John Eaves designed an era appropriate Klingon Battlecruiser for the Enterprise episode "Unexpected." The powers that were didn't like it and instead decided to use the K't'inga CGI model. That model of Klingon Battlecruiser was supposed to have been new in the 2270s, and they decided to put it in a story that took place in the 2150s. So, no, definitely not the brightest bulbs.
Watch the clip of the NX-01 returning to Earth at the end of the Xindi arc and you can see a Steamrunner. I spotted it earlier today.
Actually, there are 3 of them. I pulled up the screenshots on Trek Core and, sure enough, they're staring me in the face.
Ooh, Porsche 911, one of my favorite cars ever. I like the other car too, I just can't place it. My hat's off to you, I looked at doing cars ages ago in Truespace and I didn't even know where to begin.
The first car is the Hyundai N Vision 74 concept which is an electric/hydrogen fuel cell hybrid
Nice! I'm looking at it on Hyundai's website. I see it's based on a Pony Concept from 1974. The Pony concept reminds me of a DeLorean, which is probably why ever since I saw your model I've been thinking, with some added greebleage, it would make a cool updated Back to the Future time machine.
doodling around with a '75 Porsche 930
the one in the auto shop is one I found on sketchfab that I was playing around with a paint shader, and also using it for reference
For the Galaxy, I decided that it would be easier to array my phasers and escape pods and wrap them around a curve. Last time I tried it I did the escape pods by just copying and rotating. Yeah not doing that again.
Your work on the Galaxy is drool worthy, but I keep being drawn to that Porsche. That's a beautiful model so far.
Yeah I'm enjoying working on it! Just to make it clear, the model with the S KM 930 license plate is not my model 😊
I'd like to know the secrets of whoever made that, especially the car paint material.
Oh the car paint is easy! I was tweaking it a bit. My version is a principled bsdf with a light color, mixed with a darker shade with a layer weight node set to fresnel as the factor. Then a voronoi set to a very high scale with the color plugged into a normal map node for the sparkles. The principled shaders have a low roughness and high metallic and clear coat
Still gotta work out the bugs in the compositor lens flare nodes. I would pick a frame that had an odd flare in it and render it, then adjust the flare threshold, and repeat. Didn't catch all of them by a long shot. Gotta re do it and do the flares on a different pass.
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Actually, there are 3 of them. I pulled up the screenshots on Trek Core and, sure enough, they're staring me in the face.
A shuttlebay for HunterG's Enterprise
Nice! I'm looking at it on Hyundai's website. I see it's based on a Pony Concept from 1974. The Pony concept reminds me of a DeLorean, which is probably why ever since I saw your model I've been thinking, with some added greebleage, it would make a cool updated Back to the Future time machine.
the one in the auto shop is one I found on sketchfab that I was playing around with a paint shader, and also using it for reference
The model I'm using for reference is by Karol Miklas
I'd like to know the secrets of whoever made that, especially the car paint material.
Gonna do the same with the windows this time.
Oh the car paint is easy! I was tweaking it a bit. My version is a principled bsdf with a light color, mixed with a darker shade with a layer weight node set to fresnel as the factor. Then a voronoi set to a very high scale with the color plugged into a normal map node for the sparkles. The principled shaders have a low roughness and high metallic and clear coat
Gotta be careful with the denoising because it thinks the sparkles are noise. haha
Still need to do the rim windows
still working on post process goodies, so I don't have anything rendered out yet
Enjoy this first draft!
Also working on the hull shaders.
But this looks awesome overall.