Oh that's so cool!
My research suggests James Lima designed the seaQuest on paper, but who sculpted this?
I've read this was 3d scanned for the show, but I assume they remodeled over it. The show's CGI has too many sharp edges to be scan data, not to mention how heavy a 3d scan would be for their computers back then.
More fitting sets into the hull. Trying to fit the Sea Deck inside the hull. My thought was to place it high in the ship so Darwin's pool is at the top of the water contained in the Darwin Tunnels. AND also on a deck with MagLev access. But its a very tall set that just barely fits between the MagLev tunnels - and then I have to have hallways outside the MagLevs AND can't have any hallways crossing the MagLev tunnels of course.
I think Bridger was high when he designed seaQuest...
So, with some time on my hands, I've made an animated preview of the seaQuest being constructed as the camera moves through it.
Everything about this is VERY Work-In-Progress, but I wanted to get the idea out of my head to see if it could work visually. I think the ultimate look should be a time lapse construction.
I'm ok with the camera move, but I was thinking of having it go up and around the bridge as the bridge assembles and then back outside to end in the same way. The bridge is the most seen place in the show, I probably should show it off more.
Feedback is welcome. What do you think could make this cool? Is something not reading well to you? Is the camera moving too fast or slow?
The outer skin feels like it's being pulled on like a sock, but the internals are great. Not sure what to recommend for that as building out plating to apply might take even longer
The outer skin feels like it's being pulled on like a sock, but the internals are great. Not sure what to recommend for that as building out plating to apply might take even longer
Skin looks like a sock LOL. Yeah, I'm just animating a slice plane right now to "grow" the skin. Lemme see if I can texturize the border somehow & give a better impression of organic growth. Thanks for the comment.
BTW, what you've described as the "sensor pod" is the Emergency UEO Eband satellite systems. It was used at the end of season 1 to coordinate a global crisis response through encrypted comms. I dont think it's sensors unless you're redesigning the sub.
BTW, what you've described as the "sensor pod" is the Emergency UEO Eband satellite systems. It was used at the end of season 1 to coordinate a global crisis response through encrypted comms. I dont think it's sensors unless you're redesigning the sub.
Nah, not trying to redesign the sub. I probably couldn't remember what they called it. Good catch.
I always loved this show...I hated when they change it towards to the end of a war Show and a new captain...that's when they killed the series....so saddddd...Great job on the 3D work.
Nice! I think I ended up with 7 decks on my Master Systems display too.
Sometimes I've not shown all the decks in my WIP 3d cutaways, so it might seem like those don't have enough decks.
Awesome work, quite an undertaking to do a model with full interiors. I'm going to have to sit down and watch the show sometime.
Yeah, I originally started this as a 3d aid to make a more accurate cutaway/deck plans like Aresius posted above. And trying to reconcile:
1.) What's shown in the show,
2.) What's said in the show &
3.) Reality/Physics
has been quite the puzzle. But that's probably what keeps me interested.
Enjoy the show for what it is. I'll let you make your own opinions, but each season is kind of a reboot. Accept that going in, and you'll probably like it more.
Awe, that's a beautiful animation! Have you scaled the seaQuest up a bit to fit in the bridge along with the angled corridors behind it, or have you straightened these out? I found it difficult to place them into the ship's body plus the maglev tubes and such in an angle (as on the set plans).
Awe, that's a beautiful animation! Have you scaled the seaQuest up a bit to fit in the bridge along with the angled corridors behind it, or have you straightened these out? I found it difficult to place them into the ship's body plus the maglev tubes and such in an angle (as on the set plans).
I see you've encountered these problems too. Fitting the corridors and maglev tunnels around the bridge is something I'm still trying to work out. I think moving the bridge forward was my latest solution.
A small update. Playing around with 3DS Max's viewport draw modes. Still trying to fit stuff inside the hull while also trying to maintain "plausibility". Also trying to move stuff into Unreal Engine for faster rendering and to force myself to learn more Unreal Engine. I would kill to have just Unreal Engine's rendering inside of 3DS Max so I didn't have to deal with Unreal Engine itself
I've been transitioning this project to Unreal Engine so render times don't kill me.
Interior = Sucks. Models and placement and materials all suck. Its ALSO not assembling as the camera flies through since I haven't figured out the best way to do all that yet, and I'm still modeling the interior, fitting things together, tearing my hair out, etc...
Posts
I added the vinyl details for placement once scanned
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Oh that's so cool!
My research suggests James Lima designed the seaQuest on paper, but who sculpted this?
I've read this was 3d scanned for the show, but I assume they remodeled over it. The show's CGI has too many sharp edges to be scan data, not to mention how heavy a 3d scan would be for their computers back then.
I bet. I've done scan cleanup for other projects.
I think Bridger was high when he designed seaQuest...
This. Is. PERFECTION!!
So, with some time on my hands, I've made an animated preview of the seaQuest being constructed as the camera moves through it.
Everything about this is VERY Work-In-Progress, but I wanted to get the idea out of my head to see if it could work visually. I think the ultimate look should be a time lapse construction.
I'm ok with the camera move, but I was thinking of having it go up and around the bridge as the bridge assembles and then back outside to end in the same way. The bridge is the most seen place in the show, I probably should show it off more.
Feedback is welcome. What do you think could make this cool? Is something not reading well to you? Is the camera moving too fast or slow?
Skin looks like a sock LOL. Yeah, I'm just animating a slice plane right now to "grow" the skin. Lemme see if I can texturize the border somehow & give a better impression of organic growth. Thanks for the comment.
Sorry I didn't fix this sooner, I was traveling.
I think its fixed now - "Embedding on other websites" was unchecked on YouTube.
Current Projects:
Ambassador Class
Nah, not trying to redesign the sub. I probably couldn't remember what they called it. Good catch.
Sometimes I've not shown all the decks in my WIP 3d cutaways, so it might seem like those don't have enough decks.
Yeah, I originally started this as a 3d aid to make a more accurate cutaway/deck plans like Aresius posted above. And trying to reconcile:
1.) What's shown in the show,
2.) What's said in the show &
3.) Reality/Physics
has been quite the puzzle. But that's probably what keeps me interested.
Enjoy the show for what it is. I'll let you make your own opinions, but each season is kind of a reboot. Accept that going in, and you'll probably like it more.
I see you've encountered these problems too. Fitting the corridors and maglev tunnels around the bridge is something I'm still trying to work out. I think moving the bridge forward was my latest solution.
Thank you. I've been busy either freelancing or trying to nail down a permanent job, so I've been neglecting this a lot. I'm working on an update now.
Best of luck! I can't wait to see what you come up with next 🙂
I've been transitioning this project to Unreal Engine so render times don't kill me.
Interior = Sucks. Models and placement and materials all suck. Its ALSO not assembling as the camera flies through since I haven't figured out the best way to do all that yet, and I'm still modeling the interior, fitting things together, tearing my hair out, etc...
Exterior = OK.