I think doing original work is way more stressful than doing derivative work. I mean, you're trying to come up with unique designs that someone isn't immediately going to look at and go "hey, that looks like...." You definitely have a knack for originality.
My first impression of this is that of a giant battering ram. Probably not what you had in mind, but I can picture that circular structure in front projecting a force field that smashes through an enemy hull! Also fits with Guerrilla's definition of the ships name.
@evil_genius_180 Speaking of the lights, one weird thing about AutoCAD is it seems to clone it's lights. Where there was one light source at x brightness, suddenly there's 3, each at x brightness. I'm sure it's a feature.
@Brandenberg Do what? Lights? I don't know how it works in other programs, but in AutoCAD I sort of hang light bulbs where I want them - and hope they don't replicate.
I tried adding more weapons pods. Not entirely sure about where I'm going.
I was again referring to your completely original designs. Sorry that was so vague. I said it because in the beginning I thought "What the heck is he going to do with this?" Now I see. It's very cool.
Impressive as always. But not sure about the second pair of weapons pods. Right now they seam redundant to me even though the additional structure favours your design. I would like to see another angle where I could see how the pods attach to the ship. Might appear totally different then.
Added a couple of cannon and fixed some stuff that got weird.
You can see the weapons pods aren't really connected yet - just the support structure stuck through the hull.
I've been thinking about "how I do it". I usually start with a sketch or scribble. I have a folder full (well, not as full as it was) of scans of decades-old paper scraps. I'm looking for shapes that catch my eye. That's usually where I start.
For a smaller number of the designs I start with a thought of "I've never seen this idea for... say an fanciful / organic looking space station. What would it look like? "
I avoid rectilinear shapes. I really like complex curves, although keeping them aligned sucks.
And there's more than a few designs that are 'happy accidents' where a command gives me an unexpected result that I really like.
Yes that's pretty cool. I wish my creative mind would work a bit more like yours. Since I have a similar approach to my redesigns - even though they are from predefined universes - only that I run out of steam pretty quickly. If I try out an idea there are just occasionally following new ones after it.
As for the weapons pods it is like I expected and my previous impression was only due to perspective. In your last image they look like they actually belong there.
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Oh, I see. Many of your designs seem to have the round, blunt end facing towards the front.
I like the blueish shades.
@evil_genius_180 Speaking of the lights, one weird thing about AutoCAD is it seems to clone it's lights. Where there was one light source at x brightness, suddenly there's 3, each at x brightness. I'm sure it's a feature.
@Brandenberg Do what? Lights? I don't know how it works in other programs, but in AutoCAD I sort of hang light bulbs where I want them - and hope they don't replicate.
I tried adding more weapons pods. Not entirely sure about where I'm going.
You say that a lot, but you always manage to find your destination!
Cool stuff.
You can see the weapons pods aren't really connected yet - just the support structure stuck through the hull.
I've been thinking about "how I do it". I usually start with a sketch or scribble. I have a folder full (well, not as full as it was) of scans of decades-old paper scraps. I'm looking for shapes that catch my eye. That's usually where I start.
For a smaller number of the designs I start with a thought of "I've never seen this idea for... say an fanciful / organic looking space station. What would it look like? "
I avoid rectilinear shapes. I really like complex curves, although keeping them aligned sucks.
And there's more than a few designs that are 'happy accidents' where a command gives me an unexpected result that I really like.
As for the weapons pods it is like I expected and my previous impression was only due to perspective. In your last image they look like they actually belong there.
Wonder what those aliens had to compensate.
All I know of Green Lantern is there was a movie with Ryan Reynolds that he seems less than happy with.
The front end is going to change. It's too art deco-y.
Serious question, can anything look too art deco-y?