I found a Spock and Seven-of-Nine I could buy, each for $30. I have a female figure, but I'd have to clothe her. I actually converted her to Cardassian.
This is really nice work. The interiors are really great on this. I have little time for making sure rooms fit into ships. Everyone just gets submarine space.
Thank you @Pleiades. I have a tendency to make everything too big. And then I don't know what to do with all the space. Maybe I also should consider the submarine approach for future projects. Assuming that I ever finish the ones that I have already started.
As for the Constitution, believe it or not, but I actually have something new to show.
Strange New Worlds convinced me that not every room with a window on the rim needs to be a quarter. So I decided to make the room behind the lower row of windows in the image above a gym/training room. Like the one we have seen in "Tomorrow and Tomorrow and Tomorrow"
This is what I have so far:
And since this is basically an empty room with a mat on the floor I even dare to hope that this won't take long to finish.
Had to make the docking port much smaller to solve a scaling issue. It looks a bit lost now. Need to figure out what to do with the empty space around it. But I guess this is how I leave it for the time being.
Another view at the impulse deck. Slowly experimenting with greebles.
Did add more light to the docking port. Just roughly placed.
Also added two insets for the docking clamps.
I was planning to add more detail which a mechanical arm could actually grab but that would interfere with the doors. So either I make the detail sticking out or I claim that the docking clamps are magnetic or work with some kind of futuristic force field. Thoughts?
I was planning to add more detail which a mechanical arm could actually grab but that would interfere with the doors. So either I make the detail sticking out or I claim that the docking clamps are magnetic or work with some kind of futuristic force field. Thoughts?
Magnets make the most sense to me. Simple tech is sometimes the best, as there's less chance of things going wrong.
Thank you @evil_genius_180 Good point indeed. To be honest I was hoping someone would vote for the magnetic solution 'cause it will save me the modelling.
In the meantime I did add more detail around the planetary sensor dome.
Thank you @evil_genius_180 Good point indeed. To be honest I was hoping someone would vote for the magnetic solution 'cause it will save me the modelling.
I understand that. In fact, we'll just go on the assumption that all of my docking ports attach via magnets also. I never really thought about it, but saving modeling is always nice.
Glad you think about it the same way. Although, I feel a bit ashamed to admit smoething like that. Modelling is what this hobby is all about after all. And I feel like somithing is wrong with me if I get annoyed about modelling. But then again my projects have the tendency to grow over my head 'cause they are usually too ambitious for my skill level and I lack the patience to learn and adjust my skill level. ... hm, I guess there actually is something wrong with my approach to all of this. And I know what it is, if I'm honest to myselfe.
True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen. After all, there is such a thing as project fatigue, even for hobby projects. And, if at one point you decide to do a closeup, you can always do a more detailed version later.
True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen. After all, there is such a thing as project fatigue, even for hobby projects. And, if at one point you decide to do a closeup, you can always do a more detailed version later.
It's true. Docking ports are always spectacular in close-ups. Can't see em in your usual ship shot. It's actually slightly frustrating.
True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen.
It's true. Docking ports are always spectacular in close-ups. Can't see em in your usual ship shot. It's actually slightly frustrating.
Thank you both and of course you are right. So instead of wasting my time with modeling tiny details that won't be seen most of the time I'm doing the only reasonable thing: modeling details that will never be seen.
Reference:
And that's probably as much as you will ever see of it:
Sad but true. But as the last images demonstrate, there are angles from which you can see at least a bit of the structure. And - if I will ever have a computer powerful enough to do animations - I liked the idea that you could catch a glimpse of it in a flyby for the blink of an eye.
That's an option I haven't thought of yet. Hm ... but I have thought of adding an access hatch for said reason. Since there is a lot of free space behind the dish and I can think of scenes that take place inside the structure. Maybe tricky to light such a scene but there is no reason not to add a few light sources back there.
I think an episode of Lower Decks had them behind the deflector dish.
Maybe that's where... on the NX-01, they said that Zefram Cochrane signed in the inside of the warp core. Maybe there's some easter egg marking or something on the inside of the dish, something that's on the Enterprise Bingo (as they showed in SNW)
Posts
As for the Constitution, believe it or not, but I actually have something new to show.
Strange New Worlds convinced me that not every room with a window on the rim needs to be a quarter. So I decided to make the room behind the lower row of windows in the image above a gym/training room. Like the one we have seen in "Tomorrow and Tomorrow and Tomorrow"
This is what I have so far:
And since this is basically an empty room with a mat on the floor I even dare to hope that this won't take long to finish.
Had to make the docking port much smaller to solve a scaling issue. It looks a bit lost now. Need to figure out what to do with the empty space around it. But I guess this is how I leave it for the time being.
Another view at the impulse deck. Slowly experimenting with greebles.
Did add more light to the docking port. Just roughly placed.
Also added two insets for the docking clamps.
I was planning to add more detail which a mechanical arm could actually grab but that would interfere with the doors. So either I make the detail sticking out or I claim that the docking clamps are magnetic or work with some kind of futuristic force field. Thoughts?
Magnets make the most sense to me. Simple tech is sometimes the best, as there's less chance of things going wrong.
Good point.
In the meantime I did add more detail around the planetary sensor dome.
I understand that. In fact, we'll just go on the assumption that all of my docking ports attach via magnets also. I never really thought about it, but saving modeling is always nice.
It's true. Docking ports are always spectacular in close-ups. Can't see em in your usual ship shot. It's actually slightly frustrating.
Thank you both and of course you are right. So instead of wasting my time with modeling tiny details that won't be seen most of the time I'm doing the only reasonable thing: modeling details that will never be seen.
Reference:
And that's probably as much as you will ever see of it:
Maybe that's where... on the NX-01, they said that Zefram Cochrane signed in the inside of the warp core. Maybe there's some easter egg marking or something on the inside of the dish, something that's on the Enterprise Bingo (as they showed in SNW)