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3DStar Trek Interiors

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  • BolianAdmiralBolianAdmiral1115 Torrance, CaliforniaPosts: 2,567Member
    I love those Federation blankets!
    Rekkert
  • RekkertRekkert4038 Buenos Aires, ArgentinaPosts: 2,303Member
    Added spotlights on each of the ceiling rectangle lights (above the beds and side walls), so overall lighting is much higher which I think helps with the room being less depressive. Also, finished all the biobeds, with the bases and the surgical arms now in place (and yes, they do rotate properly into place).
    The light fixture above the surgical bed now sports the same pattern as on the Cerberus bridge (and Prometheus), rather than the Enterprise-E inspired pattern I had used for previous ships, as this is more fitting.

    Finally, after many different takes I went with a rather simple stripe for the office glass divider, with the medical symbol at the center and two vertical dividing lines.

    Other than some LCARS and final touch ups on the carpet, I think we're done.

    tadeo-d-oria-c0-26d.jpg?1706751226
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    ashleytingerRory1707raztovStarCruiserDoctorShmullusBolianAdmiralLizzy777wibblecaveat_imperator
    For all my finished Trek fan art, please visit my portfolio
  • BolianAdmiralBolianAdmiral1115 Torrance, CaliforniaPosts: 2,567Member
    I like the new touches to the ceiling centerpiece.
  • RekkertRekkert4038 Buenos Aires, ArgentinaPosts: 2,303Member
    @BolianAdmiral: Thanks!

    Before getting to some Cerberus updates, today was a new release for The Roddenberry Archive! The website and streams are once again available at https://roddenberry.x.io, and a lot more stuff has been added for exploration, including some DS9, Defiant, lots of TOS Enterprise rooms which you can access from the season 1 bridge via the turbolift, some TNG rooms, and much much more! We've also released interviews with Walter Koenig and David Gerrold, the last of which was really gripping and interesting in my opinion. Hope you enjoy it all!





    As for Cerberus, final bits are in, I created a new LCARS screen, and added the last curves on the carpet pattern. I'll be rendering the final renders tomorrow!

    tadeo-d-oria-c0-31.jpg?1706945063
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    BolianAdmiralRory1707DoctorShmullusraztovwibbleashleytingerStarCruiserLizzy777caveat_imperator
    For all my finished Trek fan art, please visit my portfolio
  • Rory1707Rory1707233 Posts: 238Member
    edited February 3 #3906
    Thanks for the update and link to the Roddenberry Archives site. Enjoyed the interviews. Can’t wait to see the finished renders.
    Post edited by Rory1707 on
    Rekkert
  • RekkertRekkert4038 Buenos Aires, ArgentinaPosts: 2,303Member
    Here are the finished renders!

    tadeo-d-oria-c1-01.jpg?1706991141
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    seanrwibbleDoctorShmullusStarCruiserBolianAdmiralraztovLizzy777caveat_imperatorTenaciousMC
    For all my finished Trek fan art, please visit my portfolio
  • Vortex5972Vortex5972322 Posts: 1,202Member
    That's an amazing sickbay.
    Rekkert
  • seanrseanr1123 Brooklyn, NYPosts: 602Member
    I hope those plants in there don't need a lot of light to survive... 🤣

    Looks fantastic. 👍
    Rekkert
  • Rory1707Rory1707233 Posts: 238Member
    Great job as usual my friend!
    Rekkert
  • RekkertRekkert4038 Buenos Aires, ArgentinaPosts: 2,303Member
    Phew, it's been a while...

    Work and life are keeping me busy! Not complaining, but there's little time for these projects lately!

    Last month we took a trip to the UK, my first proper holiday outside of Argentina. I had the chance to meet up with most of my England-based colleagues and friends from the Roddenberry Archive, (all of whom are members of this very forum), among many other wonderful things.

    The main reason for the trip however, was to visit the (almost) completed sets of Bridge Command before they were opened to the public later that same week. Bridge Command is an immersive theater experience in London, that lets you and a group of friends command a starship in a variety of missions; with proper sets (bridge, corridor, cargo bay, sickbay, engine room, shuttle), uniforms, props, and everything! Between 2020 and 2022, I worked on-and-off with the art director to design most of the sets for Bridge Command. I'm extremely proud of the work we did, and of the very talented folks who built it all up and translated my 3D scribbles into real sets!

    To give you an idea of the thought and care that went into this by the team, all the doors are automatic with proper sound effects, there are "windows" which react realistically to the movement of the ship, there's a detention area with real movement sensors and alarms, full lighting control for red alert and various situations, and even sparks and "damage" for when the ship is in combat. It was extremely surreal to walk through something I designed, and I can't wait to go back to London and actually play a mission or two!

    Here's a concept render of the UCS Havock bridge I made back in 2021, and the set as it was built (with Art Director Owen Kingston, whom I worked with on these sets and was giving us the tour). We got a bunch more photos and videos of every system working, but I don't want to load up the thread with it all hahaha.

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    Anyway, after returning to reality from all that, here's a little personal project I've been working on for a while now, but was not able to find the proper time for. Essentially I had the idea of doing an emergency control room for the USS Victory, drawing heavy inspiration from the TOS version of the room, just as I did for the ship's briefing room. All the basics are in place, I just need to greeble up the walls somewhat and polish some of the shapes. I'm not entirely sold on the main "table" with the three control panels. I wanted it to be clearly based on the TOS version, but also unique and properly "TMP-era", I don't know if I achieved that, so comments are more than welcomed!

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    My god that's a long post, sorry for being so verbose :lol:
    Lizzy777
    For all my finished Trek fan art, please visit my portfolio
  • lennier1lennier1913 Posts: 1,282Member
    Sweet!
    That simulator reminds me of the sets for Starship Highlander, a German LARP group for something like that. Started out as their LARP set, eventually turned into a series of Star trek comedy fan films that became iconic, in part due to the CGI provided by our @tobiasrichter and over the years, it received several iterations, transformations into different franchises of sorts and by now it's a full-blown role playing simulator where most controls actually work.
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