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3DAd astra per aspera

1235

Posts

  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    I found a Spock and Seven-of-Nine I could buy, each for $30. I have a female figure, but I'd have to clothe her. I actually converted her to Cardassian.
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    That's pretty cool. Can't wait to see the Titan populated.
  • PleiadesPleiades33 Posts: 9Member
    edited May 26 #124
    This is really nice work. The interiors are really great on this. I have little time for making sure rooms fit into ships. Everyone just gets submarine space. :)
    Post edited by Pleiades on
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    Thank you @Pleiades. I have a tendency to make everything too big. And then I don't know what to do with all the space. :) Maybe I also should consider the submarine approach for future projects. Assuming that I ever finish the ones that I have already started.

    As for the Constitution, believe it or not, but I actually have something new to show.
    1eelee37luwj.png
    Strange New Worlds convinced me that not every room with a window on the rim needs to be a quarter. So I decided to make the room behind the lower row of windows in the image above a gym/training room. Like the one we have seen in "Tomorrow and Tomorrow and Tomorrow"
    nqg8mnwbnef9.jpg

    This is what I have so far:
    i1ltuw3k51w4.png
    And since this is basically an empty room with a mat on the floor I even dare to hope that this won't take long to finish.
    StarCruiserExcaliborLizzy777seanrevil_genius_180wolfman
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    Saucer starboard docking port.
    z6x030eyrmrf.png
    mvepi655mcx0.png
    StarCruiserseanrLizzy777evil_genius_180CptBenSiskowolfman
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    r65cvoypztr5.png
    StarCruisertrekkiseanrBrandenbergLizzy777evil_genius_180CptBenSiskoeagledocf15
  • trekkitrekki964 Posts: 1,415Member
    Nice Work!
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 9 #129
    Thank you @trekki, glad you like it.

    Had to make the docking port much smaller to solve a scaling issue. It looks a bit lost now. Need to figure out what to do with the empty space around it. But I guess this is how I leave it for the time being.

    61x1cuvr3coj.png
    bbhp5e0z3bly.png
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    Post edited by wibble on
    BrandenbergLizzy777evil_genius_180trekkirojrenStarCruiserwolfman
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    Works for me.
    wibble
  • evil_genius_180evil_genius_1804586 Posts: 11,182Member
    That's some really nice work. I especially like how you did the bussard collectors.
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 10 #132
    Thank you @Brandenberg and @evil_genius_180

    Another view at the impulse deck. Slowly experimenting with greebles.
    v93ljrfudwk4.png
    Did add more light to the docking port. Just roughly placed.
    w1myy6aj7jxl.png
    Also added two insets for the docking clamps.
    ehjogyplhqqz.png
    I was planning to add more detail which a mechanical arm could actually grab but that would interfere with the doors. So either I make the detail sticking out or I claim that the docking clamps are magnetic or work with some kind of futuristic force field. Thoughts?
    Post edited by wibble on
    CptBenSiskorojrenStarCruiserevil_genius_180Lizzy777BrandenbergExcaliborashleytingerwolfman
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    Yes, great work.
    wibble
  • evil_genius_180evil_genius_1804586 Posts: 11,182Member
    wibble wrote: »
    I was planning to add more detail which a mechanical arm could actually grab but that would interfere with the doors. So either I make the detail sticking out or I claim that the docking clamps are magnetic or work with some kind of futuristic force field. Thoughts?

    Magnets make the most sense to me. Simple tech is sometimes the best, as there's less chance of things going wrong.
    wibbleJayruBrandenberg
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    Magnets make the most sense to me. Simple tech is sometimes the best, as there's less chance of things going wrong.

    Good point.
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    Thank you @evil_genius_180 Good point indeed. To be honest I was hoping someone would vote for the magnetic solution 'cause it will save me the modelling. :)
    In the meantime I did add more detail around the planetary sensor dome.
    gwarzg5nbtd2.png

    evil_genius_180ashleytingerExcaliborStarCruiserBrandenbergLizzy777wolfman
  • BlueNeumannBlueNeumann697 Posts: 1,339Member
    I love that illuminated V!
    wibble
  • evil_genius_180evil_genius_1804586 Posts: 11,182Member
    wibble wrote: »
    Thank you @evil_genius_180 Good point indeed. To be honest I was hoping someone would vote for the magnetic solution 'cause it will save me the modelling. :)

    I understand that. In fact, we'll just go on the assumption that all of my docking ports attach via magnets also. :lol: I never really thought about it, but saving modeling is always nice.
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 16 #139
    Glad you think about it the same way. Although, I feel a bit ashamed to admit smoething like that. Modelling is what this hobby is all about after all. And I feel like somithing is wrong with me if I get annoyed about modelling. But then again my projects have the tendency to grow over my head 'cause they are usually too ambitious for my skill level and I lack the patience to learn and adjust my skill level. ... hm, I guess there actually is something wrong with my approach to all of this. And I know what it is, if I'm honest to myselfe.
    Post edited by wibble on
  • evil_genius_180evil_genius_1804586 Posts: 11,182Member
    edited June 16 #140
    True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen. After all, there is such a thing as project fatigue, even for hobby projects. And, if at one point you decide to do a closeup, you can always do a more detailed version later.
    Post edited by evil_genius_180 on
    wibbleExcalibor
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen. After all, there is such a thing as project fatigue, even for hobby projects. And, if at one point you decide to do a closeup, you can always do a more detailed version later.

    It's true. Docking ports are always spectacular in close-ups. Can't see em in your usual ship shot. It's actually slightly frustrating.
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    Oh, I was going to say that I really love that sensor dome. Great design and convincing execution.
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 17 #143
    I just found the D-7 from @xiaorobear in the download section and couldn't resist.
    j4ewj2n0kxrb.jpg
    nuxkmx6j0007.jpg
    Post edited by wibble on
    StarCruiserevil_genius_180BrandenbergLizzy777xiaorobearwolfmanExcalibor
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 25 #144
    True, but in the grand scheme of things, a docking port is a tiny detail. It's not going to be seen that closely in a lot of use cases. Time spent not modeling something like tiny teeth to grab a docking tube can be spent modeling something else that may be more prominently seen.
    It's true. Docking ports are always spectacular in close-ups. Can't see em in your usual ship shot. It's actually slightly frustrating.

    Thank you both and of course you are right. So instead of wasting my time with modeling tiny details that won't be seen most of the time I'm doing the only reasonable thing: modeling details that will never be seen.
    oet0bkwnq997.png
    Reference:
    mqruraw4zet6.jpg
    And that's probably as much as you will ever see of it:
    8x6cski0x7n1.png
    wqbfevjxp6ma.png
    geew0zklc718.png
    Post edited by wibble on
    evil_genius_180BrandenbergStarCruiserwolfman
  • BrandenbergBrandenberg1921 CaliforniaPosts: 2,077Member
    Whoh
    evil_genius_180wibble
  • evil_genius_180evil_genius_1804586 Posts: 11,182Member
    Yeah, that's super cool. It's a shame it will be blocked by the hull and the dish.
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    edited June 25 #147
    Sad but true. But as the last images demonstrate, there are angles from which you can see at least a bit of the structure. And - if I will ever have a computer powerful enough to do animations - I liked the idea that you could catch a glimpse of it in a flyby for the blink of an eye.
    Post edited by wibble on
  • BlueNeumannBlueNeumann697 Posts: 1,339Member
    And perhaps there's a cause for the dish to extend outward? For repair?
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    That's an option I haven't thought of yet. Hm ... but I have thought of adding an access hatch for said reason. Since there is a lot of free space behind the dish and I can think of scenes that take place inside the structure. Maybe tricky to light such a scene but there is no reason not to add a few light sources back there.
  • BlueNeumannBlueNeumann697 Posts: 1,339Member
    edited June 25 #150
    I think an episode of Lower Decks had them behind the deflector dish.

    Maybe that's where... on the NX-01, they said that Zefram Cochrane signed in the inside of the warp core. Maybe there's some easter egg marking or something on the inside of the dish, something that's on the Enterprise Bingo (as they showed in SNW)
    Post edited by BlueNeumann on
    wibble
  • wibblewibble1256 Weimar, GermanyPosts: 563Member
    Hide behind the dish during warp transit would be worth a Bingo. That's the one most of the cadets never get.
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