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One of the things that hurts my head is the size difference between these and a NX. 80 person crew on a 200+ m ship but the Daedalus is 230?! Canon is 105m yeah subs have heavy bunk counts but the difference is wtf. SO with this in mind I might be bumping mine off canon or speculative size (140m) to something like 250m. But I will start with 150m and see where that takes me girth wise in the sphere. I gotta have room fro the bridge and some ideas at the base of the bridge and if those wont fit the ship is going to grow.
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I was trying to crack a Daed design myself after reading "Starfleet: Year One," I wanted to follow the design but make it look new and sleek instead of that 60s look. Make it look like a brand new contemporary design, streamlining the neck and wings and so on.
Goofing with the bridge thinking maybe a start on a TOSish layout. The impulse on the ball I am not sure about atm, it would be part of a set though, likely not the only unit. Bussards are temp as much of the thing is atm, just working the ratios of all the bits and deciding if I really like where things join up.
It has bloated up to 540ft roughly 164m
Updates from last night:
Biggest design issue at the moment is dealing with the neck join and the deflector clearance of the lower hull. Any higher up with the ball and itll start looking awkward. It is only the top maybe 1/4 of the dish that is obstructed. So the argument is to move it to the ball and just place a weapons array or other device here. I much prefer the deflector on the hull vs the ball but logic dictates the ball placement as optimal.
HALF A MEG from max attachments so a PURGE will happen tonight, you are warned.
The exact size is one of those debated things. I've personally seen at least 3 or 4 different lengths, with each person who scaled it thinking they got it right. Bernd Schneider did an article debating the issue a few years ago.
Thanks... already saved. BTW, where are WIP images 3 and 4? I just noticed it skips from 2 to 5.
Here is a sample of the deflector in the ball. Ignore the material freakage it is due to all the chopping etc to get the hole in. Not sure how to deal with those docking ports atm so it is a fairly ugly cutout.
Yeah 2 makes for a lot. If you do not like fed ships or the design why view the thread. I am not wasting my time to justify a canon design. There are plenty of articles and that sort of crap online that do it just as well. Nor will I just drop what I am doing to pander to your needs, wishes, and wants.
Now if you have crits based on the design take of the original concept I will be pleased to take it into consideration and interact with the comments/crits.
The little nubs are where some missile tubes will be see these either as missiles torps or whatever depending on which history you want to follow. IE photonic torps, nukes, etc. I am considering some side facing tubes too on this "cap" But I am not sure what other doodads to add here. A large phaser turret would be cool just would have a fairly large blind spot. I could add a fusion crystal here or probably better a docking ring. Someone mentioned a fly through shuttle opening but I dunno if I have the room not to mention shifting the turbolift and internal conduits to allow this would be problematic. Not to mention the worst if that piolet is a moron they could fly right into the sensor cluster on the ball.
I do plan to have a fusion reactor central to the ball between the sensor cluster and the main computer core. All of which run centrally to the ball vertically. Labs and quarters will ring these in the outer hull. I will have labs and other rooms in the secondary but most of that will be the A/M core and sundries related to the ship itself. I have no plans to mount any torp or missile facilities in the ball just energy weapons. Idea behind this is on naval battleships weapons stores etc are all away from command structures. EXP if you follow the history that this thing is equipped with nukes and conventional weapons. A/M torps are relatively harmless until it is filled with its payload. According to the tech manuals it is not fueled until prior to being offered to the launch bay.
All a bunch of horse**** really since well you do not see any of this crap outside the ship.
So sadly a mornings work down the toilet. I think I might curve that area below the bridge more and try shorter windows and make the aux room windows much smaller.
Well here are the smaller windows, they are still big though. I need to readdress my glass material, it just does not show up all that well as something there. Going to have to get unrealistic with it I guess. That or do solid geo for it which I really do not want to do.