Still looking great Alex, love the detail on the deflector. Shuttlebay doors have always been a bit of a bug bear to me, got to wonder how they open and how you are going to rig them.
That deflector looks awesome. The shuttlebay will take some getting used to, it's quite a departure from anything seen in Trek before.
To me, the hanger area looks like a sleeker version of the Kelvin's hanger. Not sure if there's an advantage to that design over the previous designs, but hey, it looks good.
That's what the concept art shows, more or less. There aren't too many deviations from the concept art to the design on screen.
There are quite a few actually. The neck is almost totally different on screen than what the concept art shows, as is the bridge module. The pylons on the screen model don't connect at the back of the secondary hull, but a bit forward. And lastly, the concept art shows an almost totally ovoid shuttlebay whereas the apparent flatness of the bottom of the secondary hull "cut-out" would give us something more like what Alex has done here.
The Prometheus multi-vector assault mode ship seen in Voyager has an almost identical shuttlebay design, as did some of the concept sketches of the Enterprise-E...
Brief update: deflector is done. but not yet rigged, that will be done when rest of the model is done. I started detailing the secondary hull. Some grid lines are running very close along sharp curvatures - pita to model!
Pics will follow tonight.
The Prometheus multi-vector assault mode ship seen in Voyager has an almost identical shuttlebay design, as did some of the concept sketches of the Enterprise-E...
Detailing the secondary hull: I started with the underside, as there was no detail on the studio model I decided to go with the design of the previous ship. The smoothing of that mesh is still not freezed and I will keep a copy for later changes of that area.
Next I will lay out the grid lines.
The deflector is done. I made a little breakdown to show the elements.
Although I'm not a fan of the implementation of the design "rules" in the newer films, I really enjoy the detail and skill going into this model- it's making me appreciate the detailing in the "studio model" more, despite my personal preference. Great work Alex.
Although I'm not a fan of the implementation of the design "rules" in the newer films, I really enjoy the detail and skill going into this model- it's making me appreciate the detailing in the "studio model" more, despite my personal preference. Great work Alex.
Well said! So say we all!
That deflector is a thing of beauty. :cool:
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And I will have to add one more ^ cut to the doors.
To me, the hanger area looks like a sleeker version of the Kelvin's hanger. Not sure if there's an advantage to that design over the previous designs, but hey, it looks good.
That's what the concept art shows, more or less. There aren't too many deviations from the concept art to the design on screen.
There are quite a few actually. The neck is almost totally different on screen than what the concept art shows, as is the bridge module. The pylons on the screen model don't connect at the back of the secondary hull, but a bit forward. And lastly, the concept art shows an almost totally ovoid shuttlebay whereas the apparent flatness of the bottom of the secondary hull "cut-out" would give us something more like what Alex has done here.
http://www.oocities.org/area51/shire/8897/Star_Trek/prometheus3.jpg
http://fsd.trekships.org/art/images/dee-3.gif
Pics will follow tonight.
The second one looks like a bbq'd chicken.
Next I will lay out the grid lines.
The deflector is done. I made a little breakdown to show the elements.
Well said! So say we all!
That deflector is a thing of beauty. :cool:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Panel lines galore: :argh:
Panel lines from hell!
Looking great so far nightfever!