Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3D-= MKF random trek thread =-

19394969899120

Posts

  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    Example of a SNW set dressing. And yes a lot of this show is set replacement etc it still stands out.

    snw-s2-2-bar.jpg
    Rory1707wibble
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    Figured out some of my lum issues I had set the separate lum shader vs using the one built into the vray material. While the shader works it does not properly self light things outside of reflection kick. I have a feeling it is some leftover shader from before they revamped the standard vray mat. Some real quick renders with new bussard glows and internal warp glow stuff. I noticed this issue when seeing how dark the bussards got further I was from the ship and added some "invisible" light sources and that they did not proper light things just created a glowing reflection in the glossy hull.

    real fun, replacing all the old crap all over the model. Never had luck with the global replace so yay. I might cop out and not do all the tiny "leds" all over the hull as I just need those to clip and not really produce any real light.

    jigoku-class-542.jpg
    RAW
    jigoku-class-543.jpg

    also do you guys prefer the AI smoothing or just raw grainy render? I sorta dislike the AI cause it looks like muddy jpg but vray is always got this grain in it and it isnt like film grain but ugly grain lol.
    Rory1707scifiericwibblePreVizLizzy777wolfmansrspicer
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804751 Posts: 11,272Member
    MadKoiFish wrote: »
    Most of all the trek post 2010 seems to have done this. I mean there is homage to past design flow but in such a jarring way it makes little to no sense at all. That Titan-A is a good example. Just too many shapes lifted right off TOS/TNG with no or little influence of time between them. While the originating design is grand, it fit the timeline in a TMP era not post TNG. (AdmrialBuck's original scratch build)
    In some ways I see too much effort to place homage without looking at design flow or following a thematic design over time. Good example are TOS, TMP, TNG era markings. You just will not see TOS decals on a TNG era ship. TMP was a bit unique due to set reuse etc but it still happened over a period of a decade or more.

    As much as I hated the 09 enterprise I still found things to filch pinch and borrow in the design. The new cbs stuff. . . . .

    I keep thinking maybe these designs will grow on us over time like the Defiant or other "then" new stuff from the 90s did. . . but I dunno. Maybe, maybe not. I find myself looking more at interior set design over anything else in these shows now especially SNW.

    The thing with Trek 2009 is that you could at least see the TOS influences, as well as the Enterprise influences. Looking at just the Kelvin, if you think about that being a ship that's a logical progression of the fleet after Enterprise, it's right on the money. No, it doesn't look pre TOS, or at least not TOS as it appeared in the 1960s. But they at least had the right shapes. Then, going to Star Trek Beyond, the Franklin looked like it was a logical addition to the fleet of Enterprise. (ignoring the stupid bridge window) it literally looks like it fits into the lineage of ships leading up to the NX-01

    Discovery seemed to take established canon from either TOS or Enterprise and throw it out the window. Bryan Fuller's weird thing with non cylindrical nacelles really pulls you right out of the era. They're clearly more inspired by TMP and TNG, not TOS or Enterprise. I was actually surprised that they got the Enterprise as close to TOS as they did.

    I found this earlier:

    https://www.cygnus-x1.net/links/lcars/sdy-aldrin.php

    It doesn't exactly fix the Walker class in terms of looking like TOS, but it does look like it fits better with Enterprise. The Shenzhou was supposed to be old when Michael Burnham beamed aboard in 2249, they never say how old. But, 20 to 30 years prior and it looks like a logical offshoot of the NX-01, before Starfleet simplified their designs for the TOS era.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2855
    Strange what works better for the bussards and warp coils kinda is meh for the rooms. Granted shadows and interior lighting looks nicer but the overall cast light sucks with the inbuilt lum. SO I dunno. Finding the internal one ramps only so far before it just gives up getting brighter. However I probably should do the interiors in the absence of the HDRI as that lights the ship up much more than I ever would in a proper scene/render.

    Anyhow first image is a half and half left is shader right is lum in standard vray light. Hard to see but anything related to ao or shadows is better in the inbuilt while the lum shader one just casts more light (see reflection on the hull opposite the windows)

    jigoku-class-547.jpg
    Distance render is just to see how it looks, all are sans glass for now.
    jigoku-class-548.jpg
    Post edited by MadKoiFish on
    evil_genius_180Rory1707StarCruiserwibblepubliusrPreVizLizzy777caveat_imperatorwolfman
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804751 Posts: 11,272Member
    I love the amount of work you put into interiors.
    wibblePreViz
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2857
    Thanks, they are not on par with others but just having that bit of junk inside a space really helps to sell things even though I do not do animation. (god forbid 20sec would prolly take 3weeks at 4k)

    Lighting I just added another fixture inside and seems to deal with the "brightness" really wish it could be more linear with the multiplier, seems to ramp in a inverse curve then fall off. No glass again mostly cause the glare.

    jigoku-class-549.jpg

    scratch my head sometimes how I cam to the size I did for this ship as the old ancient doodle comes across as a much larger ship. Had also forgotten early on it had no "secondary" hull or traditional deflector.
    jigoku-class-146.jpg

    have to rifle through things to see if I have any paint overs I can draw from as I have long forgotten any other design plans I had made. . . . . lol
    jigoku-doodles-01.png
    original doodles.
    Post edited by MadKoiFish on
    Rory1707StarCruiserwibbleashleytingerevil_genius_180PreVizBolianAdmiralLizzy777caveat_imperatorwolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2858
    uh ok only one I could find is this and not very helpful lol. I guess I seat of the pants-ed most of this model.
    jigoku-class-244.jpg

    hate to say it I kinda wanna rebuild her and give her more saucer exp in the forward rake. but then I see all the work that would need to uh, go away and yuck.

    jigoku-class-550.png
    Post edited by MadKoiFish on
    Rory1707StarCruiserwibbleevil_genius_180PreVizBolianAdmiralLizzy777caveat_imperatorwolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2859
    dunno lol kinda ok in perspective but then again not. HAH. **waits for all the eyerolling.

    jigoku-class-551.png

    jigoku-class-552.png
    would pretty much mean anything near or conjoining to the green object would need redoing. So uh most of the ship. So, maybe not. EXP given Id have to dig around in archived files to find the old control mesh.
    Post edited by MadKoiFish on
    Rory1707StarCruiserwibbleashleytingerevil_genius_180BolianAdmiralLizzy777caveat_imperatorwolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    K9inda want to put these back into their original positions. . . but then it was cramped there and Id have to figure out something else for the torps; Then again do I really need 4 aft bays? I do like having more impulse surface with the 2 pair of exhausts but then again maybe I should abandon these objects for something more sov style as in just a heat emitting grill like thing. If remember things right no thrust comes out of the things it is just a heatsink really or a exhaust to dump spent plasma (can there be such a thing? vs recycled to be heated up again??) Anyhow an attempt to refine these dividers and shields between the impulse openings. Was tempted to undercut the whole mess so they are more exposed on the bottom EG more to see going on vs holes in the hull.
    Flip flop wet fish i hot pavement. heh. Like em hate em.

    jigoku-class-553.jpg
    jigoku-class-554.jpg

    either direction I will go likely end up rebuilding the impulse housings themselves as what I have is kinda meh. Of note the torp outer casings will be replaced too too blocky and bulky.
    wibbleStarCruiserRory1707ashleytingerevil_genius_180publiusrPreVizLizzy777caveat_imperatorwolfmanand 1 other.
    Each day we draw closer to the end.
  • SCE2AuxSCE2Aux1038 Posts: 202Member
    I think the saucer proportions are good as they are. Projecting it further forward imo doesn't look any better, just different. Speaking from past experience, I've found that when working on projects that last for longer than a few weeks, you get used to the shapes and proportions and start second guessing things that were already solid to start with. But like I said, if you choose to rework it with the longer saucer it's still going to look really great if that's your preference.

    Also, thank you for posting up those wires - they're very informative in showing your modelling techniques, I really like the style you put into these designs!
  • Mustang13Camaro68Mustang13Camaro68357 DetroitPosts: 173Member
    Changing the saucer would be a pain. What about smallerizing the nacelles by 5-10% and thinning the pylons front-to-back a bit? That could make the saucer feel larger.
    I'd Photoshop what I mean, but I'm on a camping trip at the moment...
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    The issue that had me looking at the saucer outside of balance was one of size. Scaling those parts are not so simple as the scale tool, it would require rebuilding those parts from scratch or so much work that it would be faster to rebuild from scratch.


    Replaced the old torp housings for something less clunky, not much so but look a bit better than what was there.
    jigoku-class-557.jpg
    StarCruiserRory1707wibbleashleytingerMustang13Camaro68evil_genius_180PreVizLizzy777caveat_imperatorwolfman
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804751 Posts: 11,272Member
    edited June 2023 #2864
    To me, the saucer in its current size gives the ship a kind of predatory look. With the large nacelles and wide downward "stance" in the pylons, it looks like an animal with powerful back legs pouncing on its prey. I'm not sure what your intended role for this ship is, but that image makes me think of an escort ship, or some kind of attack craft. Enlarging the saucer would take away from that, and I really like that it gives me that kind of vibe. Just my two cents.

    Also, as you said, redoing the saucer at this late of a stage would be a huge amount of reworking.
    Post edited by evil_genius_180 on
  • PreVizPreViz339 Posts: 14Member
    Should keep the saucer the same size. You could save the bigger saucer design for a future refit version.
    MadKoiFish wrote: »
    also do you guys prefer the AI smoothing or just raw grainy render? I sorta dislike the AI cause it looks like muddy jpg but vray is always got this grain in it and it isnt like film grain but ugly grain lol.

    Grain means details, so grainy! :)
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    not so quick pain over though it looks sloppy and quick. . . . ooof.


    not all the details will be used and scales will all depend on room for those details such as windows and the actual locations. Then things like the struts might get a more simplistic pattern in the end. Only thing Im likely gonna keep no matter what are the transporter emitters as well, I sorta forgot them in the rest of the upper hull layout. . . .

    jigoku-class-538a.jpg
    SCE2AuxRory1707ashleytingerPreVizStarCruiserevil_genius_180BolianAdmiralLizzy777caveat_imperatorcool65and 2 others.
    Each day we draw closer to the end.
  • SCE2AuxSCE2Aux1038 Posts: 202Member
    This is some inspiring stuff right here.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    Avg room for those questionable windows is 12ft deep length front to back can be anything height is about 8ft at the lowest point but the floor is adjustable just turns the windows into more of a skylight. Im thinking these might be offices as they are just a half deck above the bridge. Ones near the officers offices though might not happen as the existing deck might get in the way.

    jigoku-class-562.jpg

    Windows are close to 2.5ftX7ft they will get small as the jambs are extruded into them and no they do not match dimensions of existing windows from that one lounge.
    evil_genius_180StarCruiserRory1707Lizzy777
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2869
    Rough window layout and a idea of sizes. On the fence about the spacing on the paired up units near the top of the hull vs the ones lower down. KIM the gaps will increase with the jamb installs. I might readjust the upper rows to better match the ones below. They are different due to manual vs auto placement. Easier on a curved hull to use a spline vs spending hours aligning by hand lol.
    jigoku-class-563.jpg

    Oh another thing to think about is VOY style cutouts to make windows more vertical. Maybe I will leave those for the underside?




    and yes, I did the paintover backwards forgetting most of the ship is symmetry-ed from the left not the right.
    Post edited by MadKoiFish on
    evil_genius_180StarCruiserRory1707Lizzy777wibblePreVizcaveat_imperator
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2870
    Rest of them in, now for the custom ones.

    jigoku-class-564.jpg
    Post edited by MadKoiFish on
    evil_genius_180StarCruiserashleytingerSCE2AuxRory1707LoopholeBolianAdmiralLizzy777wibbleStarshipand 3 others.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    4 rebuilds later I am still not happy. Earlier rebuilds were due to it being WAY off too. . . .
    I kinda want to move that one outer rim near the bottom of the windows back further cause it is what is cramping up the openings but I dunno if I want to go about rebuilding that frame AGAIN. So maybe it waits till tomorrow and I just delete it al land start over.

    jigoku-class-565.jpg
    StarCruiserwibbleevil_genius_180Rory1707Lizzy777wolfmanLeoBerlin
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2872
    ok, just patched in an adjustment redid the edges etc then made other adjustments to the blanks and much better still odd stuff but once rounded it should look more like I was wanting. . . I hope lol.

    jigoku-class-566.jpg
    second image has adjusted frame width
    jigoku-class-567.jpg
    Post edited by MadKoiFish on
    wibbleevil_genius_180PreVizcaveat_imperatorRory1707StarCruiserLizzy777
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    UGH think I am finally able to extrude this junk. THink I am done but then find something wrong so I gotta redo this or that.

    jigoku-class-569.jpg
    PreVizSCE2Auxwibbleashleytingerevil_genius_180Rory1707StarCruiserLizzy777wolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    First jambs in.
    jigoku-class-570.jpg
    rojrenevil_genius_180ashleytingerSCE2AuxRory1707StarCruiserwibbleLizzy777wolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    Well, spot another error after all the modeling. . . . so I might just try to ignore it. That or match the grid to the error instead. Well shit, I might just redo it as I kinda wanted the gold corners to be larger radius on those smaller aft windows too so I dunno. heh.

    jigoku-class-571.jpg

    jigoku-class-572.jpg
    lennier1SCE2Auxcaveat_imperatorashleytingerevil_genius_180Rory1707StarCruiserwibbleLizzy777publiusrand 2 others.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2876
    Another case of model it all and redo it all. . . . heh. Might be a mistake rounding the windows into the hull but I just did not want to deal with rounded windo corners at a angle across all those curved edges of the hull. First image is the DOUGH what was I thinking first go second is the better spaced one. Given these will have inset jambs as well. I might not do the 2 step inset prior to the gold trim.

    jigoku-class-573.jpg

    jigoku-class-574.jpg
    Post edited by MadKoiFish on
    evil_genius_180wibbleSCE2AuxashleytingerRory1707StarCruiserLizzy777Billynom8wolfman
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    edited June 2023 #2877
    Heh prolly too much glass on a ship this size.
    jigoku-class-575.jpg

    extruding it out was just as much of a nightmare than if I cur the window curves into all those edges that make up the curve lol. 2 outer windows the lower ends kept drifting off in some distorted mess. Not really seen this in max before. So I had to do a lot of manual by hand stuff and corrections.
    Post edited by MadKoiFish on
    lennier1ashleytingerRory1707StarCruiserevil_genius_180Lizzy777Billynom8
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    A close up of the window set.
    jigoku-class-576.jpg
    wibbleRory1707StarCruiserevil_genius_180Lizzy777Mustang13Camaro68Billynom8
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804751 Posts: 11,272Member
    I can imagine the amount of pain and work that went into doing those windows, but they look great.
    Mustang13Camaro68publiusrscifieric
  • MadKoiFishMadKoiFish10161 Posts: 5,375Member
    ops for got to post this, cold is still kicking my arse lol.

    Interior rough out done, boy rematching all that stuff into a semi decent inner hull was nuts. I shoulda if in my right mind taken a clean copy of the hull and extruded the walls in then cut the window jambs into it roughly and been done a long time ago. OOPS. anyhow inside you can see clearances for other objects getting in the way of the backside of the room. Idea is this will be a multi level area atm the floor is at the lowest point, it might go deeper but most of the central area will be a pedestal sort of thing so you have sunken areas for groups. Plan too is to add beams and bulkheads into this area (as well as others)

    jigoku-class-577.jpg

    jigoku-class-578.jpg
    ashleytingerRory1707wibbleevil_genius_180caveat_imperatorpubliusrStarCruiserBillynom8scifieric
    Each day we draw closer to the end.
  • publiusrpubliusr558 Posts: 1,758Member
    The forward torpedo bay alone is a thing of beauty.
    scifieric
Sign In or Register to comment.