count please i'd welcome any advice you can give me
i really love your designs. Thanks for sharing.
Cheers, S.
But if you replaced the current texture with some panel lines or a bump texture for surface detailing, you'll probably have it look better too. The main issue I have with it is that the superstructure looks very nicely detailed but the hull is really plain. The contrast is a bit odd.
BTW, is this also your thread?
http://bbs.stardestroyer.net/viewtopic.php?f=14&t=154599
only other place i showed this model was here http://forums.newtek.com/showthread.php?t=115723
anyway to other matters - its weird - modeler is much happier showing the shaded viewports than the background wireframe for some reason - but i use backgrounds layers alot to line things up or model without thigns getting in the way but still able to see them - but even so tends to be a responsivness issue while moving geometry around, move the mouse 5 seconds later the geometry moves, not so easy to work that way - ironically vpr in layout renders it with GI in seconds
after rereading your last comment i kinda got what you were saying and modeled in some more panels - and i did strip down the model and use a bare bones version to speed things up - almost had a disaster when i saved it insterad of saving it as a revision lol - thankfully was enough undo's availble to save the other work i had done since previous revision
will post the some more images once i've done abit more - might see if any textures availble online though as i suck at making convincing looking panels for something of this scale