Here's another render of the Pirate bridge done with Octane:
The first one was done with Kerkythia and took 24 hours on my dual core laptop
this one was done on my rebuilt desktop with Octane Render in 6 minutes! (actually it wasn't done, it would have run 3 hours, but I stopped it early...)
How much time do the crews spend on these vessels? A week or two at a time? Months at a time? 'cause frankly, that room looks dead depressing to me, and I imagine if I were a law-breaky type, I'd be killing someone after a month in there.
The first one was done with Kerkythia and took 24 hours on my dual core laptop
this one was done on my rebuilt desktop with Octane Render in 6 minutes! (actually it wasn't done, it would have run 3 hours, but I stopped it early...)
The difference is evident. I think the Kerkythea render looks a hell of a lot better, but maybe that's just me.
Indeed, Elowan, even if women had been accepted for submarine duty at the time I served in the Navy, I doubt I would have volunteered. Instead, I was one of the first American women to serve on an Aircraft carrier. Self-bragging aside, however, the submarines I have seen are much cleaner than the ship Starrigger has presented. I think the rust texture on the bulkheads needs to be toned down, and perhaps some lagging placed over the bare metal.
Indeed, Elowan, even if women had been accepted for submarine duty at the time I served in the Navy, I doubt I would have volunteered. Instead, I was one of the first American women to serve on an Aircraft carrier. Self-bragging aside, however, the submarines I have seen are much cleaner than the ship Starrigger has presented. I think the rust texture on the bulkheads needs to be toned down, and perhaps some lagging placed over the bare metal.
I agree that the rust is overly heavy, but maybe not where you mention... My thinking could be wrong in this, but I would think that the more un-interacted with elements would be the most rusted, such as the bulkheads, where as the floor should probably have a more abused shine look to it. The ceiling panels would probably be made of plastic thus no rust, the control boxes maybe a combo of plastic and aluminium, again no rust...
To me the ship presented here looks more abandoned then used every day... so anyway you look at it, more work is needed on the texturing....
The difference is evident. I think the Kerkythea render looks a hell of a lot better, but maybe that's just me.
Yes, I think your right, but I think it is more a product of my having more experiance with Kerk than I do in Octane. For instance there are actually lights in the Kerk render, but only an over-all ambient level in the Octain one. While adding the lights in Octane will increase the render time, it wouln't be anywhere near 24hrs...
Ah, gotcha. With a few tweaks, the Octane render could be the quality of the Kerky render. I know very little about Kerky, other than it's capable of very high quality renders, and nothing about Octane, so I wasn't sure if it was capable of that kind of quality. Yeah, lights definitely increase render times, but they give a much more realistic look than ambient light.
Ah, gotcha. With a few tweaks, the Octane render could be the quality of the Kerky render. I know very little about Kerky, other than it's capable of very high quality renders, and nothing about Octane, so I wasn't sure if it was capable of that kind of quality. Yeah, lights definitely increase render times, but they give a much more realistic look than ambient light.
One day I hope to be able to produce something with the realism of this Octane render:
that really is filthy. it might have an undisciplined crew but i'm sure some of them would have voluntarily cleaned bits of it before it got THAT bad. the shapes are quite cool though (perhaps suited to something much heavier than a ship though, it always makes sense to keep stuff light on a starship) and i like the use the black-yellow striping. i'm sure it would be much less "depressing" if it were a little cleaner.
as an extra note i like those two bridge pics you posted a while ago, both of them (the first two bridge pics)good to look at and plausible.
is it an error on the render (we all make them from time to time) or is the ship going to be that dimly lit? i suppose that atleast the darkness hides the dirt! can we some some closer up pics of the various screens and controls in the middle-distance of this image?
They're in power saving mode. Actually, if you were actually inside that thing, I'm sure the lights wouldn't seem that dim. Your eyes would quickly adjust to the level of the light. Besides, it doesn't look that dimly lit to me. I think the darkness of the wall material gives the illusion that it's darker than it is.
I really like it. That render looks at least as good as the 24 hour one, maybe even a little better. It would make a cool interior for a Sci-Fi FPS game. You round that corner with your gun up and everything looks good. Then BAM! The hatch flies open and aliens rush in and start shooting at you.
Thanks for the input guys, I think I have the lighting level where I want it. And the fact that the overall impression is that this is a depressing scary place, is about what I'm going for...
Any way, here are a couple of new renders of the outside for comparison. I rounded the canon turret windows and changed some textures too.
Thanks EG, I was trying to figure out how to make a good horizon to render my ships against and wound up creating what I think will wind up being the Seeder planet:
Another couple of passes at the Unicor HQ in Octane this time:
Definitely not a close-up model. I will need to make sections in more detail for a chase scene I'm envisioning...
Yeah, I agree, you need to do a more heavily detailed hull section version for close up shots to really capitalize on the scale of the thing, but for long shots that is looking awesome.
Posts
The first one was done with Kerkythia and took 24 hours on my dual core laptop
this one was done on my rebuilt desktop with Octane Render in 6 minutes! (actually it wasn't done, it would have run 3 hours, but I stopped it early...)
The difference is evident. I think the Kerkythea render looks a hell of a lot better, but maybe that's just me.
I agree that the rust is overly heavy, but maybe not where you mention... My thinking could be wrong in this, but I would think that the more un-interacted with elements would be the most rusted, such as the bulkheads, where as the floor should probably have a more abused shine look to it. The ceiling panels would probably be made of plastic thus no rust, the control boxes maybe a combo of plastic and aluminium, again no rust...
To me the ship presented here looks more abandoned then used every day... so anyway you look at it, more work is needed on the texturing....
Yes, I think your right, but I think it is more a product of my having more experiance with Kerk than I do in Octane. For instance there are actually lights in the Kerk render, but only an over-all ambient level in the Octain one. While adding the lights in Octane will increase the render time, it wouln't be anywhere near 24hrs...
One day I hope to be able to produce something with the realism of this Octane render:
as an extra note i like those two bridge pics you posted a while ago, both of them (the first two bridge pics)good to look at and plausible.
Added lights and did a better job on the monitors
Where were you posted on the aircraft carrier?
I really like it. That render looks at least as good as the 24 hour one, maybe even a little better. It would make a cool interior for a Sci-Fi FPS game. You round that corner with your gun up and everything looks good. Then BAM! The hatch flies open and aliens rush in and start shooting at you.
Any way, here are a couple of new renders of the outside for comparison. I rounded the canon turret windows and changed some textures too.
The bridge, as it happens. :cool:
Definitely not a close-up model. I will need to make sections in more detail for a chase scene I'm envisioning...
not really getting what I want...
Yeah, I agree, you need to do a more heavily detailed hull section version for close up shots to really capitalize on the scale of the thing, but for long shots that is looking awesome.
Everything is looking great. I especially like the shots of the bridge with the sun streaming in.