Anyway you could show me? I understand what it is you're explaining, but it's hard for me to picture. That would help me understand, because I'm doing a DSC/TOS Connie, and would like to be able to make that plate appearance!
Echoing all the rest - this is just a great image. I really love the subtle chromatic glints on the bright areas. Compositing plugin or something in your renderer? The spot lights on the nacelles and engineering section are also a nice touch.
@publiusr & @Loophole: Actually, it's probably going to be a canon design. I'm thinking Oberth right now, but haven't made a decision yet. For non canon, I have a couple idea of my own that I could work on.
Echoing all the rest - this is just a great image. I really love the subtle chromatic glints on the bright areas. Compositing plugin or something in your renderer? The spot lights on the nacelles and engineering section are also a nice touch.
Thanks! Just Vray glare does its work
@ChiefBrex: Ok, so super quick explanation. Create a plane, give it plenty of divisions. The size of the square will determine the size of the holes. You can play around with make it rectangles for different looks:
Select the polygons that correspond to holes you want to have:
After that, just delete the polygons and apply a turbosmooth/subdivide modifier:
Then add a shell/solidify to give it some thickness. Could also select all faces and extrude, as long as you don't need the back polygons. On the one on the right, I also added a bevel/chamfer to all edges:
That's it The good thing is that since it's all quads, you can pretty much do anything. You can do a curved grill, or any other shape as long as the polygon size doesn't change too much. For instance, here on the second one I did it on a cylinder:
Bonus points, give it a cool material and do a nice render
Thanks Viper! This is a huge. Being able to see it makes sooo much sense. I think what I might do is delete the polies in place right now, and create a plane, like you recommended. Would certainly be easier than boolean!
Thanks Viper! This is a huge. Being able to see it makes sooo much sense. I think what I might do is delete the polies in place right now, and create a plane, like you recommended. Would certainly be easier than boolean!
Anytime These days, anything I can do to avoid having to boolean stuff, I'm all for it.
Thanks Viper! This is a huge. Being able to see it makes sooo much sense. I think what I might do is delete the polies in place right now, and create a plane, like you recommended. Would certainly be easier than boolean!
Anytime These days, anything I can do to avoid having to boolean stuff, I'm all for it.
Do you have a quick way of selecting the edges/faces that are chamfered/beveled. It's taking forever to get them selected lol
Anytime These days, anything I can do to avoid having to boolean stuff, I'm all for it.
Do you have a quick way of selecting the edges/faces that are chamfered/beveled. It's taking forever to get them selected lol
What software are you using? In 3ds max I can just chamfer by smoothing groups, and those get auto assigned when doing the shell modifier. You might need to ask around if it's another software.
Anytime These days, anything I can do to avoid having to boolean stuff, I'm all for it.
Do you have a quick way of selecting the edges/faces that are chamfered/beveled. It's taking forever to get them selected lol
What software are you using? In 3ds max I can just chamfer by smoothing groups, and those get auto assigned when doing the shell modifier. You might need to ask around if it's another software.
I'm using 3DS Max.I didn't think about the smoothing groups.
So in keeping with the current theme of actually finishing projects for a change, I spend the weekend fixing a few things and then adding the finishing touches on my TMP shuttle. Missing RCS ports and the engines at the back plus a few small bits, but very close to done.
I have always loved that shuttle design. I like the wear and tear look on it too.
Thanks I have a couple of other small craft I'm working on. Hopefully progress on those soon. I know the dirty look is probably not what would happen in a starfleet ship, but what the hell?
That looks really good Viper. Just curious, what font did you use for the name Asimov?
Thanks! I used a font called Palm Canyon Drive Heavy. It has a similar style than the lettering used on Final Frontier but the uppercase letters are not a very good match. Since I'm not doing the Galileo for now, this works nicely
I have always loved that shuttle design. I like the wear and tear look on it too.
Thanks I have a couple of other small craft I'm working on. Hopefully progress on those soon. I know the dirty look is probably not what would happen in a starfleet ship, but what the hell?
That looks really good Viper. Just curious, what font did you use for the name Asimov?
Thanks! I used a font called Palm Canyon Drive Heavy. It has a similar style than the lettering used on Final Frontier but the uppercase letters are not a very good match. Since I'm not doing the Galileo for now, this works nicely
For a Starfleet shuttle? Oh it would absolutely fit in, especially if it's been out and about. As pristine as the Trek ships were in the shows, I doubt they'd be THAT nitpicky in reality. I figure they'd get a new coat or paint or what-not when they get a complete overhaul after so many hours of operations, but in between then the shuttles would definitely take a beating. Hell as good as the cruise lines are their tenders often look used, because they are, and Cruise lines stay on top of that stuff all the time.
I had no internet yesterday, so I took the opportunity to finish the shuttle. There were some wrong things in the UV map, so I fixed those and added the RCS thrusters. That meant I had to retexture the entire shuttle, but I think it looks even better. Here are a few renders:
I usually think that future tech would make stuff like scrapes a thing of the past, but other than that which is a personal preference, I love this. The modeling and materials look on point!
For all my finished Trek fan art, please visit my portfolio
I usually think that future tech would make stuff like scrapes a thing of the past, but other than that which is a personal preference, I love this. The modeling and materials look on point!
Thanks! I think for the starships the pristine look makes more sense, but for shuttles that perform atmospheric flight, a bit of dirt and damage work well
I usually think that future tech would make stuff like scrapes a thing of the past, but other than that which is a personal preference, I love this. The modeling and materials look on point!
Thanks! I think for the starships the pristine look makes more sense, but for shuttles that perform atmospheric flight, a bit of dirt and damage work well
Well, it's perfect if it was the shuttle that crash landed in the shuttlebay in TFF.
Resurrecting this thread as well. Starting with the TOS Connie. I updated the materials for the bussards recently and also did some changes to the saucer textures. Here's a quick render:
This project has been stalled for years, but I came across some new reference for the workbee which made me want to take a look at my file for it. So I fixed a few things and started working on it again. Will try to get it done soon.
Nice. I've always been a fan of these. They come from the "let's make it realistic" days of TMP, where they added a lot of realistic touches to the Starfleet tech. A little vehicle like this would be essential to making repairs in space, much like how mini subs are used in the ocean.
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Certainly, as soon as my internet is not so crap
Frequent updates at our Discord channel!
Edit - I have no idea what I was on when I typed this. But I think I meant to say no rush.... <_<;
The hyperwarp ships towards the end, perhaps.
No one has done those.
Thanks! Just Vray glare does its work
@ChiefBrex: Ok, so super quick explanation. Create a plane, give it plenty of divisions. The size of the square will determine the size of the holes. You can play around with make it rectangles for different looks:
Select the polygons that correspond to holes you want to have:
After that, just delete the polygons and apply a turbosmooth/subdivide modifier:
Then add a shell/solidify to give it some thickness. Could also select all faces and extrude, as long as you don't need the back polygons. On the one on the right, I also added a bevel/chamfer to all edges:
That's it
Bonus points, give it a cool material and do a nice render
Frequent updates at our Discord channel!
Anytime
Frequent updates at our Discord channel!
Do you have a quick way of selecting the edges/faces that are chamfered/beveled. It's taking forever to get them selected lol
What software are you using? In 3ds max I can just chamfer by smoothing groups, and those get auto assigned when doing the shell modifier. You might need to ask around if it's another software.
Frequent updates at our Discord channel!
I'm using 3DS Max.I didn't think about the smoothing groups.
Frequent updates at our Discord channel!
Thanks
Thanks! I used a font called Palm Canyon Drive Heavy. It has a similar style than the lettering used on Final Frontier but the uppercase letters are not a very good match. Since I'm not doing the Galileo for now, this works nicely
Frequent updates at our Discord channel!
For a Starfleet shuttle? Oh it would absolutely fit in, especially if it's been out and about. As pristine as the Trek ships were in the shows, I doubt they'd be THAT nitpicky in reality. I figure they'd get a new coat or paint or what-not when they get a complete overhaul after so many hours of operations, but in between then the shuttles would definitely take a beating. Hell as good as the cruise lines are their tenders often look used, because they are, and Cruise lines stay on top of that stuff all the time.
Frequent updates at our Discord channel!
And then in a hangar setting, sort of:
Frequent updates at our Discord channel!
Thanks! I think for the starships the pristine look makes more sense, but for shuttles that perform atmospheric flight, a bit of dirt and damage work well
Frequent updates at our Discord channel!
Well, it's perfect if it was the shuttle that crash landed in the shuttlebay in TFF.
Looks great!
Frequent updates at our Discord channel!
The classic and the idea of an updated version, both done justice!
Frequent updates at our Discord channel!