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3D-= MKF random trek thread =-

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  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    Do the docking ports have to be horizontal?

    Atolm
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Eh, lol I need to find my pod mesh to check clearances. Maybe Ill just give up on having a port on this deck. I can move bits about to increase clearances or give more headroom. (second image shows a pushed up ceiling space)

    posttng-0134.jpg

    posttng-0135.jpg
    Lizzy777StarCruiserevil_genius_180wibbleRory1707caveat_imperatorpubliusrJES
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804514 Posts: 11,157Member
    That looks good. Plus, I know you'll detail up that hull to where it looks like it was always meant to be there. :)
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    edited October 2023 #3185
    Do the docking ports have to be horizontal?
    I mean I could do a angled hatchway with a squared up inner seal and have some sort of extending tube to solve the angle issue but that adds a lot of bulk and other goofy stuff "explaining" how it works. So in the end keeping it to something simple with lower moving parts, least for me is the better direction.

    Sorry I missed the posts the forum has not been updating posts when I make my post I have to refresh to see them and forget to check, exp when the page count goes up for me. (set to max posts per page) I just appends my new post to what I already see.

    That looks good. Plus, I know you'll detail up that hull to where it looks like it was always meant to be there. :)
    Im thinking of detailing it out like that one Eaves STO concept but I will see how it goes when I get to plating up those bulkheads. . .
    starship-a-color.jpg

    Im thinking of doing something like the detail below the bridge area.

    UPDATE, struts that are part of the secondary hull. Kinda not liking how they disrupt the secondary hulls flow exp wioth all the added loops and the nicely flat hull wanting to pucker from the right angles of the struts. But it is probably easier than hand aligning the struts with a flare to match up to the hull. . . . maybe. . . . . . fffff

    posttng-0136.jpg

    ah blast the HDRI really isnt set up to show this area very well.
    Also one render show the lower strut add ons Idea is these would flow onto the lower hull to create a area for detail to uh, gather. also to split up that large lump of hull. BUT I dunno. Again, seat of the pants with this ship.


    posttng-0137.jpg

    posttng-0138.jpg

    Im still working it so Ill have some other renders later but time has run out for now so gotta put it away.
    Post edited by MadKoiFish on
    Lizzy777StarCruiserevil_genius_180Rory1707caveat_imperatorStarriggerpubliusrJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Erm more dunno, I do not think this strut layer idea is working out. Either way, I think I have the3 struts and hull working the way I want it to made some of the hull shaping a bit softer than I wanted and angles are a bit different as I had to shove the strut root further down to avoid the main flat area of the upper secondary hull.

    posttng-0141.jpg
    posttng-0142.jpg
    posttng-0143.jpg
    posttng-0144.jpg

    For the layer struts I think I will just have them vanish into the hull and later do something with them there matching the curve of the welded struts is ugh, made worse with the way max shows backface edges and wireframe vs say 2010 or I think even 2017. Why they changed this to something that slows workflow I dunno.
    StarCruiserevil_genius_180ashleytingerRory1707caveat_imperatorLizzy777publiusrJES
    Each day we draw closer to the end.
  • Vortex5972Vortex5972331 Posts: 1,208Member
    Looks really good.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    edited October 2023 #3188
    Ok wipe all that text lol as I DID integrate the split struts into the engineering section. I will probably manually round things at this point as there would be just too many loops to deal with that could cause issues.

    posttng-0148.jpg
    posttng-0149.jpg
    posttng-0150.jpg
    Post edited by MadKoiFish on
    ashleytingerevil_genius_180StarCruiserRory1707caveat_imperatorLizzy777JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Some wireframes for no reason, not much to see though as much of it is in subdiv. I kinda miss when a model is collapsed as the sundiv often shows the shapes a lot more as the minimal wires swoop about.

    posttng-0151.png
    posttng-0152.png
    posttng-0153.png
    posttng-0154.png
    ashleytingerevil_genius_180StarCruiserRory1707caveat_imperatorLizzy777JES
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804514 Posts: 11,157Member
    I'm sure it was a pain to merge those struts into the hull without causing massive errors with the Sub-D, but the benefits are obvious. They look great.
    publiusr
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    edited October 2023 #3191
    Heh it was more of a being rusty and getting subdiv to do what I want with poor planning >_>

    EDIT, well the material on the bridge/ notch things was a bug I guess shifted the hdri by 1deg and it renders fine now. . . . . . . .

    Again I am going to reference mostly Eave's concept imagery for the detail work on this ship. SO the typical early STO things some of the stuff from the blog days and a few things pulled from the TNG films etc. I am probably missing a large chunk of stuff too as I know he did some custom or extra things for fans on the blog at one time. I have been really bad this last few years about maintaining a reference directory. Maybe getting old or something does not seen enough time in a day to get anything done anymore.

    Rough bridge render (ignore the sfx mats as I was not willing to wait for them to render out.) Still fenced about if I will chamfer weld this into the rest of the hull or leave it with the step down so it looks more socketed instead.
    posttng-0158.jpg

    rest of these are renders with the more reflective material applied.
    posttng-0155.jpg
    posttng-0156.jpg
    posttng-0157.jpg
    It does not seem to really do much for this model, or this HDRI.
    Post edited by MadKoiFish on
    lennier1evil_genius_180ashleytingerBolianAdmiralRory1707StarCruiserStarriggercaveat_imperatorLizzy777JES
    Each day we draw closer to the end.
  • lennier1lennier1918 Posts: 1,286Member
    Nice!
    Feels like an improvement of the Titan-A without many of the upscaled TMP elements that felt out of place.
    BolianAdmiralpubliusr
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Interior rooms and layout hallway is 8ft/2.5m wide. blue turbo lifts lt blue hallway pink w/e and fuchsia is the bridge is set down for head clearance, so I have 2ft to ramp or step down from between it and the aft rooms. This does not account for any sunken floor areas. Bridge area is roughly 35X40ft (10X12m). The green/yellow area could be open area so I could have a walk through onto the bridge with a deeper sunken area. I was mostly concerned with keeping that 8ftish head clearance. Still feel this dome is a bit of a cop out though lol. Also tempting to abandon the dual lift thing too. Really not much up here to really justify it. 4 offices a crapper and storage room and the bridge. . . .

    posttng-0160.jpg
    posttng-0161.jpg
    posttng-0162.jpg
    evil_genius_180BolianAdmiralStarCruiserStarriggercaveat_imperatorashleytingerRory1707Lizzy777JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Dawned on me that spine is 20ft wide at the base so loads of silly observation lounges and briefing room.

    posttng-0164.jpg
    Starriggercaveat_imperatorashleytingerevil_genius_180BolianAdmiralRory1707LoopholeLizzy777StarCruiserJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    ehhh dunno maybe a bit too much.

    posttng-0166.jpg


    posttng-0167.jpg
    ashleytingerLizzy777StarCruiserevil_genius_180caveat_imperatorBolianAdmiralRory1707JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    posttng-0168.jpg
    posttng-0169.jpg
    posttng-0171.jpg
    Starriggerevil_genius_180rojrenLoopholeashleytingerStarCruiserRory1707publiusrcaveat_imperatorLizzy777and 2 others.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Yesterday was a loss Today, might be the same lol mostly fooling with subdiv cages and looping out hard edges.

    posttng-0177.jpg

    old sensor placement
    posttng-0178.jpg
    centered sensor.
    posttng-0179.jpg
    evil_genius_180StarCruiserashleytingerRory1707BolianAdmiralcaveat_imperatorLizzy777srspicerJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    edited October 2023 #3198
    Paneling is getting a bit clunky so I might zap it all and start over.

    posttng-0190.jpg
    posttng-0191.jpg
    posttng-0192.jpg

    That hardpoint thing might go away though I am not keen on the idea of it going onto the secondary hull as having a arm or other fixed doo-dah reaching down between the nacelles is kind of a bad idea.
    Post edited by MadKoiFish on
    ashleytingerRory1707evil_genius_180seanrStarCruiserrojrencaveat_imperatorLizzy777srspicerJES
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  • evil_genius_180evil_genius_1804514 Posts: 11,157Member
    I like the paneling. It definitely has that John Eaves vibe to it that you said you are going for.
    publiusr
  • seanrseanr1257 Brooklyn, NYPosts: 627Member
    Amazing work as always. :)
  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    Yeah the paneling DEFINITELY feels like Eaves
  • publiusrpubliusr552 Posts: 1,749Member
    edited October 2023 #3202
    MadKoiFish wrote: »
    posttng-0168.jpg

    I could see a uni-nacelle under that…an escape ship like a thin destroyer..torpsprobe below the saucer

    Post edited by publiusr on
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    edited October 2023 #3203
    Figured Ill finish paneling it out and decide then. Just feels to lumpy and caotic and less planned, well prolly cause none of it IS planned. fff

    posttng-0195.jpg
    posttng-0196.jpg
    DO think the stuff between the turbolifts needs work vs just ending in some nostrils.
    Post edited by MadKoiFish on
    wolfmanevil_genius_180ashleytingerStarCruiserRory1707Lizzy777srspicercaveat_imperatorJES
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  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Maybe some color blocking will help the verticality that I am not liking.

    posttng-0197.jpg
    evil_genius_180ashleytingerStarCruiserRory1707Lizzy777caveat_imperatorJES
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1804514 Posts: 11,157Member
    I like the blue stripe. It adds some nice visual interest without going too far detail wise.
    ashleytingerBolianAdmiral
  • ashleytingerashleytinger2061 Central OhioPosts: 1,262Member
    Same!
    BolianAdmiral
  • BolianAdmiralBolianAdmiral1187 Torrance, CaliforniaPosts: 2,628Member
    Aye… the stripe works well.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Collapsed and optimized the c/d deck so started marking out and laying out of stuff. Tried looking for my travel pod but I dunno what I did with it. It was pretty old so it might still be in old max format mats. (predating MR) I might just build a TNG era one as I doubt they would still be using the same design from TMP some 100yrs later. Anyhow dark stripe is to show some sort of plating to be on that deck to protect the hull from any Troyisms or would that be Tuckers? Also looking at window styles on these lower decks. Kinda like the idea of the overlap windows but they are a PITA as extruding them makes for a mess in the corner and alignment of all the jamb details. What sucks is I really want to work on that deck the docks is in but that is part of the entire neck/lower saucer assembly and I have yet to finalize some things with that OR decide if I want some specific details of it.

    posttng-0202.jpg
    posttng-0203.jpg
    oh yeah, ignore the crap between the turbolift caps.
    lennier1evil_genius_180StarCruiserRory1707caveat_imperatorJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    rough overpaint. ooof the super and saucer dome really makes it hard to follow centerline.
    posttng-0204-paintover-001.jpg
    ashleytingerevil_genius_180StarCruiserRory1707JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Real rough lifeboat locations, pre weeding. I do not look forward to aligning these pos things on the secondary hull. heh.
    posttng-0207.jpg
    Still debating if I wanna do anything silly with the saucer be it changes in the circular profile or cutting in notches or other stuff.
    evil_genius_180StarCruiserRory1707JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9864 Posts: 5,335Member
    Weeded upper and lower. Locations might change all depends when I get to doing the phaser strips and go in and do physical room layouts. Plan is to have a strip running above the inboard lifeboats, mostly for clearance to that saucer rim indent. Design flaw really, but I kinda want those looking inward windows. I probably could to them on the top rim of the outer lifeboats but dunno. I had considered doing 2 rows with a staggered break but that is a lot of phasers for a 500m ship. But we will see it might look good and meh? lol
    posttng-0208.jpg
    posttng-0209.jpg

    Something I screwed up and did not account for by looking at lifeboats early on was placements on the superstructures for crew in the core of the ship. (neck and central superstructures. I can fit a few on the aft neck spine but I think I might have to do a ejectable rooms like those flanking the collar. I am not going to do a bridge detachable as the amount of logistics is foolish to do such a thing. I did it with the onimaru as that was a large ship and I sorta had plans for it's use but never got there in the end. And in reality I doubt such a thing would ever be built into a ship. If such a easy get away or ideals of escape I would expect the ship t be a hive collection of independent bits that could reconfigure and a vastly differing culture base. Truthfully I have the same reaction to detachable saucers bendy bits of ship and what not. I can see blowing off nacelles in a destructive manner, warp core ejections and other ship saving methods. ANYHOW going off on a tangent here.

    I am also really tempted to go back to my old style of hull material too this reflective hull is doing some strange things. Be it bad settings or a bit of code that has gone wonk. (had this happen ages ago a material beyond a certain setting would clip the gloss to black.)
    evil_genius_180ashleytingerStarCruiserRory1707caveat_imperatorBolianAdmiralJES
    Each day we draw closer to the end.
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