Heyy
Im back again, with yet another incarnation of Atlantis. Everyone seems to be going the way of the Atmosphere version these days, and because I want mine to stand out from the crowd, Im going the way of Rainmaker.
Not much to show at the moment, free time is virtually non existant these days.
Thanks
Chris
Posts
You wrote about Atmosphere version and Rainmaker version. Well, i know about the existence of 2 versions of Atlantis, but i don't know who made one version, or the other version. Thank you for the information! :thumb:
What i want to know is: what are the main difference beetwen the 2 version; i mean, why in the show was used 2 versions?
Because of money? I guess?
It's the same with the daedalus, there are also at least 4 different meshes though the models look all the same.
But I wonder, are there really only two different Atlantis? Cause there is
the beautifull Rainmaker/CIS Vancouver version,
the ugly one which is just dark grey without any tex,
and the Atmosphere Atlantis.
Right?
Great to hear something from you again Chris
One question, did you use Vray for you previous Atlantis versions?
This one looks really great already! Really looking forwawrd to seeing it finished!
most likely the same with Daedalus- hi res with space textures, hi-res with atmosphere textures, and then low-poly models for distance shots.
I wonder when theyll show the Phoenix?
didnt they also have another atlantis model for the asuran city because that looked totally different to the usual model?
keep up the good work
Regarding the versions of atlantis, I saw at least 5 different versions, which are actually just two basic models and then they have like the striped down version, the full version, and so forth.
To me the rainmaker version looks more like a ship than a city and the atmosphere version looks more like a city than a ship.
Anyway, can't wait to see more of this!!!
Thanks all
@ Hoktar: Nope all standard Max materials. No fancy V-Ray or anything going on there lol.
Regarding the different versions of the city, there are two basic styles that I'm aware of, the Rainmaker version and the Atmosphere version. The rainmaker version is the most consistant from season to season, the style has remained essesntially the same since day one (although every now and then a high res tower from the centre of the city will end up on a pier for a close up shot). Ill see if I can get some screencaps of the different versions. In the meantime, I added another tower.
I will ask this though. and to anyone else whos modeling atlantis and read this. Are you planning on having depth of field in your renders??? its an odd thing to say i know, but i always feel that because they dont do it in the show (and i know its because its in hd) But to me the shots lack the huge scale with everything crisp...
sorry that has nothing to do with your model, I cant wait to see more
ATMOSPHERE
1: This was the first version of the Atmosphere Model (as seen season 2):
2: Noticeably some parts of it are blatantly untextured and so the model was revised for S3:
as seen as well in "Progeny"
3: This design remained the same throughout season 3, excluding the final shot of first strike, where it seems a lot of the central towers were removed:
4: For season 4, the design was further changed again, the details on the Control Tower Support Tower were moved further up and the cylindrical tower in the central complex that disappeared for season two reappeared, as well as the colour changing to grey and a stardrive being added:
5: And yet another version appeared during the 5th Season Mid Season 2 Parter, modified to match up with the latest version of Rainmaker:
I am still in the process of gathering images of the Atmosphere version that shows the changes in design. Most obviously, there are 2 different versions, lit and unlit (windows) and simple modification to textures.
Yeah, also the Season 1 Rainmaker model had what looked to be damage of some sort. One of the smaller piers looked to be broken off.
Cheers! — Moe
Cant wait to see the end product!
How far along did versions 1 to 5 get? It would interesting to compare them.
About the different versions, I'll put together a comparison of the different versions.
Some updates, not much though. I dediced to go with a night time lighting style. Ill render some brighter ones to show the detail.
The post effects are done in PS, although some can be done in Max, such as the bloom effects. I was basically experimenting with various ways to enhance the realism of the image.
The lighting setup is a simple domelight setup with soft shadows. It cuts down on the rendertimes significantly.