I can’t say enough how fantastic this looks so far. Having been spending lots of time in the hospital recently, the little added equipment bins and more streamlined layout really makes this “feel” more like a real medical area, and not just a set. I absolutely love the VOY style computer and other bits, as well as the certificates in the frames.
@BolianAdmiral: Yeah, the whole look and feel of this design is a lot more "realistic" IMO than the TNG set, at least in my opinion. It's amazing how much a few changes can improve a set.
Props, props everywhere! I've added in plants, hyposprays, scanners, the whole bunch. Also, I've made the lights overhead on the main ward a lot bigger, to balance out the room; as it was left quite dark without the surgical scanner at the center.
Other than the surgical area (which still needs its standing console), the other rooms are complete now. Unless a modification is requested of course.
For all my finished Trek fan art, please visit my portfolio
I've modeled the standing console for the surgical bay. It ended up being the smaller version of the Voyager consoles, as the other was way too big for the room. Also, we decided to use the regular bio beds for the surgical area, instead of the flat TMP bed it had before. Overall layout here might still change somewhat.
For all my finished Trek fan art, please visit my portfolio
...I like it, but it still feels a bit like it's in the way. I would turn it around about 90 degrees, so the curve leads into the curve of the wall, and the screen housing pointing the surgical drawers.
I’m still not a fan of how the VOY consoles were so much bigger, compared to what we saw on TNG. Voyager was supposed to be more advanced, so the tech should be more compact and advanced looking, not bigger and clunkier.
I think BlueNeumann was referring to the Security and Ops consoles on the bridge. I agree that the Voyager aesthetic is a prime example of "we have more money, let's make things bigger!" when they should've actually been smaller and simpler. From the bridge, to individual stations, everything was overblown proportions-wise.
Small details added in: some medical tricorders all over sickbay; and a Klingon tea set for Pulaski's office, as she enjoyed some Klingon tea (and poetry!) with Worf in 'Up The Long Ladder'. Probably the only good bit in that episode...
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
This Sickbay is looking great.
I just have one Nic-Pick. There are no doors on the Doctors office.
You don't want to be in the doctors office and them give you bad news and someone happen to be walking past and overhear it.
I know the doctor office on the Ent-D and Voyager also had no door, but people could not walk past it as you have this with one. (well maybe Voyager but that had a glass window that could see into the main sickbay and into the lab at the side. so the doctor could keep an eye on his patients. So he would have seen someone coming towards his office.
As for the Bridge console on Voyager being bigger, I always thought it was because more data was coming into who ever was at those stations.
Remember Voyager is not even half the size of the Enterprise so less people in other parts of the ship feeding information to the bridge.
Of course that theory fall flat if we being the Defiant into the Mix.
Well, with bad news, it's possible the doctor's office has acoustic dampeners so that no one outside the office could hear even if there were no doors.
@Viper: Thank you very much! I'd love to see your take!
@Freak: My head canon is that the office has a glass door (probably holographic in nature) that can be placed/removed with a simple voice command. Same thing with the translucent glass panels, we saw on Discovery that similar panels can be made opaque on command when appropriate.
Regarding people passing through the office, they shouldn't have the need to. The second door allows the CMO to go directly to the surgical bay without going through the ward, but for the rest of the medical staff on duty, who are supposed to already be on the ward, it should be a shorter trip without the need to go through the office.
Ironically, Voyager's the odd one out here, as the set was originally going to have two different ways to connect sickbay to the lab, one through the office and another one through the surgical area. This last bit is on the original blueprints but was not built, and while a bit awkward, it would've made some more sense, as the privacy of the office could've been maintained without the need of people going from sickbay to the lab using the corridor, which is likewise awkward. Still, given that Voyager didn't have a medical staff, the point was moot on that series, which is why probably the second corridor wasn't built.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
Yeah, the office’s two doorways aren’t there to let people cut through, but rather for the CMO to have easy access to both areas as Rekkert stated above.
@Freak: My head canon is that the office has a glass door (probably holographic in nature) that can be placed/removed with a simple voice command. Same thing with the translucent glass panels, we saw on Discovery that similar panels can be made opaque on command when appropriate.
Regarding people passing through the office, they shouldn't have the need to. The second door allows the CMO to go directly to the surgical bay without going through the ward, but for the rest of the medical staff on duty, who are supposed to already be on the ward, it should be a shorter trip without the need to go through the office.
Ironically, Voyager's the odd one out here, as the set was originally going to have two different ways to connect sickbay to the lab, one through the office and another one through the surgical area. This last bit is on the original blueprints but was not built, and while a bit awkward, it would've made some more sense, as the privacy of the office could've been maintained without the need of people going from sickbay to the lab using the corridor, which is likewise awkward. Still, given that Voyager didn't have a medical staff, the point was moot on that series, which is why probably the second corridor wasn't built.
no not cutting though the doctors office. You got a doorway leading to the main corridor out side the waiting room next to the doctor office, and another on the main ward. If a crew member was heading to sickbay and the waiting room door was closer, they would go though that instead of going to the next door to enter the ward. So they would pass the Doctors office.
But given that this would have an EMH, it would not be hard to put up a Holo-Wall. I like that idea.
Yes, but suppose you had a biohazard situation in sickbay and needed to quarantine it. If you don't have a pass-through, you're stuck going through the doctor's office when the doctor is presumably very busy.
Here are the final renders! There were some last minute adjustments; most notably the metallic elements on the LCARS panels were changed from silver to bronze (like on Prometheus' interiors), and the chairs used on the waiting area and opposite the CMO on their office were re-scaled to be more accurate. They were too wide before, and using measurements from an auction listing I was able to scale them to the correct size.
While not the biggest set I've done, this one is the most complex in the amount of rooms and sections it has, so quite a few renders were needed to showcase everything:
For all my finished Trek fan art, please visit my portfolio
That looks fantastic. The way you were able to put this together so quickly and have everything turn out so great is impressive. But, I always feel that way about the rooms you make.
The only real thing I'd do with sickbay is have the entrance doors be bigger, or have the Asclepius symbol on them... maybe something on the outside in the corridor, so you can recognize the door at a distance. I understand why they never did that on the show, because you want to use that corridor all over the ship, but now...
Posts
Anyway awesome work!
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
@furswift: Thanks!
@BolianAdmiral: Yeah, the whole look and feel of this design is a lot more "realistic" IMO than the TNG set, at least in my opinion. It's amazing how much a few changes can improve a set.
Props, props everywhere! I've added in plants, hyposprays, scanners, the whole bunch. Also, I've made the lights overhead on the main ward a lot bigger, to balance out the room; as it was left quite dark without the surgical scanner at the center.
Other than the surgical area (which still needs its standing console), the other rooms are complete now. Unless a modification is requested of course.
That's for sure. Diana Muldaur is awesome, but I will always prefer Dr. Crusher due to her being a unique character.
That's the way it was on the Voyager sickbay. Although for extra space it could be rotated ninety degrees and have it facing one of the bulkheads.
Small details added in: some medical tricorders all over sickbay; and a Klingon tea set for Pulaski's office, as she enjoyed some Klingon tea (and poetry!) with Worf in 'Up The Long Ladder'. Probably the only good bit in that episode...
Frequent updates at our Discord channel!
I just have one Nic-Pick. There are no doors on the Doctors office.
You don't want to be in the doctors office and them give you bad news and someone happen to be walking past and overhear it.
I know the doctor office on the Ent-D and Voyager also had no door, but people could not walk past it as you have this with one. (well maybe Voyager but that had a glass window that could see into the main sickbay and into the lab at the side. so the doctor could keep an eye on his patients. So he would have seen someone coming towards his office.
As for the Bridge console on Voyager being bigger, I always thought it was because more data was coming into who ever was at those stations.
Remember Voyager is not even half the size of the Enterprise so less people in other parts of the ship feeding information to the bridge.
Of course that theory fall flat if we being the Defiant into the Mix.
@Freak: My head canon is that the office has a glass door (probably holographic in nature) that can be placed/removed with a simple voice command. Same thing with the translucent glass panels, we saw on Discovery that similar panels can be made opaque on command when appropriate.
Regarding people passing through the office, they shouldn't have the need to. The second door allows the CMO to go directly to the surgical bay without going through the ward, but for the rest of the medical staff on duty, who are supposed to already be on the ward, it should be a shorter trip without the need to go through the office.
Ironically, Voyager's the odd one out here, as the set was originally going to have two different ways to connect sickbay to the lab, one through the office and another one through the surgical area. This last bit is on the original blueprints but was not built, and while a bit awkward, it would've made some more sense, as the privacy of the office could've been maintained without the need of people going from sickbay to the lab using the corridor, which is likewise awkward. Still, given that Voyager didn't have a medical staff, the point was moot on that series, which is why probably the second corridor wasn't built.
no not cutting though the doctors office. You got a doorway leading to the main corridor out side the waiting room next to the doctor office, and another on the main ward. If a crew member was heading to sickbay and the waiting room door was closer, they would go though that instead of going to the next door to enter the ward. So they would pass the Doctors office.
But given that this would have an EMH, it would not be hard to put up a Holo-Wall. I like that idea.
LOL
While not the biggest set I've done, this one is the most complex in the amount of rooms and sections it has, so quite a few renders were needed to showcase everything:
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Don't know if this has ever been asked, but have you ever though about doing a Deck By Deck of a ship.
Maybe something small like the Defiant?
This set came out great!