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  • FreakFreak1088 Posts: 4,361Member
    lennier1, very nice bridge.

    MKF, can't wait to see this finished.
  • Dr LeeDr Lee2 Posts: 0Member
    Taking this Frigate design

    emkiii6.th.png

    And turning it into a Ship Escort design,

    shipescort1.th.png shipescort2.th.png

    primarily for use with this Carrier design (left) and maybe with this cruiser Design (Right)

    carriermkiv2.th.jpg / bcmkii1.th.png
  • biotechbiotech171 Posts: 0Member
    Damn, you've all come on in leaps and bounds while I've been away.
  • FalinFalin0 Posts: 0Member
    biotech wrote: »
    Damn, you've all come on in leaps and bounds while I've been away.

    Not me, i'm still as crappy as before ;)
  • limdaepllimdaepl171 Posts: 0Member
    Wow that's some serious detailing ! Are the words "safe" and "fire" modeled in as well ?

    Yes they are :)
  • L2KL2K0 Posts: 0Member
    limdaepl, that bang bang is real good.
    you beveled all those edges, of did you cheated through the MR rounded edge option ?
  • limdaepllimdaepl171 Posts: 0Member
    L2K wrote: »
    you beveled all those edges, of did you cheated through the MR rounded edge option ?

    It's all in the model! :)
  • oldmangregoldmangreg198 Woodland Hills, CAPosts: 1,339Member
    Has anyone noticed Madkofish's avatar? lol
    Your right to an opinion does not make your opinion valid.
  • cuyacuya174 Posts: 55Member
    Here is the remodel, still have to do the front wheel and all the detailing, but i think i finally cracked the shape.
    87454.png
  • FreakFreak1088 Posts: 4,361Member
    Very Nice. don't forget to put the "holes" into that front wheel.
    (like the "holes" on the sdie of the front wheel.)
  • cuyacuya174 Posts: 55Member
    All new version, still have to cut out the front holes, but i feel the shape is there. will upload the model when done
    87973.jpg87974.jpg
  • FreakFreak1088 Posts: 4,361Member
    That is looking spot on.

    With now being on pertrunaity leave, I have left the files for the type 11 shuttle at work, so I have started work on a small project have been meaning to do for a while now.
    87995.png
  • cavebearcavebear179 Posts: 623Member
    cuya wrote: »
    All new version, still have to cut out the front holes, but i feel the shape is there. will upload the model when done

    Now that is a hot ride :)
  • waffle ghostwaffle ghost0 Posts: 0Member
    Hope there's enough people that played this; Xenogears. I started playing the game some time at the end of February (haven't touched it since 2001) and besides the fact that I found out that I have almost no patients for the game like I used to, I did remember there were many things I've always wanted to model but never had the expertise at that time. I've been out of practice and I'm not really sure what I will finish, but this is what I have thus far...(I took all the screen shots)
    I started with a Solaris Gate Generator (not finished needs walls and doors also I'm adding more detail that may or may not be in the original) and I've also started Aerial City Shevat (not shown, to early to post anything substantial)

    In Game
    snap059-1.jpgsnap060-1.jpgsnap061-1.jpg

    solarisgategenrender03-1.jpgsolarisgategenrender02-1.jpg
    solarisgategenrender01-1.jpg
  • FreakFreak1088 Posts: 4,361Member
    Never played the game, but it looks like your off to a good start.
  • MartocticvsMartocticvs444 Posts: 524Member
    Might as well update what I'm doing now, since it is the same as I was doing earlier, only further along :) These are some of the renders I produced over the rather lovely Easter weekend. Click for the page on my site and a bigger version. The rest can be seen here: http://www.prdobson.com/project/mclaren-ford-mp4-8/

    7-mp4-8_044-432-1303750259-mid.jpg

    7-mp4-8_045-433-1303750423-mid.jpg

    7-mp4-8_047-435-1303751392-mid.jpg

    7-mp4-8_051-439-1303751675-mid.jpg
  • FreakFreak1088 Posts: 4,361Member
    Very nice work.
    It's a shame you covered those details with the body shell.
  • MartocticvsMartocticvs444 Posts: 524Member
    It does come off again :p It will stay on until I've finished it now anyway, as it speeds the renders up, and there will not be anything new to see in there now.
  • metal_burnermetal_burner0 Posts: 0Member
    hi all.

    im currently working on this ship, a 515Meter cruiser.

    i've also a little question.. when i start unwrapping this ship, my 3ds max causes heavy lag (0,165 FPS) what's wrong? :confused:
    89514.jpg89515.jpg
  • EgeriaEgeria61 Posts: 0Member
    That is an interesting-looking ship...
  • metal_burnermetal_burner0 Posts: 0Member
    thnx :)
  • EgeriaEgeria61 Posts: 0Member
    no problem...

    We found it a bit odd that you named it "The Orion"... Most would just use "Orion" on the side of the ship while referring to it as "the orion"...

    Are those circle-sector segments partially retractable? If so, how far? Is the core of the vessel in possession of enough thickness to allow all 3+3 segments to retract fully?
  • metal_burnermetal_burner0 Posts: 0Member
    We found it a bit odd that you named it "The Orion"... Most would just use "Orion" on the side of the ship while referring to it as "the orion"...

    i don't know why.. i was just looking at name-sites to find a name for the ship.. there i found The Orion.
    Are those circle-sector segments partially retractable? If so, how far? Is the core of the vessel in possession of enough thickness to allow all 3+3 segments to retract fully?

    those sectors (gravity generators) are rotating 360A°, i'll render a animation soon.
  • EgeriaEgeria61 Posts: 0Member
    From our understanding, vessels are generally not named "The" anything... they generally get just a single name, and "Orion" is a good a name as any...

    the segments rotate along the ship axis? or do those 1/3rd circle segments rotate separately?
    still wondering on that previous question... can they be retracted inwards, or are they designed to stay projected out like that all the time? (while rotating)
  • metal_burnermetal_burner0 Posts: 0Member
    the segments rotate along the ship axis? or do those 1/3rd circle segments rotate separately?

    the two segments are rotating only, letting the 1/3rd segments rotate separately looks ugly/weird.
    can they be retracted inwards, or are they designed to stay projected out like that all the time? (while rotating)
    no. not right now, they stay in the possition as they are now, but maybe it's an option to change that.. only a question about that, why should they withdraw inwards?
  • FalinFalin0 Posts: 0Member
    no. not right now, they stay in the possition as they are now, but maybe it's an option to change that.. only a question about that, why should they withdraw inwards?


    maybe during combat for protection? sticking way out like that they are easy targets, make the outer side thicker and more heavily plated, then retract in battle to protect the outriggers as well as the core there, could even model it where the three sections merge into one ring when retracted.
  • EgeriaEgeria61 Posts: 0Member
    it looks as if they are retractable... and Falin described one reason fairly well... They do look rather exposed, and damage to one such section would quite possibly destabilize the whole ship. If the sections were to retract and form a whole circle, they would be more protected... especially if there were plates that could fold out from the sides and merge the sections into the continuity of the vessel. Such exposed sections are fairly fragile points in battle... They would easily obstruct defensive fire...
  • metal_burnermetal_burner0 Posts: 0Member
    maybe during combat for protection? sticking way out like that they are easy targets, make the outer side thicker and more heavily plated, then retract in battle to protect the outriggers as well as the core there, could even model it where the three sections merge into one ring when retracted.
    yea.. i like that idea :) i'll try to add it soon.
  • FreakFreak1088 Posts: 4,361Member
    That is a very cool looking ship.

    I have not been doing much lately on the 3d side of thing. But I did a low res test on a flame thower. you can see it here.

    http://freakart89.wordpress.com/2011/05/23/flame-thower-test/
  • satnambollsatnamboll0 Posts: 0Member
    Hello

    It's been sometime since I last posted anything. Have been really busy trying to get my life sorted. Check this out and tell me what you think.
    http://www.thelordofeternaldarkness.com/DV/EDV.jpg
    Above link is a big picture, be warned.

    Also the below are large:

    http://www.thelordofeternaldarkness.com/DSC/DSC3.1.jpg
    http://www.thelordofeternaldarkness.com/DSC/DSC3.2R.jpg
    http://www.thelordofeternaldarkness.com/DSC/dscv3aft.jpg
    http://www.thelordofeternaldarkness.com/DSC/dscv3fore.jpg
    http://www.thelordofeternaldarkness.com/DSC/dscv3ventral.jpg

    Hope you enjoy it.

    Satnam
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