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3DSeaQuest DSV 3D Internal Deck Layout

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Posts

  • JeffrySGJeffrySG321 Posts: 477Member
    oh hey, regarding wires on surfaces, I found this video and thought you might be interested. It's not how I do them but it's a great solution.
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    JeffrySG wrote: »
    oh hey, regarding wires on surfaces, I found this video and thought you might be interested. It's not how I do them but it's a great solution.

    That's pretty cool. Thank you.
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    Another update. I was unhappy with the environment since I had to turn off the fog to make the spot lights work. So I replaced the spot lights
    with textures on planes, added fog and worked on the cliff and ground some more. Not happy with the triangle windows yet, maybe adding some glow would help. Gotta fix the nose - uv mapping gets messed up there when subd is applied. Thinking of adding a subtle turbulence stream of some sort behind the engines too.

    vfjuc04sdg98.png
    Lizzy777japetus
  • seanrseanr899 Brooklyn, NYPosts: 538Member
    The triangular windows really look like planes just pasted on - were they like that in the original? Maybe you could round the corners on them (since sharp corners are famously a structural weakness). They'd be triangular still, but not sharp corners (with a fairly wide corner radius). I'd also suggest doing window boxes behind them like a lot of the Trek shipbuilders do (I've also seen good parallax shader examples if your software can do that).
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    They probably WERE triangles pasted on the original model. And, so are mine right now ;)
    I'm trying to keep the model modify-able until I'm sure the form is as correct as I can get it before cutting in smaller details like the front torpedo tubes. Keeping this true to the show, but also trying to add detail/make it feel more photo realistic is becoming a hard line to walk.
    Using a parallax shader might add the needed detail to make the windows seem less basic though.
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    Messed with the comp and materials some more. Added a scan of a fish tank sunken ship to give some more story to the scene.
    0ujwjzxb5cpf.jpg
    Lizzy777japetus
  • seanrseanr899 Brooklyn, NYPosts: 538Member
    edited December 2020 #68
    I Googled "Seaquest DSV sets" and what do you think was the very first thing I saw?

    SQ-crew-photo.jpg?resize=2000%2C1200

    I modeled those grates up in the ceiling (they're the same ones used all over Star Trek) and released them here - you may as well save yourself some trouble and grab those. :D
    Post edited by seanr on
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    I saw that in the models section! Definitely will - and thanks!
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    More work on the Navigation chairs. I'll add the footrests and handlebar/screen thing tomorrow.
    26m7v8qsx48v.jpg
    seanrLizzy777omnipotent
  • japetusjapetus1537 SeattlePosts: 1,159Member
    Messed with the comp and materials some more. Added a scan of a fish tank sunken ship to give some more story to the scene.
    0ujwjzxb5cpf.jpg

    Awesome!! Gives me chills!
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    More work on the Nav chairs. I put off doing all the wires until tomorrow:
    j545ffecqc8t.png
    qouffax8wn7h.png
    omnipotentLizzy777
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    w9infbfrkwq2.png
    yp9cy3qrc5tj.png
    Lizzy777Freak
  • markmasseymarkmassey413 StaffordshirePosts: 546Member
    Just finished rewatching the first season.. you know what? I enjoyed it more than I thought I was going to.. that crew photo makes me feel sad for some reason... but then so does cheers every morning at the minute haha I think it's a sign that I'm getting old....

    This thread has turned into quite the rollercoaster :)
    Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    markmassey wrote: »
    This thread has turned into quite the rollercoaster :)

    I think this show had more of an effect on people than anyone realizes. With better behind the scenes management and vision, this might have gone further and done better. I can only hope Netflix lets me reboot it. I have ideas...... :)
  • markmasseymarkmassey413 StaffordshirePosts: 546Member
    I keep hearing about a reboot of babylon 5..... no... seaquest for the win!!!
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    Better not touch B5!
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    WIP of the alcove workstations.
    mu6w361pzne1.jpg
    Lizzy777Freakjapetus
  • count23count23271 Posts: 700Member
    markmassey wrote: »
    This thread has turned into quite the rollercoaster :)

    I think this show had more of an effect on people than anyone realizes. With better behind the scenes management and vision, this might have gone further and done better. I can only hope Netflix lets me reboot it. I have ideas...... :)

    Take the resource crisis of the 3rd season, the peacekeeping and exploration concept of the first season, and take nothing whatsoever from the 2nd season and you've got a good reboot there :)
    Mustang13Camaro68
    Formerly Nadesico.

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