Mocked up the alternate engine mount. This is with the engines same relative size to the saucer as the Original Niagara. Will drop the size of the engines next.
I personally think it looks better with the other pylons. But, it's nice that you're willing to try out different configurations suggested by people.
I didn't think it would take long since I just grabbed them off my Galaxy class. Of course it took longer than expected. At least now I know.
Actually it isn't clear from this far back but I completely redid the bridge module after admiring MKF and LewisNiven's bridges for their galaxy class models.
Oh I like the first one. I really really like that first one. The over-sized nacelles actually work for it in a kind of 'hot rod' fashion, where its meant for speed.
Oddly enough, the second image looks like not only did you shrink the nacelle size, but then enlarged the saucer. I think it's the angle, even though its the exact same shot angle. Yes, I'm weird like that.
USS Epimetheus? As a nice playful smack towards the USS Prometheus?
EDIT: And yes, if you can/want/able to, keep your cut-outs and shapes from your original quad-nacelle pylons. It adds a nice bonus personal touch to it that's your own, without making it a straight across swap.
I think Ambassador class pylons work better on that hull if you had a choice. Galaxy ones are a smidge too... art neuvo? in style to fit that hull and saucer type.
Oddly though, the saucer and hull go fine with galaxy nacelles if done properly. So i like how it looks in that configuration, just the pylons need to be a little less organic I reckon.
If you want a name, Vermillion falls is the next largest waterfall besides Niagara. I like themic naming
Nice start. I liked the design but didn't like the 3part split lol.
I read somewhere, instead of the tiny vertical nacelles, they would have been integrated into the hull for the top section. Ever thought about trying to do that?
I liked the design but didn't like the 3part split lol.
I'll second that. the three way split just came across as a really bad gimic.
It made sense to do it with a ship like the Galaxy Class, but not with these smaller compact ships.
Nice start. I liked the design but didn't like the 3part split lol.
It's really dumb, isn't it. The pieces look so frail and nonfunctional. Plus the warp engine that sticks up like a Mohawk out of the main saucer really is really "forced" as designs go.
I'll second that. the three way split just came across as a really bad gimmick.
It made sense to do it with a ship like the Galaxy Class, but not with these smaller compact ships.
Brandenberg, I take it you play STO? Possibly getting ideas from the mix'n'match customization options for hulls?
Nah, never joined STO. I guess you are referring back to the variations on the Niagara Class. Someone asked so I played with it. The quad engine is always going to look better to me, but the standard 3 engine design has more or less won me over. I really ought to do the secondary hull with the correct window pattern.
Working on the Prometheus engines. Not the easiest engines I've done.
Nah. Was just wanting to give you an idea for an alternative Akira/Miranda I frankenstein'd together. And yes, I'm well aware of the 'buuuh, wha?' that generally causes in people when they hear that combo.
EDIT: Rather than being rude and post them in your topic, I'll PM you the pics, unless you're okay with them here.
A few things.
1. Sorry about the side image having in-game stuff. I simply couldn't manipulate it in a way that didn't have the HUD graphics in the way.
2. Forgot I had my graphics turned down, whoops.
3. I can't do much about the darkness, as once in deep space the lighting is dependent on if you're near a star and what color the star is. In this images case, its right near the Bajor system.
4. I put the images in a spoiler, simply so anyone wanting to only see your work, can skip right past this.
Its a 'through-deck' carrier, where the front shuttlebay connects directly to the back shuttle bay, if however the aft one is one deck above.
All my ships use an Egyptian theme (Anubis, Hathor, Sekhmet, etc), hence the rather unique name. Only downside is the small hull, heh, can't display all the letters/numbers properly on the saucer. There's supposed to be two phaser strips on the underside, one on either side of the lower escape pod hatches, but it never renders.
That's actually an interesting design. Did you make your own mesh of it or is it only on STO?
Its all STO's meshes. Its just that the way STO works is that they give you between 2-5 different 'sibling' meshes for related classes - read: all work identically, its just different cosmetic skins - and then breaks it down into saucer, main hull, pylons, nacelles, and misc (for anything with quad-nacelles so you can mix'n'match even more, or something like mission pods as like the Nebula class' one), and then you can splice them together however you like. IIRC my combo was:
Saucer: Armitage class
Engineering/Main Hull: Zephyr class
Pylons (and in this case, the phaser/torpedo pod as well): Armitage class
Nacelles: Oslo class
Yet it all works as it if was an upgraded Akira class.
And if I had any skill beyond 'set the PC with Maya installed on fire' (don't ask) with 3D graphics, I'd have made it and fixed a few nearly hidden spots where the individual pieces don't line up really well. My skill lies more with 2D.
I just figured you might want something to mess with if you wanted.
And if I had any skill beyond 'set the PC with Maya installed on fire' (don't ask) with 3D graphics, I'd have made it and fixed a few nearly hidden spots where the individual pieces don't line up really well. My skill lies more with 2D.
I just figured you might want something to mess with if you wanted.
Yeah, I might give it a whirl. You rather implied it with the orthos. Nice touch. I have to admit I see the ship and think, "Cool design but I might alter this a tiny bit or that a little..."
After looking at more pictures I decided to redo the engines a little sleeker and with a different underside. As usual, the second time around is easier after learning how the first time around.
Looking good. With funky shapes like that, I find it's best to make one and then use it as a proof of concept to make a better one. Like you said, it's easier the second time.
I think the one window in the raised section aft of the bridge is just a tad bit too low, but other than that, nice start. And I like the subtle cutouts you've already got going in the nacelles.
Posts
Your fighter - the one your are working on right now.
4 Galaxy style pylons on this, instead of swept back 1701ish and you like the 3 vent-like indentations on the pylons in the image above?
Actually it isn't clear from this far back but I completely redid the bridge module after admiring MKF and LewisNiven's bridges for their galaxy class models.
Oddly enough, the second image looks like not only did you shrink the nacelle size, but then enlarged the saucer. I think it's the angle, even though its the exact same shot angle. Yes, I'm weird like that.
USS Epimetheus? As a nice playful smack towards the USS Prometheus?
EDIT: And yes, if you can/want/able to, keep your cut-outs and shapes from your original quad-nacelle pylons. It adds a nice bonus personal touch to it that's your own, without making it a straight across swap.
Oddly though, the saucer and hull go fine with galaxy nacelles if done properly. So i like how it looks in that configuration, just the pylons need to be a little less organic I reckon.
If you want a name, Vermillion falls is the next largest waterfall besides Niagara. I like themic naming
Current Projects:
Ambassador Class
@Barricade great comments. 😎. You remind me I want to tackle a Epimethius Prometheus.
I read somewhere, instead of the tiny vertical nacelles, they would have been integrated into the hull for the top section. Ever thought about trying to do that?
I'll second that. the three way split just came across as a really bad gimic.
It made sense to do it with a ship like the Galaxy Class, but not with these smaller compact ships.
Yep, kinda reminds me of a pointed shoe.
Agreed all.
Nah, never joined STO. I guess you are referring back to the variations on the Niagara Class. Someone asked so I played with it. The quad engine is always going to look better to me, but the standard 3 engine design has more or less won me over. I really ought to do the secondary hull with the correct window pattern.
Working on the Prometheus engines. Not the easiest engines I've done.
EDIT: Rather than being rude and post them in your topic, I'll PM you the pics, unless you're okay with them here.
1. Sorry about the side image having in-game stuff. I simply couldn't manipulate it in a way that didn't have the HUD graphics in the way.
2. Forgot I had my graphics turned down, whoops.
3. I can't do much about the darkness, as once in deep space the lighting is dependent on if you're near a star and what color the star is. In this images case, its right near the Bajor system.
4. I put the images in a spoiler, simply so anyone wanting to only see your work, can skip right past this.
All my ships use an Egyptian theme (Anubis, Hathor, Sekhmet, etc), hence the rather unique name. Only downside is the small hull, heh, can't display all the letters/numbers properly on the saucer. There's supposed to be two phaser strips on the underside, one on either side of the lower escape pod hatches, but it never renders.
Its all STO's meshes. Its just that the way STO works is that they give you between 2-5 different 'sibling' meshes for related classes - read: all work identically, its just different cosmetic skins - and then breaks it down into saucer, main hull, pylons, nacelles, and misc (for anything with quad-nacelles so you can mix'n'match even more, or something like mission pods as like the Nebula class' one), and then you can splice them together however you like. IIRC my combo was:
Saucer: Armitage class
Engineering/Main Hull: Zephyr class
Pylons (and in this case, the phaser/torpedo pod as well): Armitage class
Nacelles: Oslo class
Yet it all works as it if was an upgraded Akira class.
And if I had any skill beyond 'set the PC with Maya installed on fire' (don't ask) with 3D graphics, I'd have made it and fixed a few nearly hidden spots where the individual pieces don't line up really well. My skill lies more with 2D.
I just figured you might want something to mess with if you wanted.
Yeah, I might give it a whirl. You rather implied it with the orthos. Nice touch. I have to admit I see the ship and think, "Cool design but I might alter this a tiny bit or that a little..."