After a long period of inactivity I've resumed my 3D hobby and decided to start a new piece from W40K universe.
This time I'll try to model a Space Marine Battlebarge conversion to the Black Templars chapter (my favourite) by means of spline and poligonal modeling tools.
Probably I'll introduce a second (or third) level of detail exploiting the Greeble plugin capabilities in a selective manner.
I don't mind of hard edges generated by its application on a polygonal model ... my rendering engine will take care of them thanks to a built-in fillet shader
You have a nice basic shape going there, however could you include a 6ft tall human in the next render so we can get a sense of scale? Keep up the good work.
@ eternal3lade: you couldn't see a 2 m tall man near a ship that is about 18-20 Km long. W40K or Battlefleet gothic battleships have an epic scale (much more than that of, for example, a star destroyer of Star Wars saga)
@ alpha_omega & Armondikov: I'll try to do my best with this model ... nice to see you here
A little update on the model: the star-port cannons battery
Well yeah, as will all proprtions in GW material, Space marine ships range from around 1Km to several Km, depending on which fluff or novel you read... Personally I'm not a big fan of the 'dozens of kilometers' size.
You have a nice basic shape going there, however could you include a 6ft tall human in the next render so we can get a sense of scale? Keep up the good work.
u probably wouldnt see the 6ft human...its a wh40k ship.. :P
edit: oops, already been mentioned
nice start, i love to see wh40k models, though the ships are difficult to get right i believe (if its to be an uber high detailed ship ala fractal and his SW pieces)? due to all the crazy gothic detail levels that u can get on these things killing pcs :P
Ok, another little step ahead in order to complete the first pass on the central part of the ship. I have to decide between two kind of turret I already modeled (the first it's the lance turret of my adeptus mechanicus battleship model, the second is the new model for the battlebarge).
I know, the AM lance turrets is the best for me too (for the moment).
The first detailing phase on central body and upper deck is than completed.
Next step is the frontal part modeling and detailing so here it is the first wip renderings.
Some basic work on the lateral part of the head.
I've tried to follow the original design as much as possible ... but in the next modeling level I'll add parts that currently are not on the standard model.
I hope this will not be a "never-ending" battleship
Four weapon systems added to the frontal part of the ship ... and some refinements on the lateral pods also.
This complete the first step on the head of the ship.
In the next phase I'll verify the assemblage accuracy of the first two already modeled part.
Your first battleship was very good (Omnissiah), ... I don't know much about BFG, ... but I like the detail you put into them, ... the first one was nicely done, ... Are you working from Refs for this Battlebarge ? or is this your own creation like you did with your Land Raider ? ...
I currently base the modeling work on reference pics (no blueprints, nor real model) but the great part of them are low-res or unfocused so it's difficult for me to capture all the geometry in a correct manner.
The other issue is that I want to add more BFG style details than those in the original model (for example, the last update is totally based on the original battleship).
Nice gunz! Ah well, in my eyes it's an advantage that there are no accurate refs available, it gives you so much more leeway in the fleshing-out of the model.
Nice gunz! Ah well, in my eyes it's an advantage that there are no accurate refs available, it gives you so much more leeway in the fleshing-out of the model.
Thank you Meph, you rise an interesting question ...
There are the Games-Workshop (or BFG) original models and we can try to model them as they are.
There are also a wide range of other things that we can do in order to attempt to improve them (Forgeworld teaches us).
Personally I prefer to follow the second approach ... and for this reason, for example, I'd like to see Jas exploiting his talent on a W40K piece.
Here here! Even if it's just a bolter that can actually fire. Y'know, with the breach in the right spot above the magazine and a barrel that looks like it could actually hold the bullet from the clip instead of being bigger than the slug AND casing combined... Or a vehicle with a turret that looks like it could actually hold the mechanism of the gun, and a gunner & commander. Or even just a hatch on a Rhino that's finally big enough for a marine to actually get through it.. Ah the list is endless...
Sometimes I wonder what crazy Hobbit foot hair those guys at GW put in their pipes before starting to sculpt...
and a gunner & commander. Or even just a hatch on a Rhino that's finally big enough for a marine to actually get through it..
Well, the vehicles are a different scale... apparently. But anyway, the model is still looking great. References are good, but in this case only for ideas, rather than to copy from. There's plenty of artwork out there that gives you a feel for what these things should be like, but don't take it as Emperor/Omnissiah given gospel.
Ok, holiday is calling me so, before beach-soccer matches and drinks under the beach umbrella, the assemblage test of the two previous modeled parts.
They needed some ad-hoc join geometry but now all is going fine.
Looking good man! And I'm sure you won't be able to resist to make a battlebarge out of sand when on the beach...
Hmmm a drop pod on that thing would look like one hair follicle on a very hairy back... remember that those ships are huuuuuge and a drop pod is maybe 4x4x8 meters or so.
Posts
@ eternal3lade: you couldn't see a 2 m tall man near a ship that is about 18-20 Km long. W40K or Battlefleet gothic battleships have an epic scale (much more than that of, for example, a star destroyer of Star Wars saga)
@ alpha_omega & Armondikov: I'll try to do my best with this model ... nice to see you here
A little update on the model: the star-port cannons battery
Next step will be the two lance turrets.
I can't wait to see the lances.
Well yeah, as will all proprtions in GW material, Space marine ships range from around 1Km to several Km, depending on which fluff or novel you read... Personally I'm not a big fan of the 'dozens of kilometers' size.
u probably wouldnt see the 6ft human...its a wh40k ship.. :P
edit: oops, already been mentioned
nice start, i love to see wh40k models, though the ships are difficult to get right i believe (if its to be an uber high detailed ship ala fractal and his SW pieces)? due to all the crazy gothic detail levels that u can get on these things killing pcs :P
@ Carach: I know ... W40K ships are very detailed but it's not impossible to obtain a good model. Have you seen my Adeptus Mechanicus battleship (you can find at this link http://www.scifi-meshes.com/forums/3d-gallery/62881-adeptus-mechanicus-omnissiah-victory-battleship.html
The first detailing phase on central body and upper deck is than completed.
Next step is the frontal part modeling and detailing so here it is the first wip renderings.
I've tried to follow the original design as much as possible ... but in the next modeling level I'll add parts that currently are not on the standard model.
I hope this will not be a "never-ending" battleship
I really hope to do a better work than that done on AM ship.
This complete the first step on the head of the ship.
In the next phase I'll verify the assemblage accuracy of the first two already modeled part.
Your first battleship was very good (Omnissiah), ... I don't know much about BFG, ... but I like the detail you put into them, ... the first one was nicely done, ... Are you working from Refs for this Battlebarge ? or is this your own creation like you did with your Land Raider ? ...
Jas
I currently base the modeling work on reference pics (no blueprints, nor real model) but the great part of them are low-res or unfocused so it's difficult for me to capture all the geometry in a correct manner.
The other issue is that I want to add more BFG style details than those in the original model (for example, the last update is totally based on the original battleship).
Thank you Meph, you rise an interesting question ...
There are the Games-Workshop (or BFG) original models and we can try to model them as they are.
There are also a wide range of other things that we can do in order to attempt to improve them (Forgeworld teaches us).
Personally I prefer to follow the second approach ... and for this reason, for example, I'd like to see Jas exploiting his talent on a W40K piece.
Sometimes I wonder what crazy Hobbit foot hair those guys at GW put in their pipes before starting to sculpt...
Well, the vehicles are a different scale... apparently. But anyway, the model is still looking great. References are good, but in this case only for ideas, rather than to copy from. There's plenty of artwork out there that gives you a feel for what these things should be like, but don't take it as Emperor/Omnissiah given gospel.
They needed some ad-hoc join geometry but now all is going fine.
Hmmm a drop pod on that thing would look like one hair follicle on a very hairy back... remember that those ships are huuuuuge and a drop pod is maybe 4x4x8 meters or so.