@evil_genius_180: Thanks! I based the pit floor on the patterns of the Enterprise-E bridge floor, it's a very unusual style from previous Trek bridges.
That's probably why I like it so much. John Eaves did the design work for that movie and I usually like his stuff. And, yours is done in a similar style.
Okey, I'll be keeping both the light and rails then, thanks for the feedback!
Added more details everywhere, most notably the overhead vertical lights are now in place; and the ceiling was modified to emit a colder light, again inspired on the Nemesis bridge. Also, the blue carpet border has been added around the outside walls of the bridge. Most LCARS are in place though I still have to fill in some consoles.
Also, here's a quick and dirty orthographic view from the top, with backface culling enabled so that the ceiling can be made see-through. As you can see I model the floor separately from the walls, so the borders aren't perfect, but you can get a sense of its shape from the added blue carpet pattern.
For all my finished Trek fan art, please visit my portfolio
I've finished the big LCARS screens. The new Communications III panel featuring the side profile of the ship is inspired on a very similar looking LCARS from the Generations Enterprise-D bridge Communications III console.
I've also added some details above the viewscreen that emulate the overhead light design, but without actually being lit. This way I don't leave that whole area empty, while also not adding unnecessary lights that make seeing the viewscreen more difficult.
I think I'm mostly done with this bridge. I want to take the extra time I have to replace the keyboard area of the perimeter stations. Right now these look like Enterprise-D consoles with different colors (because that's exactly what they are), and I want them to look like the more appropriate Enterprise-E version.
Is there anything you think I'm missing here?
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
Created the aforementioned new LCARS keyboards for the perimeter consoles. Ended up going with a mix of the Ent-E and Prometheus versions, to tie them up better with the existing LCARS from the central stations.
After that, I've done a final pass at the lighting. The intensity is pretty much the same, but colors and gradients changed heavily towards colder tones, with light blues on the ceiling and some purple coming across at the edge of the light fixtures; to better match up the similar details from Nemesis.
For all my finished Trek fan art, please visit my portfolio
Here are all the finished renders! I went a bit overboard with the amount, and I rendered them with double the sample size. It shouldn't really be noticeable but I wanted to make sure all the little details were coming through. I also did some renders under red alert.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
The Bridge looks pretty perfect. I have personal quibbles but not about your work, just in general about the large light panels with "black tape" details, being a little overwhelming - but I feel the same about the actual set designs which use them too
I'm glad the Cerberus bridge design got so much positive feedback, looking back I'm very happy with how it turned out myself (which isn't usually the case when I look back at my own projects).
@mdta: I know what you mean, I have the same gripes and worries sometimes of going overboard with certain motifs such as the taped light panels.
Didn't exactly have the most relaxing of vacations at Bariloche; my family can be extremely taxing sometimes... At least my partner and I could enjoy the fresh air, some kayaking, and trekking (both kinds of trekking, as we did a little TNG marathon in preparation to Picard). We were glad to return home, and I particularly was glad to get back to work.
First news might not be a welcomed one, but still it was necessary to do. I'm no longer working on the Probert concept bridge from TNG. Simply put it dragged on for so long that working on it reminded me of the cr*p I was going through last year, hence I wasn't able to work on it for very long before feeling bad, and despite my efforts to get past that I failed. Still not all is lost, my client, who's an extremely talented artist in their own right, has the files and will continue work on it, with me offering ideas and support rather than doing the actual work. I'll keep you updated when (and if) the project is finished.
Anyway, having left that behind and starting 2020 with a cleaner slate, I'm moving forward to new commissions. While I was on vacation I received quite a lot of commissions requests, so now I'm sorting through them and working on several small commissions that shouldn't take very long to finish, while more extensive jobs have been added to the queue to be worked on at a later date.
The first of these commissions that is in a showable state is the bridge of the Ambassador-Class USS Omaha, for @slybrarian. This is a modified version of the Corageous bridge, with several elements from other designs brought in; most distinctly of which are the Ent-B style console at the back, the Enterprise-C style perimeter stations, and the Budapest style helm station at the front.
Modeling for this bridge is already done, as they were all existing components, and only the LCARS remain to be completed.
For all my finished Trek fan art, please visit my portfolio
Definitely understandable about the Probert concept bridge. There's no reason to work on stuff that's not healthy for you, and anything that makes you feel that bad definitely isn't healthy. It's good to hear you got a lot of commission requests while on vacation. You do great work.
OK so is that forward sunken station an auxiliary systems console or something else?
It's an aftermarket helm console. The general idea of this bridge is that the ship was refit shortly after the Dominion War to bring it up to standards, but mostly it was software upgrades and the overall structure was mostly the same. The helm was an addition so that tactical and ops could both be in the center section. We tried a couple of different console styles and I thought that the Budapest both fit the space best and looked like someone at the shipyard saw the order for a helm and grabbed on from a modern ship.
Adding in the LCARS for the perimeter consoles. This is the first time in almost two years that I work with the Ent-C style consoles, so I did some tweaks and improvements to both the geometry and the LCARS to bring them up to standard.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
Sad to hear you abandoned that Probert-bridge, but I can understand, given the situation and feelings this may have caused. Let's see, where Mr. Baker goes with it.
Nice looking bridge, though I don't recall anymore, what the Courageous-bridge was... xD You post so many great designs, it's hard to keep track.
@Aresius: Haha, after more than 50 designs, I sometimes lose track myself. I'll have to remember to post links when I mention previous works. Here's what the Courageous bridge was.
It's impressive how you keep coming up with fresh designs and layouts for these ships' bridges that look like something that belongs in universe. I could see any of the bridges you make appearing on a TV episode or movie. (classic Trek, not the new stuff)
It's impressive how you keep coming up with fresh designs and layouts for these ships' bridges that look like something that belongs in universe. I could see any of the bridges you make appearing on a TV episode or movie. (classic Trek, not the new stuff)
I totally agree with that.
I also think these designs would look great with today filming technics along with MKF ship designs.
Just a shame they kept the JJ look for STD.
Posts
The rails work good there, honestly I didn't notice them at first and the lights work well too.
That's probably why I like it so much. John Eaves did the design work for that movie and I usually like his stuff. And, yours is done in a similar style.
Added more details everywhere, most notably the overhead vertical lights are now in place; and the ceiling was modified to emit a colder light, again inspired on the Nemesis bridge. Also, the blue carpet border has been added around the outside walls of the bridge. Most LCARS are in place though I still have to fill in some consoles.
Also, here's a quick and dirty orthographic view from the top, with backface culling enabled so that the ceiling can be made see-through. As you can see I model the floor separately from the walls, so the borders aren't perfect, but you can get a sense of its shape from the added blue carpet pattern.
I've finished the big LCARS screens. The new Communications III panel featuring the side profile of the ship is inspired on a very similar looking LCARS from the Generations Enterprise-D bridge Communications III console.
I've also added some details above the viewscreen that emulate the overhead light design, but without actually being lit. This way I don't leave that whole area empty, while also not adding unnecessary lights that make seeing the viewscreen more difficult.
I think I'm mostly done with this bridge. I want to take the extra time I have to replace the keyboard area of the perimeter stations. Right now these look like Enterprise-D consoles with different colors (because that's exactly what they are), and I want them to look like the more appropriate Enterprise-E version.
Is there anything you think I'm missing here?
After that, I've done a final pass at the lighting. The intensity is pretty much the same, but colors and gradients changed heavily towards colder tones, with light blues on the ceiling and some purple coming across at the edge of the light fixtures; to better match up the similar details from Nemesis.
@mdta: I know what you mean, I have the same gripes and worries sometimes of going overboard with certain motifs such as the taped light panels.
Didn't exactly have the most relaxing of vacations at Bariloche; my family can be extremely taxing sometimes... At least my partner and I could enjoy the fresh air, some kayaking, and trekking (both kinds of trekking, as we did a little TNG marathon in preparation to Picard). We were glad to return home, and I particularly was glad to get back to work.
First news might not be a welcomed one, but still it was necessary to do. I'm no longer working on the Probert concept bridge from TNG. Simply put it dragged on for so long that working on it reminded me of the cr*p I was going through last year, hence I wasn't able to work on it for very long before feeling bad, and despite my efforts to get past that I failed. Still not all is lost, my client, who's an extremely talented artist in their own right, has the files and will continue work on it, with me offering ideas and support rather than doing the actual work. I'll keep you updated when (and if) the project is finished.
Anyway, having left that behind and starting 2020 with a cleaner slate, I'm moving forward to new commissions. While I was on vacation I received quite a lot of commissions requests, so now I'm sorting through them and working on several small commissions that shouldn't take very long to finish, while more extensive jobs have been added to the queue to be worked on at a later date.
The first of these commissions that is in a showable state is the bridge of the Ambassador-Class USS Omaha, for @slybrarian. This is a modified version of the Corageous bridge, with several elements from other designs brought in; most distinctly of which are the Ent-B style console at the back, the Enterprise-C style perimeter stations, and the Budapest style helm station at the front.
Modeling for this bridge is already done, as they were all existing components, and only the LCARS remain to be completed.
Sorry to hear you dropped the Probert concept, but I completely get it. I bounce from project to project so much to avoid burnout.
Definitely understandable about the Probert concept bridge. There's no reason to work on stuff that's not healthy for you, and anything that makes you feel that bad definitely isn't healthy. It's good to hear you got a lot of commission requests while on vacation. You do great work.
It's an aftermarket helm console. The general idea of this bridge is that the ship was refit shortly after the Dominion War to bring it up to standards, but mostly it was software upgrades and the overall structure was mostly the same. The helm was an addition so that tactical and ops could both be in the center section. We tried a couple of different console styles and I thought that the Budapest both fit the space best and looked like someone at the shipyard saw the order for a helm and grabbed on from a modern ship.
Nice looking bridge, though I don't recall anymore, what the Courageous-bridge was... xD You post so many great designs, it's hard to keep track.
@evil_genius_180: Thanks!
Here's the MSD for the ship:
I totally agree with that.
I also think these designs would look great with today filming technics along with MKF ship designs.
Just a shame they kept the JJ look for STD.