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After a long period of inactivity I've resumed my 3D hobby and decided to start a new piece from W40K universe.
This time I'll try to model a Space Marine Battlebarge conversion to the Black Templars chapter (my favourite) by means of spline and poligonal modeling tools.
Probably I'll introduce a second (or third) level of detail exploiting the Greeble plugin capabilities in a selective manner.
I don't mind of hard edges generated by its application on a polygonal model ... my rendering engine will take care of them thanks to a built-in fillet shader