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3DThe Rodger Young (Starship Troopers stuff)

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Posts

  • Chris2005Chris2005678 Posts: 3,097Member
    I'm blown away as always. I haven't got the patience to model anything with this much detail, certainly not for free. lol However, I'm always honored and grateful to those whom create, release/share such amazing content. :)
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  • srspicersrspicer392 Posts: 336Member
    R2D2....like on the mother ship from Close Encounters? B)
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Worked on more greeble areas and nooks and crannies. Ever closer! For real..i can feel it. Spent a bit of time today moving areas around cuz I zoomed out for once and realized things were out of proportion. Think it's about as close as it's gonna get w/o me dying.

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    ashleytingerGuerrillaMcCrojrenLizzy777Mustang13Camaro68FreakBigd524JESWarp Propulsion Laboratoryand 1 other.
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Some more WIP renders...
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    Lizzy777Bigd524FreakMcCJESrojrenBolianAdmiralWarp Propulsion Laboratorysrspicerashleytingerand 1 other.
  • JESJES392 Posts: 195Member
    Excellent work!

    I've always found it odd that a lot of the Rodger Young's weaponry seems to only be able to pivot up and down. I wonder if they are supposed to be some sort of guided weapons? Then again, the faction that used them didn't seem to be experts in tactics to begin with, since the obvious tactic would have been to glass Klendathu from orbit. Did they really want to colonize that bug planet after the dust settled? It's not like they were planning to make peace with the bugs after kicking their exoskeletal butts, if the propo was any indication.
    japetus
  • ashleytingerashleytinger2033 Central OhioPosts: 1,254Member
    So freaking amazing. You're doing great work on this!
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Finished up more greebles in the back that probably no one will notice when it flys by, there there were a lot of litle parts! Added most of the rest of the windows and did a flyby test. Very temp lighting and it's washing out a lot of detail...
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    FreakLizzy777McCJESashleytingerBrandenberg
  • Chris2005Chris2005678 Posts: 3,097Member
    That thing must be a beast to render... D:
    AMD Ryzen 9 5900X
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  • BolianAdmiralBolianAdmiral1124 Torrance, CaliforniaPosts: 2,576Member
    japetus wrote: »
    krvhu2ecqczj.jpg

    The lighting in this one looks legit straight out of the movie. Great job.

    japetus
  • japetusjapetus2966 SeattlePosts: 1,401Member
    edited November 2020 #71
    More texture work...real thing is actually a green color scheme, they made 3 different colors for the different branches of military. Tricky color to get right.jwl95sycag41.jpg
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    Post edited by japetus on
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  • Warp Propulsion LaboratoryWarp Propulsion Laboratory915 BrooklynPosts: 324Member
    Fantastic. Feels like it has a lot of weight to it.
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • Chris2005Chris2005678 Posts: 3,097Member
    I expect to see the bug bomb scene from the movie soon. :P
    japetus
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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  • omnipotentomnipotent658 SwedenPosts: 466Member
    Amazing work!
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Messed with materials and textures a bit more...qxcikybn9wte.jpg
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    FreakMcCJESLizzy777ashleytingeromnipotentBrandenberg
  • japetusjapetus2966 SeattlePosts: 1,401Member
    After working a lot with the material and redoing it a few times... i did a light rig render test to see how it reacts. Tricky to get nice reflective panels w/o getting them to blow out. What do people think?

    omnipotentlewisnivenLizzy777McCJES
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Some of the guys on the discord channel gave me some more tips that improved it some more...tp92n4wukcaq.jpg
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    ashleytingeromnipotentLizzy777McCBrandenbergJES
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Did some more textures and material work. Need to make the bridge interior next I guess. Drop ship il7fbky6z7u6d.jpg
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    s maybe 1/3 done too, just havent posted it yet.

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    Lizzy777BrandenbergashleytingerWarp Propulsion LaboratoryomnipotentMcCFreakrojrenJES
  • BrandenbergBrandenberg1687 CaliforniaPosts: 1,953Member
    Looking super nice Mike. Amazing model.
    japetus
  • BolianAdmiralBolianAdmiral1124 Torrance, CaliforniaPosts: 2,576Member
    Very nice.
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Hoping to finish the dropship modeling this week. Definately a few areas where I'm kinda making it up...not much out there for this one!kl67zxocjuv9.jpg
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  • LentowskyLentowsky172 Posts: 38Member
    In the 14 years I've known you, you've never failed to impress with your skills. You were friggen awesome back then, and you've only gotten better.
    japetus
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Lentowsky wrote: »
    In the 14 years I've known you, you've never failed to impress with your skills. You were friggen awesome back then, and you've only gotten better.

    Ha! Thanks man that means a lot. I definitely have tried to improve and try new things. It's definitely not easy!
    Lentowsky
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Dropship getting pretty close, mostly texturing left to do:
    dropship7.jpg
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    omnipotentLizzy777McCFreakBigd524BolianAdmiralJESBrandenberg
  • ashleytingerashleytinger2033 Central OhioPosts: 1,254Member

    "We're going in first wave! S'alright. Means more bugs for us to kill!"

    Such great work on this
    BolianAdmiral
  • Chris2005Chris2005678 Posts: 3,097Member
    I expect to see a full on drop ship sequence at the end of this. :P
    japetus
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • Mustang13Camaro68Mustang13Camaro68347 DetroitPosts: 168Member
    I've been meaning to ask - What are you using for engine exhausts on the Roger Young?
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • japetusjapetus2966 SeattlePosts: 1,401Member
    I've been meaning to ask - What are you using for engine exhausts on the Roger Young?

    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture
  • Mustang13Camaro68Mustang13Camaro68347 DetroitPosts: 168Member
    japetus wrote: »
    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture

    Interesting. Never would have thought of that.
    publiusr
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • japetusjapetus2966 SeattlePosts: 1,401Member
    japetus wrote: »
    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture

    Interesting. Never would have thought of that.

    Me neithet....its pretty effective. I could fire sim it....but I wanted something I had to manage less, at least for now
  • japetusjapetus2966 SeattlePosts: 1,401Member
    Think the dropship is pretty much done, will tweak it a bit more I think, but pretty happy overall. And a fire test (which revealed a severe VRay 5/ Phoenix 4 bug :s )

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    rojrenMustang13Camaro68Lizzy777omnipotentashleytingerMcCsrspicerBolianAdmiralJESBrandenberg
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