Ah. The Interdictor has always had a special place in my heart, with the TIE Fighter games and Zahn's Thrawn books. Love it, Ansel. You make me want to fire up MAX again every time I see a ship like that.
That scale comparison ortho is all kinds of awesome. Interesting just how much smaller the Vindicator (Interdictor without the gravity well generator domes) space frame is compared to an ISD, not to mention just how massive that dedicated carrier is. Also good to get some perspective on just how big those smaller cap ships are. A very cool looking fleet you have there.
Nice, loving it, yeah, the lighting in the greeble trenches really set it off nicely. What ship is this though? Not familiar with it, or is it a custom design? Looks cool either way. Reminds me a little of the original Galactica with those lights in the shadowy crevasses.
In theory, the ship should be ~1.36km long, have 15 double turbolasers, and 12 heavy concussion launchers. The tubes are the launchers. The turrets seem to be all mounted midships, with very restricted forward/aft arcs apart from a few outrigger mounted guns. My way of thinking about it is that the ship is designed to turn its big armored bow on most of the time - launch missiles, then sweep side-to-side to sequentially unmask the flank gun batteries - sort of like a shark moving.
the guns on the top middle sections look like they would be unable to fire forward and aft - doesn't make sense - overall the ship looks good though - reminds me of homeworld ships - has the look of a giant futuristic gun
A little side project playing with proxy objects: the Field-Secured Container Vessel (FSCV) - basically from the EU, a container space train with large cargo containers secured by force fields. The size is quite large. Like, used to feed-Coruscant large.
interesting concept - though doesn't seem practical - would imagine apart from luxury items, that everything would be bulk materiel imports - massive solid ingots of metal - fuel tankers etc - food i imagine would be largely grown in hydroponics facilities on courscant itself
Luxury and manufactured items alone for a population in trillions would warrant a containerized transport of this size. I'd agree about bulk material, but I don't know if Coruscant would need that much in the way bulk manufacturing supplies to begin with - it's not Kuat.
I like the concept but with one major exception - the lack of physical connections in case 'something' (Bad HappensTM by way of Rebels) hits one of the middle parts and down goes the connection right in the middle of the whole thing. Literally 'snapping' the back of the ship (space-train?) would likely be disastrous as the front part likely is no longer under active drive control, while the back half is still likely under thrust....and SWU accel/thrust rates are high enough that the back end would likely ram the front half hard enough to shatter the next physical part + the field bubble.
Perhaps have several exposed girder truss sections going down the entire thing? If nothing else, you could attach gantry cranes and other loading/unloading bits so that when it arrives, it can start pulling apart the various containers and help make things go faster.
I don't mean take away anything you've already done - god no, leave everything in place. Just add a little more externally.
as you said trillions of people all wanting the equivalent of phones and tv's etc all that has to be manufactured on courscant to be practical so think the giant bulk transports would be needed - i agree that things of this size would seem apropriate for bringing all these luxury goods to courscant but would they all be coming from the same place? would think lots of smaller ships bringing in (still enormous amounts) goods from the planets they are made seems more reasonable
only way this would work is if to reduce shipping costs every planet from a sector delivered to one point and from there all goods heading out certain planets were taken together - suppose that could be what the trade federation is
on a practical note packing density would be much better with rectangular storage area and to be honest the shipping containers would likely be pretty similar to what we use today as well if perhaps bigger and pressurised (i know it doesn't make for as interesting design come across this myself when designing cargo ships)
The reference doesn't have any structural connection through the bubble. I thought about adding them, but I didn't think of any way to do it that would look good and still hold true to primarily force field containment. Plus, if you add too much structure, you are spending more energy on the ship itself rather than the cargo. I don't think this ship is designed to take damage, except on shielding. Purely civilian or rear echelon work.
As for industry - I don't think we know whether Coruscant produces very much, or it's primarily services/etc. I also don't think things need to be manufactured on-world to be practical - there may be environmental issues to doing mass industry on the surface of an inhabited planet (even if it were manageable, it doesn't mean that it would be as efficient as doing it in large orbital structures). And everything we've seen so far in SW suggests that trade is very important, to the extent that tiny ships like Falcon are used in profitable trade by small operators (even cutting out the smuggling angle). That does make some sense too - given how rapid hyperspace is, there must be specialist manufacturers for a huge number of goods, all of which then need to be transported to the centers of population (which may well not correspond to centers of manufacturing).
There are definitely trunk trade routes in SW - like you said ships like FSCVs maybe the trunk connectors. But there's nothing saying that city-world sized manufacturing centers *wouldn't* produce goods that require ships of this size to transport efficiently. SWscale is enormous - consider that in 2010 Earth countries exported 114million TEUs in containerized form. That's for a planet that has maybe 1/1000 the population of a place like Coruscant, without nearly the same scale of automated manufacturing as SW. Coruscant may be exceptionally large, but the Essential Atlas gives *average* Core World population density at 50 billion. Dozens to hundreds of heavily inhabited planets per sector. Scaling (very conservatively up) - each planet might be exporting 10x more by population and 100x more by productivity. That means each planet needs 2 8-bubble FSCVs per *month* to handle containerized cargo.
Fully modular stacking containers would be more efficient density-wise, just visually boring. These containers are ~100m long, btw...
Awesome! Wow, man seeing that schematic brought back memories. I remember playing this campaign way back when (in the 80's? possibly very early 90's, man that makes me feel old!). Buggered if I can remember what the title of it was though. Definitely intriguing to see a design this far out attempted in glorious greeble draped 3d.
Oh, don't get me wrong Fractal, I don't mean 'big' girders. I mean more of something along the lines of girders linking each part that are maybe - at best- the overall size (if not however length) of just one of the smaller shipping containers inside each bubble. Absolutely nothing bigger. Nothing on the scale of the tanker you did earlier, and its girder layout, as that's far too 'overbuilt' for a civilian design. Girders on this perhaps not even 1/20th that size. Maybe not even 1/30th that size in scale.
*shrugs*
Perhaps I'm just thinking a bit too practical/realistic, then going for the full enjoyment of a hypertech space opera that the SW:EU(L) is supposed to be.
Posts
How much of the original reactor volume is compromised due to the interdictor spheres?
Vindicator gallery is up:
:thumb:
Allegiance
Secutor
Imperator/Imperial
Interdictor/Dominator
Procursator
Fulgor
Vindicator
Kontos
Vigil
Customs corvette
Chi
Intersector
Consolidator
Nope sorry... but it's only called the Dominator...
The Interdictor is a cruiser class ship also know as "Immobilizer 418".
The Interdictor bases on the Vindicator hull like the Dominator bases on the Imperial hull.
Immobilizer_Interdictor_Cruiser.JPG
"Interdictor" can be used to describe a role rather than explicitly being limited to one ship class.
Dominator-class would be far better but it was a name that was drummed up after its namesake.
From an RPG supplement...
:thumb:
http://starwars.wikia.com/wiki/Kandosii-type_dreadnaught
In theory, the ship should be ~1.36km long, have 15 double turbolasers, and 12 heavy concussion launchers. The tubes are the launchers. The turrets seem to be all mounted midships, with very restricted forward/aft arcs apart from a few outrigger mounted guns. My way of thinking about it is that the ship is designed to turn its big armored bow on most of the time - launch missiles, then sweep side-to-side to sequentially unmask the flank gun batteries - sort of like a shark moving.
Is is wrong, that the first thought to go through my head upon seeing the greebles lit up is, "The child of Sajuuk, and a Caldari warship"?
That is -not- a bad thing, mind you.
Reference:
Perhaps have several exposed girder truss sections going down the entire thing? If nothing else, you could attach gantry cranes and other loading/unloading bits so that when it arrives, it can start pulling apart the various containers and help make things go faster.
I don't mean take away anything you've already done - god no, leave everything in place. Just add a little more externally.
only way this would work is if to reduce shipping costs every planet from a sector delivered to one point and from there all goods heading out certain planets were taken together - suppose that could be what the trade federation is
on a practical note packing density would be much better with rectangular storage area and to be honest the shipping containers would likely be pretty similar to what we use today as well if perhaps bigger and pressurised (i know it doesn't make for as interesting design come across this myself when designing cargo ships)
As for industry - I don't think we know whether Coruscant produces very much, or it's primarily services/etc. I also don't think things need to be manufactured on-world to be practical - there may be environmental issues to doing mass industry on the surface of an inhabited planet (even if it were manageable, it doesn't mean that it would be as efficient as doing it in large orbital structures). And everything we've seen so far in SW suggests that trade is very important, to the extent that tiny ships like Falcon are used in profitable trade by small operators (even cutting out the smuggling angle). That does make some sense too - given how rapid hyperspace is, there must be specialist manufacturers for a huge number of goods, all of which then need to be transported to the centers of population (which may well not correspond to centers of manufacturing).
There are definitely trunk trade routes in SW - like you said ships like FSCVs maybe the trunk connectors. But there's nothing saying that city-world sized manufacturing centers *wouldn't* produce goods that require ships of this size to transport efficiently. SWscale is enormous - consider that in 2010 Earth countries exported 114million TEUs in containerized form. That's for a planet that has maybe 1/1000 the population of a place like Coruscant, without nearly the same scale of automated manufacturing as SW. Coruscant may be exceptionally large, but the Essential Atlas gives *average* Core World population density at 50 billion. Dozens to hundreds of heavily inhabited planets per sector. Scaling (very conservatively up) - each planet might be exporting 10x more by population and 100x more by productivity. That means each planet needs 2 8-bubble FSCVs per *month* to handle containerized cargo.
Fully modular stacking containers would be more efficient density-wise, just visually boring. These containers are ~100m long, btw...
*shrugs*
Perhaps I'm just thinking a bit too practical/realistic, then going for the full enjoyment of a hypertech space opera that the SW:EU(L) is supposed to be.