Its been some time since my last update. Been busy with work and a few other personal projects.
Ive been working on Destiny for the past couple of days trying to create the FTL effect. Unfortunately, I havent had any success. Cinema 4D does not have a way of applying motion blur to its particles (pyrocluster), and I thought about doing it in post (After Effects), but I have no idea how to export the velocity data from C4D to AE so I can blur the pyrocluster. It would definitely be nice to know how they do this effect for the show.
Ive added some more hull plating, as well as more detail to the rear engines. Theres a few more small things I have to model and duplicate on the top, and then I can get started on the bottom.
More to come later..... maybe tonight, or tomorrow, as im working on this right now. :cool:
Not sure if this is any help, but i use a plugin for AE called reelsmartblur.. great for low cost motion bluring.. Does c4d have a fluid system?? That might look better than particles, But im no tech expert..
Not sure if this is any help, but i use a plugin for AE called reelsmartblur.. great for low cost motion bluring.. Does c4d have a fluid system?? That might look better than particles, But im no tech expert..
Always good to see your threads updated..
I have RSMB as well, and I tried it on a few tests, and it only looks good from certain angles..... otherwise, it gives a weird wavy look.
C4D does not have a fluid system. In order to get fluid inside of C4D, I would have to use a plugin, or use RealFlow. I tried RealFlow, and even though it was giving me the best results, (as far as fluid movement), im still stuck with having no way of applying proper motion blur to the particles once rendered.
I have a couple of other ideas that im going to try. Hopefully I can get this figured out.
Great to see something new on this thread ^^, how is your work on the damage going on?
I havent added any damage yet other than whats already been there, as im modeling in symmetry, so once the modeling is done, ill make the damaged areas editable, and model the damage.
Or you can throw a youtube video with the new model and show in Max
2. Mozhyte whether to make a model for the game X 3 Terran Conflict
PLEASE!
Everyone is looking for Atlantis and its haroshego no
At least Videos
Using free for udovolstviya their own and other
Just watched "Hope" the other day (ironic name, isn't it?) and I'm really disappointed that it's over. I didn't like the first season much, but it was just hitting its stride.
Just watched "Hope" the other day (ironic name, isn't it?) and I'm really disappointed that it's over. I didn't like the first season much, but it was just hitting its stride.
I 10000% agree...I was starting to really really like the show...especially the set/media design...BSG Quality. Now they're shutting down the whole SG franchise for an undisclosed time. Sad, Destiny will float in space forever.:(
On a happy note, great model man, can't wait to see more progress.
i didnt say u used his model i said how would you learn anything by taking his model so you can use it cuz u asked him if u could use it and i said what would u learn from using some one elses model? nothing right
Posts
@ Taidrem.... Thanks!
@ dwl.... Yeah, I know what you mean. It would be nice to have that, although im sure it would cost a fortune.
They actually aren't that expensive...
Ive been working on Destiny for the past couple of days trying to create the FTL effect. Unfortunately, I havent had any success. Cinema 4D does not have a way of applying motion blur to its particles (pyrocluster), and I thought about doing it in post (After Effects), but I have no idea how to export the velocity data from C4D to AE so I can blur the pyrocluster. It would definitely be nice to know how they do this effect for the show.
Ive added some more hull plating, as well as more detail to the rear engines. Theres a few more small things I have to model and duplicate on the top, and then I can get started on the bottom.
More to come later..... maybe tonight, or tomorrow, as im working on this right now. :cool:
Always good to see your threads updated..
I have RSMB as well, and I tried it on a few tests, and it only looks good from certain angles..... otherwise, it gives a weird wavy look.
C4D does not have a fluid system. In order to get fluid inside of C4D, I would have to use a plugin, or use RealFlow. I tried RealFlow, and even though it was giving me the best results, (as far as fluid movement), im still stuck with having no way of applying proper motion blur to the particles once rendered.
I have a couple of other ideas that im going to try. Hopefully I can get this figured out.
I havent added any damage yet other than whats already been there, as im modeling in symmetry, so once the modeling is done, ill make the damaged areas editable, and model the damage.
I guess we will never know.
Nice work on the details.
2. Mozhyte whether to make a model for the game X 3 Terran Conflict
PLEASE!
Everyone is looking for Atlantis and its haroshego no
At least Videos
Using free for udovolstviya their own and other
I 10000% agree...I was starting to really really like the show...especially the set/media design...BSG Quality. Now they're shutting down the whole SG franchise for an undisclosed time. Sad, Destiny will float in space forever.:(
On a happy note, great model man, can't wait to see more progress.
IAâm sure that you hate this already, because the hull plating is sometimes really boring to make ^^
and how would u learn anythign by taking some one elses model?
how would having vilandra's model help you, except for you to learn from it how to build the finer details and such?