Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DThe Rodger Young (Starship Troopers stuff)

135678

Posts

  • Chris2005Chris2005675 Posts: 3,096Member
    I'm blown away as always. I haven't got the patience to model anything with this much detail, certainly not for free. lol However, I'm always honored and grateful to those whom create, release/share such amazing content. :)
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • srspicersrspicer390 Posts: 335Member
    R2D2....like on the mother ship from Close Encounters? B)
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Worked on more greeble areas and nooks and crannies. Ever closer! For real..i can feel it. Spent a bit of time today moving areas around cuz I zoomed out for once and realized things were out of proportion. Think it's about as close as it's gonna get w/o me dying.

    b7d6fxehjoc2.jpg
    ashleytingerGuerrillaMcCrojrenLizzy777Mustang13Camaro68FreakBigd524JESWarp Propulsion Laboratoryand 1 other.
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Some more WIP renders...
    f7qx822phmgg.jpg
    krvhu2ecqczj.jpg
    3j04hhw1ngkx.jpg
    f2exywfsrc48.jpg
    yl8ixf65n59s.jpg

    Lizzy777Bigd524FreakMcCJESrojrenBolianAdmiralWarp Propulsion Laboratorysrspicerashleytingerand 1 other.
  • JESJES390 Posts: 194Member
    Excellent work!

    I've always found it odd that a lot of the Rodger Young's weaponry seems to only be able to pivot up and down. I wonder if they are supposed to be some sort of guided weapons? Then again, the faction that used them didn't seem to be experts in tactics to begin with, since the obvious tactic would have been to glass Klendathu from orbit. Did they really want to colonize that bug planet after the dust settled? It's not like they were planning to make peace with the bugs after kicking their exoskeletal butts, if the propo was any indication.
    japetus
  • ashleytingerashleytinger1998 Central OhioPosts: 1,232Member
    So freaking amazing. You're doing great work on this!
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Finished up more greebles in the back that probably no one will notice when it flys by, there there were a lot of litle parts! Added most of the rest of the windows and did a flyby test. Very temp lighting and it's washing out a lot of detail...
    rodger-young081.jpg
    rodger-young082.jpg
    rodger-young083.jpg
    rodger-young084.jpg
    rodger-young085.jpg
    FreakLizzy777McCJESashleytingerBrandenberg
  • Chris2005Chris2005675 Posts: 3,096Member
    That thing must be a beast to render... D:
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    japetus wrote: »
    krvhu2ecqczj.jpg

    The lighting in this one looks legit straight out of the movie. Great job.

    japetus
  • japetusjapetus2937 SeattlePosts: 1,397Member
    edited November 2020 #71
    More texture work...real thing is actually a green color scheme, they made 3 different colors for the different branches of military. Tricky color to get right.jwl95sycag41.jpg
    tnocb0iuc9gq.jpg
    Post edited by japetus on
    Warp Propulsion LaboratoryFreakLizzy777McCJESBrandenberg
  • Warp Propulsion LaboratoryWarp Propulsion Laboratory913 BrooklynPosts: 322Member
    Fantastic. Feels like it has a lot of weight to it.
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • Chris2005Chris2005675 Posts: 3,096Member
    I expect to see the bug bomb scene from the movie soon. :P
    japetus
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • omnipotentomnipotent658 SwedenPosts: 466Member
    Amazing work!
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Messed with materials and textures a bit more...qxcikybn9wte.jpg
    n3nhskyzfszr.jpg
    cwvz1uxlwjvy.jpg
    FreakMcCJESLizzy777ashleytingeromnipotentBrandenberg
  • japetusjapetus2937 SeattlePosts: 1,397Member
    After working a lot with the material and redoing it a few times... i did a light rig render test to see how it reacts. Tricky to get nice reflective panels w/o getting them to blow out. What do people think?

    omnipotentlewisnivenLizzy777McCJES
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Some of the guys on the discord channel gave me some more tips that improved it some more...tp92n4wukcaq.jpg
    4hwbik6hgcxm.jpg
    ashleytingeromnipotentLizzy777McCBrandenbergJES
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Did some more textures and material work. Need to make the bridge interior next I guess. Drop ship il7fbky6z7u6d.jpg
    u7u0j753qvki.jpg
    s maybe 1/3 done too, just havent posted it yet.

    volwt0lg39ca.jpg
    i6t9uopqq1au.jpg
    kltv2ea7jsaw.jpg
    pyfwdj5uxsks.jpg
    Lizzy777BrandenbergashleytingerWarp Propulsion LaboratoryomnipotentMcCFreakrojrenJES
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Looking super nice Mike. Amazing model.
    japetus
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    Very nice.
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Hoping to finish the dropship modeling this week. Definately a few areas where I'm kinda making it up...not much out there for this one!kl67zxocjuv9.jpg
    FreakWarp Propulsion LaboratoryashleytingerLizzy777omnipotentMcCBigd524JESBrandenberg
  • LentowskyLentowsky172 Posts: 38Member
    In the 14 years I've known you, you've never failed to impress with your skills. You were friggen awesome back then, and you've only gotten better.
    japetus
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Lentowsky wrote: »
    In the 14 years I've known you, you've never failed to impress with your skills. You were friggen awesome back then, and you've only gotten better.

    Ha! Thanks man that means a lot. I definitely have tried to improve and try new things. It's definitely not easy!
    Lentowsky
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Dropship getting pretty close, mostly texturing left to do:
    dropship7.jpg
    dropship8.jpg
    dropship9.jpg
    omnipotentLizzy777McCFreakBigd524BolianAdmiralJESBrandenberg
  • ashleytingerashleytinger1998 Central OhioPosts: 1,232Member

    "We're going in first wave! S'alright. Means more bugs for us to kill!"

    Such great work on this
    BolianAdmiral
  • Chris2005Chris2005675 Posts: 3,096Member
    I expect to see a full on drop ship sequence at the end of this. :P
    japetus
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • Mustang13Camaro68Mustang13Camaro68328 DetroitPosts: 156Member
    I've been meaning to ask - What are you using for engine exhausts on the Roger Young?
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • japetusjapetus2937 SeattlePosts: 1,397Member
    I've been meaning to ask - What are you using for engine exhausts on the Roger Young?

    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture
  • Mustang13Camaro68Mustang13Camaro68328 DetroitPosts: 156Member
    japetus wrote: »
    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture

    Interesting. Never would have thought of that.
    publiusr
    MustangCamaro's Other Projects: TaelonMothership MarsAttacks SeaQuestDSV
  • japetusjapetus2937 SeattlePosts: 1,397Member
    japetus wrote: »
    Thanks. It's actually pretty easy. Howie Day gave me a tip. It uses a push modifier to move the vertices in and out really fast about twice a frame so that the motion blur smooth out the mesh. The fiery bits are just gradient opacity with animated noise texture

    Interesting. Never would have thought of that.

    Me neithet....its pretty effective. I could fire sim it....but I wanted something I had to manage less, at least for now
  • japetusjapetus2937 SeattlePosts: 1,397Member
    Think the dropship is pretty much done, will tweak it a bit more I think, but pretty happy overall. And a fire test (which revealed a severe VRay 5/ Phoenix 4 bug :s )

    dropship12.jpg
    dropship13.jpg
    dropship14.jpg
    dropship15.jpg
    dropship16.jpg
    rojrenMustang13Camaro68Lizzy777omnipotentashleytingerMcCsrspicerBolianAdmiralJESBrandenberg
Sign In or Register to comment.