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3DAd astra per aspera

124

Posts

  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited November 2023 #92
    Rebuild almost all of it during the last days. Basically scaled it down by 30% and adjusted the silhouette. Hope the proportions will feel more correct now. Didn't touched the Pylons and the whole docking ring including the bridges to the inner core yet, though. Those are next.

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    Post edited by wibble on
    evil_genius_180StarCruiserPreVizStarriggerashleytingerLizzy777caveat_imperatorStarshipBrandenberg
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Hangar Doors and Landing Pad:
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    evil_genius_180StarCruiserLizzy777
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    A few examples of interior work. I don't want to get crazy about it ... yet. For now they just serve as scale references.

    Promenade
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    Hangar
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    And an example of how it all fits in there. Red is the hangar, blue are meant to be corridors and green is supposed to be a quarter.
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    evil_genius_180StarCruiserHelotLizzy777caveat_imperatortrekkiBrandenberg
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited December 2023 #95
    Back to the constitution for a moment.
    Cheap explanation for all the changes I made:
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    And a look at the impulse engine. This is where I left it last time. Maybe I will also proceed here. We will see.
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    Post edited by wibble on
    StarCruiserevil_genius_180publiusrcaveat_imperatorashleytingerLizzy777trekkiBrandenberg
  • publiusrpubliusr551 Posts: 1,749Member
    I love that impulse deck.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Thank you @publiusr
    Of course I didn't proceed with the impulse deck. Mainly because I don't really know how I want the machinery in there to look.
    Instead - in order to proof that I listen to critique - I tried my hand on new pylons. Obviously this is just a rough test that would need much refinement. But I am really not sure if I should follow this any further. I can't help myself but I feel like the old, slim version had more elegance. Any thoughts?
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    evil_genius_180StarCruiserLizzy777caveat_imperatorBrandenberg
  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    I like them both but I think they're too far up on the secondary hull but that's just my hang up with the design being further back for so many years.
    wibble
  • evil_genius_180evil_genius_1804432 Posts: 11,109Member
    wibble wrote: »
    kcrdsajdbmhy.png

    I'm partial to this one.
    wibbleExcalibor
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    @evil_genius_180
    After seeing both versions side by side I think I'm also sold on the wider version.

    @ashleytinger
    Thank you.
    The position on the secondary hull is inspired by the Refit Enterprise. Also the pylons should align with Engineering and Engineering should align with the antimatter tank and the tank position is fixed by the yellow circle on the underside.
    xfem9egz5won.png
    So beside miner tweaks I doubt I will change theirs alignment.
    ashleytingerevil_genius_180trekkiLizzy777caveat_imperatorBrandenberg
  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    Oh I get why they're there, just my brain not meshing with your mesh not your design choice lol
    wibble
  • evil_genius_180evil_genius_1804432 Posts: 11,109Member
    wibble wrote: »
    @evil_genius_180
    After seeing both versions side by side I think I'm also sold on the wider version.

    For me, it comes down to not only aesthetics, but also structurally weak points that enemies can target in battle. Even the pylons on the TOS ship seem too thin in that regard.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    @ashleytinger: :)
    @evil_genius_180: ya, you point out all that matters. I thought with those slim pylons I would stay closer to the TOS Design. 'cause after all redesigning this is still supposed to be the original Enterprise. But the structural argument was what convinced me to give in to the suggestions from @publiusr and @seanr. It took me a while to let go of my aesthetic concerns, but I think I get it now that this is the better choice.

    I feel really dumb to ask this but I find the pylons oddly hard to build. It seems my brain can't compute there angled position. With you having build so many TOS Enterprises what is your workflow if it comes to this? Do you build them in there angled position or do you build them in orthographic view and then rotate them in there position? The latter one is what I tried to do so far, but they never match there position and seem oddly twisted afterwards. I'm sure I'm missing something obvious here.
  • evil_genius_180evil_genius_1804432 Posts: 11,109Member
    I build them in orthographic view and then rotate them. I think that makes it easier to line up the bits with each other.
    wibble
  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    I've really only dealt with straight up and down pylons so far. I need to actually finish my model of the Big E at some point. But yeah when I'm modeling something like that I'll get the basic shape down to what I want in top, front and side views and then move into my perspective view to line it all up where I want it. Easiest way to make sure your interior parts match up as well if you've got any that you want to see inside.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Jumping between projects a bit. While I was experimenting with materials for the Milan Maru I came up with some that I figured would serve the constitution as well.

    New hull material and bussards.
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    Used the same hull material for the interior, too. On the ceiling you can see that it actually has a bump map and a more or less elaborated roughness map. And than there is the glass for the room divider of course. I wonder if that would look good on the nacelles as well.
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    Lizzy777rojrenStarCruiserSeveruscaveat_imperatorpubliusrBrandenbergevil_genius_180
  • publiusrpubliusr551 Posts: 1,749Member
    Great saucer rim.
    wibble
  • seanrseanr1251 Brooklyn, NYPosts: 627Member
    Looks good - one nit, though: ship's name on the hull should be in all caps. Don't ever recall seeing lowercase hull markings on a Trek ship, TBH.
    wibblePreViz
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Just testing an idea for the nacelles.

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    Lizzy777StarCruiserrojrencaveat_imperatorBrandenbergevil_genius_180
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited April 14 #110
    Like with the "Milan Maru" I'm mostly playing with materials here instead of actually modelling.

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    This is the current version of the bussard material. I also added those little intakes through where the bussard collectors are supposed to collect interstellar gas. Right now they are just light leaks of course. I still have to modify the nacelles there, too

    5x91j9xbosqz.png
    Post edited by wibble on
    ashleytingertrekkiLizzy777StarCruiserBrandenbergevil_genius_180
  • EBOLIIEBOLII205 Posts: 362Member
    ouch...man does that look good!
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited May 18 #112
    Was in a Star Trek mood again.
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    Just minor updates as usual. A little bit of modelling here and there but mainly played with lighting and materials. But still, I feel like you get a better impression of where I want to go with it, now.
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    Post edited by wibble on
    StarCruiserashleytingerLizzy777Brandenberg
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited May 22 #113
    More of that mess.
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    And the bussards again.
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    Post edited by wibble on
    StarCruiserLizzy777seanrBrandenbergevil_genius_180
  • seanrseanr1251 Brooklyn, NYPosts: 627Member
    Nice - love the 60's aesthetic. Also really like that mess hall interpretation of the big round windows/lights at the front of the saucer.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited May 23 #115
    seanr wrote: »
    Nice - love the 60's aesthetic. Also really like that mess hall interpretation of the big round windows/lights at the front of the saucer.

    Thanks. For me that always was the most obvious explanation for those three lights. To be honest with all those redesigns and reinterpretations of the TOS Enterprise we already got, I'm surprised that no one else had the same idea. Or maybe I just haven't seen them yet.
    And as for the 60's aesthetic. Actually I was trying to match the aesthetic of (water)ships architecture. But if that makes it 60's like I'm fine with that, too.
    Post edited by wibble on
    seanr
  • seanrseanr1251 Brooklyn, NYPosts: 627Member
    Just noticed one glaring thing - the legs on those seats are much too short, should be twice that, basically - those seats would topple just from the breeze caused by a passing person. 🤣

    As for 60's aesthetic; yeah, I see what you mean. It's partially the colors that also give it a mid-century modern vibe too, though.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    edited May 26 #117
    thanks @seanr for commenting. Yes the chairs suck, I know. I just didn't had the patience yet to build new ones and hoped as placeholders they would do. Plus I'm not even sure yet if I want to use the TOS models. I even tried to use some that you have published (also just as placeholder of course) but they just seemed too much out of context. Right now I'm planning to build some of the models they used on "strange new worlds". Well, some day, you know.

    And as for the aesthetic, I hope you didn't got that wrong. I really didn't mind your 60's comment. It just wasn't what I had in mind while building it. And with the colours I was actually leaning towards the TOS aesthetic. Therefore it seems like I did something right if it looks 60's like for you.
    As for the rest. Modern architecture also was an association I got. Although I thought more of the 20's and 30's. Which is actually somehow fitting since there are a view examples of this periods architecture that were inspired by maritime aesthetics.
    Post edited by wibble on
  • BrandenbergBrandenberg1880 CaliforniaPosts: 2,030Member
    Wow. I feel like apologizing that I missed this thread. There's awesome stuff here. Love what you are doing to the Constitution Class. I won't overlook this one any longer.
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Thank you @Brandenberg for your kind words. Although I hope you know that there is no need to apologize.
  • BrandenbergBrandenberg1880 CaliforniaPosts: 2,030Member
    edited May 25 #120
    Well you know - good work shouldn't be missed.

    Question, where does everyone get the human figures used to size things? Did you make your own? It's something I need to do. I suppose there is probably a You Tube video on it or something.
    Post edited by Brandenberg on
    wibble
  • wibblewibble1213 Weimar, GermanyPosts: 542Member
    Where does everyone get the human figures used to size things? Did you make your own?

    I wish I would have been able to, but no I downloaded mine. I seriously don't know anymore where. But the author is named Francisco Athens the model is simply called human_1. Maybe you can find it via google,

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