Looking good Chris. Im curious, how do you create your blended horizon between the sea and sky? is this something you do in post? I could never get mind to blend together.
@ Vilandra: just fog lol. Just a little bit of fog, not too dense in the distance matching the colour of the sky just above the horizon. It has been made better accidently in the post production, like adding the bloom and light spill.
@ Nutsy: dont lol. Your Atlantis is far superior to mine. In fact, I'm only redoing mine to make it worth presenting next to yours.
Your kidding right? Your one looks far better already. Your window texture alone is better than mine. Buildings are already far better detailed than mine
Ok i wont delete mine but seriously yours is already better... Not to mention. Better optimized than mine
Absolutely amazing work. Your renders are beautiful, too! I've dabbled in the effect you use to get the photo-realistic look of those shots, so I feel special. But I could never model anything close to this. Again, awesome work.
Sorry for the long delay. With Christmas over I can finally get back to working on this.
Currently the poly count stands at around 900,000, with the greebling starting to go in.
There's a quick render of the piers starting to take shape (one of the smaller piers needs modifying still so that it joins with one of the larger piers still), and I have rendered a quick animation to test the effect of the night lights. It appears to have been darkened a fair bit and lost a fair bit of quality in the upload though.
Great lighting from what we can see through the compression, nice camera move as well mate, could do with staying with the tower a few seconds longer, but that's just me..
The background was something i quickly threw together in photoshop lol and you can tell. And Actually, the lighting was terrible haha, only 2 lights were used. I will spend a lot more time on it, because i hope to pull off a nice quality animation.
And heres a close up shot of one of the smaller piers (some items are still placeholders):
Thank you for the answer!
Are you going to create some amazing little buildings likes vilandra did with his atlantis version, so you can take some awesome close up shots?
Well I dont think my laptop can handle that lol, I'm only running on a 1.6GHz Core 2 Duo and 1.5 Gigs of RAM lol, though there is some detail in those little buildings in the piers.
Thanks . I dont think I will be doing the stardrive just yet, simply because I wont use it. The city looks far more interesting at the top than the bottom even in the outerspace shots. Max is already having a hard time rendering the city lol. It keeps running out of memory to be able to render the shadows and thats just trying to render the city as it is without water. I shall have to see if I can find a work around.
are you using scanline or MR? One of the best things I learned in MR was that in the processing panel you can adjust the memory usage. Really helps. Plus if you're getting the "Mental ray has run out of memory" popup then it's not actually out of memory, it's an error. There is something wrong with one of your materials. I ran into the same thing working on Valhalla.
Just an idea. I would hate to see this project come to an end before it's done. :thumb:
Im still way behind and using Scanline lol. It's always worked in the past so why fix what isnt broken eh?
For now I'll just have to render off in layers and composite them together (as the seemingly did for the early promo shots of the city in the scifi wallpapers) until i go out and buy another gig RAM chip for the laptop because 2 GB is unfortunately the maximum my laptop can support .
I could also go back and texture in some of the tiny details that will never really be noticed and remodel some of the towers to reduce the amount of polies just to try and help.
Posts
@ Nutsy: dont lol. Your Atlantis is far superior to mine. In fact, I'm only redoing mine to make it worth presenting next to yours.
Ok i wont delete mine but seriously yours is already better... Not to mention. Better optimized than mine
Currently the poly count stands at around 900,000, with the greebling starting to go in.
There's a quick render of the piers starting to take shape (one of the smaller piers needs modifying still so that it joins with one of the larger piers still), and I have rendered a quick animation to test the effect of the night lights. It appears to have been darkened a fair bit and lost a fair bit of quality in the upload though.
may i ask how did you create the background (moon...) in the animation?
Great work.
The background was something i quickly threw together in photoshop lol and you can tell. And Actually, the lighting was terrible haha, only 2 lights were used. I will spend a lot more time on it, because i hope to pull off a nice quality animation.
And heres a close up shot of one of the smaller piers (some items are still placeholders):
Are you going to create some amazing little buildings likes vilandra did with his atlantis version, so you can take some awesome close up shots?
are you going with the unfinished 3 Engine version or the finished 6 engine version?
Just an idea. I would hate to see this project come to an end before it's done. :thumb:
For now I'll just have to render off in layers and composite them together (as the seemingly did for the early promo shots of the city in the scifi wallpapers) until i go out and buy another gig RAM chip for the laptop because 2 GB is unfortunately the maximum my laptop can support .
I could also go back and texture in some of the tiny details that will never really be noticed and remodel some of the towers to reduce the amount of polies just to try and help.
I just wish someone would try a real model of the city. Not to sound too geeky but id love a scale model of atlantis on my desk at work...
Agreed