As I part of my ongoing Enterprise A– Season Five project, (which has a thread in the 2D WIP section here:
http://www.scifi-meshes.com/forums/2d-wips/19609-enterprise-season-5-animated.html) IA’ve started to work on a model for the NX class.
IA’ve obviously employed a toon shader in order to keep the style in line with the more traditionally animated character scenes. ItA’s pretty rudimentary at the moment but itA’s enough while I model the basics of the design.
As you can see from the images attached IA’ve being working on the the saucer section, and I should have more soon.
Posts
Fleshed out more of the saucer. Next, I'll be constructing the bridge module, and fleshing out the saucer some more with the impulse engines and deflector.
That's the plan, obviously I need to do some tests to see how everything will look.
UPDATE:
As you can see I've added the bridge module (though I'm still missing a bit from the back), the deflector, and impulse engines. Next up are the catamarans.
The catamarans are done. Next up I'll flesh out the aft structures and start to work on the nacelles.
A little update on the ongoing effort on the nacelles. I'm working on the rear section now, which is a pretty complex shape so it could take a while.
Yes, the intention is to texture it. IAâve attached an imagine depicting a preliminary texture IAâve being experimenting with, and I hope itAâll give you an idea of the look IAâm shooting for.
Guy Hoyle
You can also see IAâve added the central pod as well, and IAâve started to flesh out the rear of the saucer. Right now, IAâm still working on the nacelles and hope to have more detail added soon.
Sorry, I really couldnAât tell you.
3DS MAX 8, and yes this is more or less the default toonshader. I tweaked about with the settings here and there in order to get the lines to the right width, and I bumped the amount of paint levels up in order to get a more shaded effect.
On today's work on the nacelle so far.
Pretty much all the basics are now modelled, I'm now going into additional detailing and I'll be tweaking the toonshaders.
Good catch, I actually completely forgot about that. No worries, it shouldn't take too long to remedy the oversight.
I'll just leave it at that for now.
Work on the thrusters.
Could you clarify what you're talking about here?
I've started adding some textures and detailing continues.
Are you kidding me, to give up after all I've thrown into it... :eek: Trust me, ain't gonna happen.
Obviously, there's still a lot of detailing left to do, but it's the textures I'm worried about now, especially since it's probably my weakest area of expertise. But right now one of the main questions is whatAâs happening with some of the more minor details, for instance the weapons ports and the smaller windows, and whether theyAâll be modelled or textured. ItAâs looking like the larger windows around the rim will be modelled, and the smaller ones covering the upper and lower saucers will be included on the texture.