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3DThe Rodger Young (Starship Troopers stuff)

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  • srspicersrspicer268 Posts: 234Member
    ^^^ beat me to it!!!^^^^
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Another first render of the next shot from the movie...lots of fog and smoke, took a while to figure out how to do. Thank god for denoiser! Has temp bug balls in it, will probably add some more wisps of clouds going by in post, but overall I'm pretty happy. Might start with less fog so you can see some stars at the start:
    Lizzy777omnipotentWarp Propulsion LaboratoryMcCsrspicerJES
  • omnipotentomnipotent624 SwedenPosts: 465Member
    Epic dude epic!
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Calling this shot done...


    Started this next shot which should be pretty straightforward... oas2fxmgvqof.jpg
    Lizzy777Mustang13Camaro68McCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited April 30 #186
    Ok, this shot is almost done! Was pretty straightforward...


    Post edited by japetus on
    Lizzy777
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited May 3 #187
    Hoping this week to have 5 or so pretty completed shots in a sequence. You guys have probably seen most of it, but it's good to see them all together! Ive been improving things since I've started so I'll have to spend a little time back tracking standardizing a few things like stars and planet for consistency.
    Post edited by japetus on
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Also rendering shot 1ships finally...its very easy but has the asteroid field behind it which is cool. It's over 300 frames long, so I stuck it on our farm...
    60pcgxt3noha.jpg
    publiusrLizzy777McCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Finally got the planet, asteroid field and stuff in it. Almost done ncxu31ptn9gl.jpg
    Lizzy777wolfmanMcCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited May 14 #190
    Very close! Just needs the little fighter jets flying by!

    Post edited by japetus on
    Lizzy777srspicerwolfmanMcCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Taking a break from rendering and modeling the TAC fighter. It's in a few shots and would be nice to include:

    tfldexobtfgj.jpg
    Lizzy777BolianAdmiralfroggi3omnipotentsrspicerBrandenbergwolfmanMcCJES
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    I’ve always loved the Tac Fighter.
  • froggi3froggi3334 Posts: 24Member
    Yeah baby.......loved the TACs.
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited May 23 #194
    Got some more done, and a view of my panel guides for later on, looks cool already!
    TAC_Fighter3.jpg
    TAC_Fighter4.jpg
    TAC_Fighter5.jpg
    Post edited by japetus on
    Lizzy777omnipotentsrspicerfroggi3BrandenbergwolfmanMcCJES
  • srspicersrspicer268 Posts: 234Member
    Nice! Never new there were plastic models kits of this until I did an image search.
  • BrandenbergBrandenberg1562 CaliforniaPosts: 1,877Member
    This is a great project, @japetus (I never saw the movie)
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited May 23 #197
    This is a great project, @japetus (I never saw the movie)

    Thanks! And oh man, you gotta watch it at least once! ;) And it's ok to ignore all sequels
    Post edited by japetus on
  • ashleytingerashleytinger820 Central OhioPosts: 785Member
    Did they just use the cockpit of the jet for the escape pod or vice versa?
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Did they just use the cockpit of the jet for the escape pod or vice versa?

    Escape pod is another model, fighters were used in the opening shot, very small, on the carrier version, and in a bombing sequence. Pretty small the whole time, but they have pilots in them and cockpits. Pretty cool helmets I might make at least
  • ashleytingerashleytinger820 Central OhioPosts: 785Member
    japetus wrote: »
    Did they just use the cockpit of the jet for the escape pod or vice versa?

    Escape pod is another model, fighters were used in the opening shot, very small, on the carrier version, and in a bombing sequence. Pretty small the whole time, but they have pilots in them and cockpits. Pretty cool helmets I might make at least

    For some reason I was remembering the escape pod being chunky like this. Definitely a different model lol
    publiusr
  • japetusjapetus1666 SeattlePosts: 1,185Member
    This guy is about 99% finished up. Need just a few more panels and maybe some cockpit/pilots if I'm lucky! khtzakx224wi.jpg
    su23x2ea9rsl.jpg
    02er2imqwf1m.jpg
    5ajoinqxzzlu.jpg
    Lizzy777Mustang13Camaro68Warp Propulsion LaboratoryMcCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Very rough colors...hoping to mostly texture it procedurally and keep it in Max. hdm8mqf8lika.jpg
    2qjoi6491gr5.jpg
    Lizzy777McCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Also this shot finally finished
    Lizzy777McCJES
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    That TAC fighter is beautiful.
  • japetusjapetus1666 SeattlePosts: 1,185Member
    edited June 12 #205
    Got the TAC fighter all dirtied up. I broke down and brought it into Painter. Auto Unwrap is very nice...last thing I want to add a few decals like Ejection warnings and NO STEPS like in real fighters. And do a quick cockpit and pilots when I get around to it...been real busy at work lately... overall pretty happy for the lack of reference! This auction site had some pretty nice pictures, so that's about most of what I went off of: https://www.icollector.com/Lot-770-STARSHIP-TROOPERS-1997-TAC-Fighter-Model-Miniature_i37999462
    zhf9pvs04egm.jpg
    tfi4tdqcbvdc.jpg
    1ruo8t3702zq.jpg
    b5rpci87fno1.jpg



    Post edited by japetus on
    Lizzy777MadKoiFishMcCJESBolianAdmiral
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Slightly older renders but I like the lighting 6ncjvz9rnw0b.jpg
    dx00bp4vv4io.jpg
    Lizzy777srspicerMadKoiFishMcCJES
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Finally got a bunch of the shots together...a pretty good wip. Still hope to do the crashing shot, butni have lots of r&d to do and things to learn. Figured I'd post this. Have to make and add a few other small ships too, and add the fighters to a few shots.
    Lizzy777JES
  • Chris2005Chris2005512 Posts: 3,059Member
    How do you approach your afterburner effects? O_O
    AMD Ryzen 7 3700X
    EVGA RTX 2060 KO 6GB
    240GB SSD, 500GB SSD, 1TB HDD, 4TB external HDD
    16 GB RAM
    Windows 10 Pro
  • japetusjapetus1666 SeattlePosts: 1,185Member
    Chris2005 wrote: »
    How do you approach your afterburner effects? O_O

    It's a pretty easy hack I learned from Howie Day. It's a cylinder which gets scaled (or push modifier) in and out in one frame, and loop it, the more you scale it the more blurry it is. Then the rest is an animated gradient ramp noise and opacity ramp. I could have used Phoenix to do a fire sim but it worked well enough.
  • publiusrpubliusr291 Posts: 1,434Member
    One of my favorite space fighters!

    I saw something that might not seem to lend itself to models…but may in time:
    https://techxplore.com/news/2021-06-photo-video.html

    Now, the reason I mention this is that perhaps surface detail on ships could be animated…an Aztec that moves…coruscating liquid patterns on ships…proper video of Mt. St. Helens stills beyond the rough “morphs”…tornadoes…
  • japetusjapetus1666 SeattlePosts: 1,185Member
    publiusr wrote: »
    One of my favorite space fighters!

    I saw something that might not seem to lend itself to models…but may in time:
    https://techxplore.com/news/2021-06-photo-video.html

    Now, the reason I mention this is that perhaps surface detail on ships could be animated…an Aztec that moves…coruscating liquid patterns on ships…proper video of Mt. St. Helens stills beyond the rough “morphs”…tornadoes…
    I like it...that's my alma mater ♥️
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