High Dynamic Range Image - most commonly used in 3d apps to provide environment and lighting. I don't have any lights in the scene, it's all baked into the HDRI
High Dynamic Range Image - most commonly used in 3d apps to provide environment and lighting. I don't have any lights in the scene, it's all baked into the HDRI
So you are saying you used the image in the link as your backdrop or is the download about settings. My initial question (ambient occlusion) is about render settings that make the gaps and grooves dark and dirty looking.
High Dynamic Range Image - most commonly used in 3d apps to provide environment and lighting. I don't have any lights in the scene, it's all baked into the HDRI
So you are saying you used the image in the link as your backdrop or is the download about settings. My initial question (ambient occlusion) is about render settings that make the gaps and grooves dark and dirty looking.
Yes, the image is the backdrop.
Ah, OK. Yeah the shader on the hovertruck uses the ambient occlusion node for the crevices and an edge detection node setup for the edge wear on the corners.
How do you manage that it looks like your models actually standing on the ground?
Add a plane, scale it up so the shadows aren't cut off, then in object properties check the box next to shadow catcher.
There are addons that make mapping the HDRI to a dome and ground plane easy, but I prefer just using a shadow catcher and finding a good camera angle.
Okay cool, that's fairly simple. Thanks. Your models also seem to be on scale with the backdrop. Was that just luck or do you scale your models so that they fit the background? Scaling up or down the hdri so that it fits the model doesn't seem to work.
Really like the light dust grime on the Klingon man. Reminds me ofa model after it has been in a cabinet and dusted for years. Also replicates that light grime on soem of the old TMP model photos. Wish edge shaders didnt kill render times in max. (least I am guessing that is what was used for the effect.)
The late tmp look better fits that ships design so much more than the Picard livery. Also loving that gas/dust cloud.
Really like the light dust grime on the Klingon man. Reminds me ofa model after it has been in a cabinet and dusted for years. Also replicates that light grime on soem of the old TMP model photos. Wish edge shaders didnt kill render times in max. (least I am guessing that is what was used for the effect.)
The late tmp look better fits that ships design so much more than the Picard livery. Also loving that gas/dust cloud.
Yeah the K'tinga shader uses a mix of AO and edge wear. Not sure if the reference I was looking at was from TMP, but it had the look of a light gray wash that I liked. It sets off the darker hull colors better than a dark wash.
And, yeah, Howie Day really did a superb job on his interpretation of the Shangri-la class.
I was trying to think of something to say about how great the Klingon ship looks earlier, but I couldn't put it into words. Then MadKoiFish comes along later and really says it perfectly.
Those windows on the K'Tinga/D7 really add a lot to its looks. Are those there in the movies/shows?
Here's a screencap from the Theatrical Cut Blu-Ray release to show what windows it had:
So, yes and no. Backstept's version has more windows. He's also modified the neck some, and possibly some other parts too. It looks more like a K'T'Inga class variant, which is really cool.
TOS had windows, but there were even less and they weren't lit:
The TOS miniature was made of wood and molded resin parts (there were actually two miniatures, only one used on screen).
Only about 29 inches long as well so, no lighting.
Yeah, it was what they could afford. But, it did the job and looked great too. The K'T'Inga just shows what they could do with a much larger budget. After all, that model had to stand up to the scrutiny of audiences watching the movie on the big screen, and it was a success.
Oh yeah, now I notice the neck alterations. Those wide portions of the neck are really great, they remind me of trapezius muscles, adding to the "muscular man" look Klingon ships were designed to look like.
Edit: Actually I believe the "muscle man" look was for the bird of prey, but still.
Posts
It's a HDRI from Polyhaven, specifically this one.
So you are saying you used the image in the link as your backdrop or is the download about settings. My initial question (ambient occlusion) is about render settings that make the gaps and grooves dark and dirty looking.
Ah, OK. Yeah the shader on the hovertruck uses the ambient occlusion node for the crevices and an edge detection node setup for the edge wear on the corners.
Add a plane, scale it up so the shadows aren't cut off, then in object properties check the box next to shadow catcher.
There are addons that make mapping the HDRI to a dome and ground plane easy, but I prefer just using a shadow catcher and finding a good camera angle.
The late tmp look better fits that ships design so much more than the Picard livery. Also loving that gas/dust cloud.
Yeah the K'tinga shader uses a mix of AO and edge wear. Not sure if the reference I was looking at was from TMP, but it had the look of a light gray wash that I liked. It sets off the darker hull colors better than a dark wash.
And, yeah, Howie Day really did a superb job on his interpretation of the Shangri-la class.
It's all about getting past that WEBP format that sites seem to be using now.
Here's a screencap from the Theatrical Cut Blu-Ray release to show what windows it had:
So, yes and no. Backstept's version has more windows. He's also modified the neck some, and possibly some other parts too. It looks more like a K'T'Inga class variant, which is really cool.
TOS had windows, but there were even less and they weren't lit:
Only about 29 inches long as well so, no lighting.
Yeah, it was what they could afford. But, it did the job and looked great too. The K'T'Inga just shows what they could do with a much larger budget. After all, that model had to stand up to the scrutiny of audiences watching the movie on the big screen, and it was a success.
Edit: Actually I believe the "muscle man" look was for the bird of prey, but still.