Added some more 'crescents' (the drive and power systems) docking ports, and window groups (the round ones are for the party room) and a landing shuttle.
being a blockade ship will this be particularly mobile or just sit in orbit around the planet it is blockading? as yet i don't have any opinions on this design.
The Cornerstone (Should have been cobblestone) is meant to be one of several positioned in orbit, meant to pick off anything trying to achieve orbit from the planet, or move into orbit from beyond the planet. I don't have much of an opinion on it yet, either.
At present I'm moving back and forth between my normal software. and some other beta software, on two different computers. So for a while, I'll be working on two at a time.
Tag: 0000 4110876-2017220
Type: escort ship
Status: museum piece
Location: The Museum of the Great Inter-Collegium War
(Orion 060.10-08542.11)
Culture: Principle
Est. Age: 63 million years
Size: 318m
Nickname: Nagaringan kapal
Tag: 0000 041488-3017070
Type: heavy fighter
Status: abandoned
Location: Canisgate Tertiatus
(Orion 101.82-03113.02)
Culture: Arising
Est. Age: 720 years
Size: 120m
Nickname: Battalia
looks a very good starting pint, could turn out to be one of your best works yet. if it's not too late to say i would ask have you considered making the wings able to raise like on a klingon BOP, then you could have shorter landing gear which would be easier to fit into the hull when it folds up. your basic shape is working nicely, perhaps on this one try using shapes which look like the sort of thing humans would build. your designs that do that always come out better than the really alien ones.
p.s. other than your rocket pod style engines i am no fan of the last one, sorry.
This ship mostly stays in space, in a cradle, or docked, rarely landing. The front gear is mostly a 'just in case' type thing, and when stowed remains external. The wings are fixed because the guns are pretty heavy-duty and have independent reactors, and also serve as two of the landing pads.
this is turning otu to be one of your best designs. remember, keep the shape "human" without any unusual super-complex curves. it looks a bit like a klingon bird of prey, which is cool, however i do think that some of the curves on the guns are becoming a little bit too alien, where you have two tubes acting as pylons for each of the forward spikes(these tubes intersect the rearward ends of the gun spike barrels) remove the double tubes and instead have one longer intersecting pylon support. this new one can be a little shorter and narrower so that it can be terminated inside the barrel rather than poking out of the other end in such an untidy way. or use some truss work as the support with some much narrower tubes in the centre of the scaffold. for more detail try either some rectangles(perhaps curved corners or maybe plain ones) slightly inset into the hull and maybe some small vents. i don't know if textures can be applied in your software but as i said before even a simple seamless tiled one would be an immense boost to the model's appearance.
I like it. Are the guns lasers or do they have ammunition? The only thing worrying me is the amount of space required for ammo, if they have ammo. If they're lasers, that would be fine as we don't know what kind of tech was used to build the laser and power generators.
Posts
Type: Automated Blockade Ship
Status: Operational
Location: 4th moon Edistiri Obelise Alpha
Orion 00101-0003070.17
Culture: Borniss
Est. Age: 162 thousand years
Size: 320m
Nickname: Cornerstone
At present I'm moving back and forth between my normal software. and some other beta software, on two different computers. So for a while, I'll be working on two at a time.
Tag: 0000 4110876-2017220
Type: escort ship
Status: museum piece
Location: The Museum of the Great Inter-Collegium War
(Orion 060.10-08542.11)
Culture: Principle
Est. Age: 63 million years
Size: 318m
Nickname: Nagaringan kapal
Tag: 0000 073288-1007077
Type: pseudolife starship / cargo hauler
Status: asleep
Location: Realm of Blessed Light
(Sagitarius 919.22-03744.07)
Culture: Biur
Est. Age: 1600 years
Size: 468m
Nickname: Fleuron
Worked on the front.
Next: Another old one:
Tag: 0000 041488-3017070
Type: heavy fighter
Status: abandoned
Location: Canisgate Tertiatus
(Orion 101.82-03113.02)
Culture: Arising
Est. Age: 720 years
Size: 120m
Nickname: Battalia
p.s. other than your rocket pod style engines i am no fan of the last one, sorry.
this is turning otu to be one of your best designs. remember, keep the shape "human" without any unusual super-complex curves. it looks a bit like a klingon bird of prey, which is cool, however i do think that some of the curves on the guns are becoming a little bit too alien, where you have two tubes acting as pylons for each of the forward spikes(these tubes intersect the rearward ends of the gun spike barrels) remove the double tubes and instead have one longer intersecting pylon support. this new one can be a little shorter and narrower so that it can be terminated inside the barrel rather than poking out of the other end in such an untidy way. or use some truss work as the support with some much narrower tubes in the centre of the scaffold. for more detail try either some rectangles(perhaps curved corners or maybe plain ones) slightly inset into the hull and maybe some small vents. i don't know if textures can be applied in your software but as i said before even a simple seamless tiled one would be an immense boost to the model's appearance.