I like to really be able to feel the benefit of upgrades, which is why I've waited a couple of years to do it. But I got a chance to test an 8-core Nehalem not long ago and decided it was time to take the plunge. It'll really be nice to see these little 5 and 10 minute renders pop out in a few seconds.
I've never used Maya, so I'm not familiar with the brush of which you speak. I use Pro/E for my job, and have been messing around with 3DS Max off and on over the last couple years.
What are the new tools you speak of that have improved your renders Mike ? ... Obviously Maxwell's been updated ... but what's made the difference for YOU ? ... I don't have Maxwell, .. just interested ...
I'm almost tempted to put my kitchen on hold, but alas I cant
@ Wiz:
Yeah, It's called the >> WIFE ..... A life of HELL so you can have your shorter renders times, .. versus .. Peace & Quiet with your quad cores ... Btw, get on with 3PO, .. Slacker ..
Wait that isn't a physical model !? Seriously, if it wasn't for the "3D" part of the forums and the background one could easily confuse this with the real thing. Amazing job mverta ! :thumb: words cannot describe how awesome this is ! Can't wait to see an animation ! (you can use it to replace the artoo from the movies and I'm sure no one would notice)
As for my 3PO, not had much chance, plus redid the head and still not happy with it, the chin and jaw are a pain in the but to get looking right... (well for me anyhoo).
Like the sound of the Blu-Ray release having Mike's Artoo, would even fork out (again) for another copy of Starwars if they did
Thanks for the comments, guys. This R2's textures are a combination of textures from 3 original R2s. The body is from one, the legs are from a second, and the middle leg/foot is from a third. The originals went through this sort of re-configuration many times, switching things around, so it's possible they were once all together like mine, but I chose to do it this way because I just liked the look of each of those elements.
I will definitely be doing some animations - even short tests if need be - because you can't really tell everything about a material from a static shot; you need to see it interact with light a bit!
Thanks for the comments, guys. This R2's textures are a combination of textures from 3 original R2s. The body is from one, the legs are from a second, and the middle leg/foot is from a third. The originals went through this sort of re-configuration many times, switching things around, so it's possible they were once all together like mine, but I chose to do it this way because I just liked the look of each of those elements.
I will definitely be doing some animations - even short tests if need be - because you can't really tell everything about a material from a static shot; you need to see it interact with light a bit!
I haven't been able to update this because I am using Maxwell 2.0 and we weren't showing a lot of its features yet. Plus, things about the engine were still in flux.
This latest update is just on the aluminum and the blue paint, both rebuilt. I'm in the process of finalizing all the conversions to the new version now.
How did I miss this new post, been so busy in work!
The metal looks excellent Mike, and the blue paint is really coming on, it such a pain in the ass to get right, struggling like hell in MR to come even close...
On a break, lol, yeah know what you mean, I get a load of grief at the office over Artoo never being finished. They just don't understand!
Sure, I can do a desktop. You know, the thing about R2 is that he looks so vastly different under different lighting, that sometimes it's hard to pick the best angle/scenario for a hero render. His deep blue here becomes an electric, nearly neon thing in direct, hot light, and his seemingly matte body appearance is actually carpaint shiny, if you just change light sources. So let me play just a bit to find something that's more than this last render, which is just a quick one-off with an .hdri and no post work.
I've often thought of doing a Kenny Baker version, with the foot cut-outs and dryer hose. Total inside joke, though; don't think most people would get it or care.
Posts
Oooh Octacores, very nice! My home machine died on me last month, so having to lug my work machine home all the time until my new machine turns up
Looking forward to some sweet animations with them Octacores!
_Mike
I've never used Maya, so I'm not familiar with the brush of which you speak. I use Pro/E for my job, and have been messing around with 3DS Max off and on over the last couple years.
What are the new tools you speak of that have improved your renders Mike ? ... Obviously Maxwell's been updated ... but what's made the difference for YOU ? ... I don't have Maxwell, .. just interested ...
@ Wiz:
Yeah, It's called the >> WIFE ..... A life of HELL so you can have your shorter renders times, .. versus .. Peace & Quiet with your quad cores ... Btw, get on with 3PO, .. Slacker ..
Jas
Your amazing work on R2 let me think about to finish my R2 D2 too
Greets
Chris
As for my 3PO, not had much chance, plus redid the head and still not happy with it, the chin and jaw are a pain in the but to get looking right... (well for me anyhoo).
Like the sound of the Blu-Ray release having Mike's Artoo, would even fork out (again) for another copy of Starwars if they did
I will definitely be doing some animations - even short tests if need be - because you can't really tell everything about a material from a static shot; you need to see it interact with light a bit!
_Mike
:thumb:
Chris
I think he's allowed....tho if i recall on YOUR artoo....:p
_Mike
This latest update is just on the aluminum and the blue paint, both rebuilt. I'm in the process of finalizing all the conversions to the new version now.
_Mike
Chris
_Mike
The metal looks excellent Mike, and the blue paint is really coming on, it such a pain in the ass to get right, struggling like hell in MR to come even close...
On a break, lol, yeah know what you mean, I get a load of grief at the office over Artoo never being finished. They just don't understand!
Finally got to finish updating him for Maxwell v2.0!
I'll post some more shots soon.
_Mike
Any chance of a high resolution widescreen render? 1680x1050 - 1920x1200 or similar? I'd love to use a pic of the little guy on my desktop. :thumb:
_Mike
_Mike